Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Teneksi

Pages: 1 2 [3] 4 5 6 7 8 ... 17
31
Off Topic / Sooo... anyone up for an all-nighter? (cont.)
« on: July 25, 2013, 05:26:58 AM »
Don't be a bummer, locking the thread because you have to go to bed, PSHAW

So.

...Yeah, what's up?

This is the cue for people in very different time zones to point it out.

33
Quote from: Badspot, update r1808
Fixed issue where if you are using mouse steering (ie strafe steering off) and hold the freelook key, strafe keys suddenly becomes turn again instead of roll


Previously:
Using mouse to steer
Hold free look (Z)
Look around and steer with A and D
Return to mouse steering when no longer free looking

Currently:
Using mouse to steer
Hold free look (Z)
Look around and slightly roll the car with A and D, no controls will allow you to steer while free looking


I had always assumed that the temporary switch to strafe steering was an intentional feature, and it was one I used extensively. I would really like to see this come back, perhaps as an add-on.

http://www.youtube.com/watch?v=IV1KeBc7ziE&t=1m49s

34
Was a nothing video that turned out funnier than I expected SO HERE YOU GO

Blockland Server Simulator 2013 [0:34]

35
http://www.youtube.com/watch?v=yWTp0RJmgJc

watch us be idiots and blind ourselves for 15 minutes

confirmed un-subscription count: 1



Added a much more succinctly-edited gathering of gameplay:

Blockland SpeedKarts [1:24]

SpeedKarts.

Yeah.

That's about it.

36
General Discussion / How to change wind speed, cloud settings in-game.
« on: February 24, 2013, 01:30:46 AM »
http://www.youtube.com/watch?v=zZPwWy3ecZ4

I know some people have wanted the wind that affects some emitters back. I was going through Grassy Valley's files and saw windVelocity there. Laughed at myself as I tried putting it in the atmosphere file. Then it worked. I don't know if this is already known, but here you are.

Feedback appreciated on the environment in the second half of the video.

37



He's tried re-installing BL with no difference.

This happened before my hosting issue, and is happening again now. There was a short time of unknown circumstance where he connected without error.

Quote
when I try to connect it says Starting arranged connection 10.1.1.132 instead of the actual address


in game it says it's connecting to 198.60.192.101
(correct address)


when I use connect to ip, using your IP, it fails.

Restarting his router didn't help.

38
Help / Can't host as of today.
« on: January 15, 2013, 07:31:32 PM »
My server shows up on the list, but nobody can join. I can join through LAN.

Here are console and launcher logs from a dedicated server on a fresh install. Connections were attempted while the server was up (no indication of this).

39
Gallery / [VIDEO] A Blockhead Explodes
« on: January 01, 2013, 08:52:43 PM »
A Blockhead Explodes (0:44)


Don't post any spoilers

40
What the title says; come join my server and make some things you'd like to see in a video. (please?)

They just need to be above-average freebuild quality, not top-notch showoff trailer type. There can even be some spammy things, as long as this is the minority and it isn't a complete and total pile of useless.


I will also need a destroyed and/or post-apocalyptic version of them. If you aren't good at that or don't want to, I can deal with that part.

I'm using Trueno's colorset (newer version) and a big pile of bricks.

41
Faces, Decals, Prints / Nicolas
« on: December 11, 2012, 03:40:08 AM »

42
Add-Ons / oops ignore me HAHA
« on: December 11, 2012, 03:36:03 AM »
Sheeit, wrong board

43
I just had déjà vu. How does it start? When and where did I experience that exact moment the first time, totally out of context? I don't know if I was sleeping, or zoned out, or if it wormed its way into my memory. I had a memory of something that hadn't happened. As it passed, like the first time I thought it happened, I wanted to stop, to break it, but I had to finish my thought. If my thought was to break it, I would have experienced that thought and changed my actions before, and thought I had succeeded both times, until I realized this.

Thus begins a hypothetical rant, best read by the open minded.

To simplify it massively, your mind is the result of your brain, influenced by the chemicals and energy in your body, which is influenced by the universe of physics, as it has happened.

I was destined to complete the action exactly that way. With everything in the universe as it was at that moment, with the thoughts and plans, actions and reactions of myself and everyone else in the form of our brains' electrical signals en route, and every object, cell, atom and bit of energy imaginable in the place they were at that time, there was simply no other way it could have happened.

There is only one way I will finally choose to post this, and when you read it, based on the state of everything at the moment you read it, there is only one way you can respond. You appear to have unlimited choices, but there is only one set of choices you will ultimately make, and it will only appear to you that you follow it of your own accord. You may wrongly take this to mean I think one should do anything they please. You may think I'm only rambling and ignore it. You may even get angry at me for trying to say it. Regardless, you were always going to respond that way, and remain deeply under the impression that you chose to do so in that way.

Every detail of everything that will ever happen is already underway. The future is precisely destined, and yet completely unknowable, for we could never hope to simulate it.

Environment is everything. Choice is an immensely complicated delusion.

...but, for our purposes, it's probably better to maintain it.

44
Code: [Select]
#include <iostream>
#include <string>
using namespace std;

int main()
{
int ruinEverything = 0;

while(ruinEverything == 0)
{
char choice;
cout << endl << ">";
cin >> choice;
cout << endl;

switch(choice)
{
case 'a':
cout << endl << "You selected 'a'." << endl;
break;

case 'r':
cout << endl << "You selected 'r'." << endl;
break;

case 'n':
cout << endl << "You ruined everything.";
ruinEverything = 1;
break;

default:
cout << endl << "I'm not looking for '" << choice << "'.";
}
}
}



Instead of the above happening, how do I get it to look at 'a' and ignore anything else that was typed after it, or tell the user to only enter one character?



An alternate solution lies in figuring out how to read two words but no more than that.

i.e. "move north"

where "move" elicits "where do you want to move?"

"move nroth" elicits "I can't move nroth."

and "move north salad" elicits "what the forget stop it"

45
Off Topic / I absolutely suck at multitasking.
« on: October 29, 2012, 10:26:42 PM »
First half of assignment + listening to music, replying to text, taking short breaks for audiosurf and other diversions

Completed after three hours



Second half of assignment in quiet, talking to myself

Completed after six minutes

Pages: 1 2 [3] 4 5 6 7 8 ... 17