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Messages - [USSR] Diggy

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31
General Discussion / Re: MetroRP Beta Bug Report Thread
« on: December 20, 2013, 10:43:00 AM »
Thanks, Greek2Me. Locked thread and moved it to modification discussion

32
General Discussion / Re: MetroRP Beta Bug Report Thread
« on: December 19, 2013, 10:45:10 PM »
I can't find what is making variabletrue/false admin only, so i'll add a new input event, "metrorpvariabletrue/false" while i try to figure that out. I have found the solution to most of those bug, thanks for posting them moppy. I will do the code updates tomorrow when i am less tired.

33
General Discussion / MetroRP Beta Bug Report Thread
« on: December 19, 2013, 09:31:52 PM »
Okay, just to keep everything organized I am making this thread for reporting bugs in the Metropolis RPG Beta server. If this topic is in the wrong forum, please tell me which forum to use. Thanks, everyone.

34
Modification Help / Re: Requesting Custom brick for Mod
« on: November 17, 2013, 10:47:51 PM »
thanks for all the helpful replies about my question and not pointless timewasting about what topic it should be in

35
Modification Help / Requesting Custom brick for Mod
« on: November 15, 2013, 09:16:11 PM »
Hello, I am adding some new features to my RPG mod. And I'm wondering if anyone who has good modelling skills could make me a meth lab brick. The brick should fit in a 3x6x2 brick, and be a flat platform with beakers, burners, and whatever else youd typically see in a meth lab. In return I will give you credit in the Mod's '/help credits' list, and also some cash on my server. I will also need a Cash, Weed bag and Meth bag Model for picking up from the ground. Also I could use a "rifle ammo" clip model for picking up in game. It should look like an AK47 or other assault rifle ammo clip.

please use these texture names if you can as the list is already quit large

"
Alpha.png
black.png
black25.png (light grey)
black50.png
black75.png (dark grey)
blank.png
brown.png
DGreen.png (camo green)
green2.png (vibrant green)
orange.png
Peach.png
red.png
teal.png
white.png
yellow.png

and of course if you need to use other colors thats fine i will add them

36
Drama / Re: Sylvanor impersonating Diggy
« on: November 15, 2013, 10:04:26 AM »
What if I'm actually you and you didnt know it? Thats how good i am

37
Drama / Re: Sylvanor impersonating Diggy
« on: November 13, 2013, 10:02:07 PM »
yeah its actually me y'all

38
Gallery / Re: Post your first Builds!
« on: November 10, 2013, 10:29:50 AM »
my first builds were made of 2x4 bricks interlocked like you'd build with real lego, lol

39
Gallery / Re: Diggy's Metropolis Server
« on: August 11, 2011, 02:28:48 PM »
Well, I've given up on wizzard's hosting, so now i'm trying to host it myself without much success. I'll either have to find someone who will host it for free or fix my other computer that might be capable of running it.

40
Gallery / Re: Diggy's Metropolis Server
« on: July 27, 2011, 11:19:53 AM »
A lot of the work has been underground this time around, you can pretty much see all the progress so far in the server preview.

41
Gallery / Re: Diggy's Metropolis Server
« on: July 25, 2011, 04:01:54 PM »
Not sure if the current hosting service will ever be operational, so I'll be looking for alternatives now. I can host the map for building on my computer, but it won't be dedicated.

42
Gallery / Re: Diggy's Metropolis Server
« on: July 18, 2011, 07:19:06 PM »
Okay, so things are going well in regards to the map, but we're having problems with the server. it seems that the server is running code too fast, which is resulting in glitchy movement. I'm going to email Wizz and see if he knows a solution to this, and if not we might have to find another host..

43
Gallery / Re: Diggy's Metropolis Server
« on: July 17, 2011, 04:20:38 PM »
It's not a joke, yet.. I don't have permission from Wiz to start up again, but my account on his server is still active. So out of respect for his CPU this city will be smaller like the first ever city. The server is currently passworded because the new city does not yet have the required buildings. Everything should be ready in a couple days.

44
Gallery / Re: Diggy's Metropolis Server
« on: April 15, 2011, 11:31:42 AM »
Hello, I have starte d regularly playing on your server. It was great, until people started lighting EVERYTHING on fire, and chasing all the other players with the flamethrower. Im not really sure what rpg elements the flamethrower was supposed to encompass, but i think it should just be removed from the server. Two players, pressme and Deion have lit two complete lots and the entire bank entrance on fire, as well as other random bricks. You can trust me in saying that if you dont do something about it you will lose your community VERY quickly. I realize that killing is and should be a part of an rpg, but i am fairly certain that random, unsolicited, unprofitable, and supremely REPETITIVE killing is not. they literally stand at your spawn and kill you.

thank you for your input. this type of gameplay is definitely not helpful to us getting new players. Since the flamethrower is so overpowered and doesnt use fuel yet, i'll increase the price 3 or 4 times. Any of you with shops selling flamethrowers will want to adjust the prices in your events.

45
Gallery / Re: Diggy's Metropolis Server
« on: April 13, 2011, 02:53:24 PM »
Hello all, sorry about your problems with the server. I honestly thought the server would have crashed again by now and sorta gave up on it. But it looks like wizzard might have changed something and now its going again. I'll try to fix RE so I don't have to own bricks on everyone's lots. Also fire is off because it needs a rewrite.
Thanks for being patient with me

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