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Messages - Teneksi

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2791
Gallery / Re: DOF Screenshots
« on: August 10, 2012, 12:41:11 AM »
Allow me.






2792
Development / Re: 2012/07/24 - Environmental Controls Preview
« on: August 09, 2012, 09:25:56 PM »
"Maybe you should just stop it."

― Esteemed psychologist

2793
Suggestions & Requests / Re: Mountains
« on: August 09, 2012, 04:09:44 AM »
I demand

2794
Off Topic / Re: COOLEST POLICE CHASE EVER
« on: August 09, 2012, 12:51:41 AM »
My favorite part was the fireball wheel, and seeing the pickup driver backing the forget up and wondering how that sight changed his day

2795
Suggestions & Requests / Re: [IDEA] Shuffle Music Bricks
« on: August 09, 2012, 12:06:54 AM »
With VCE, you could do a relay that chooses a random value and setMusic based on that. The problem with that would be it randomly cutting out in the middle of the loop, although that could be avoided if you give it a different, carefully timed delay for ending each loop.


I think I'm going to try and do a video on this, actually.

Sorry, there's no way I'm going to work out my hackiest events since BlockoMYST while Skyrim is three clicks away. Hopefully a real script could do this much more efficiently.

2796
Off Topic / Re: Hot Men v2
« on: August 09, 2012, 12:02:52 AM »
hey kid

2797
Off Topic / Re: Fun game :D
« on: August 09, 2012, 12:01:25 AM »
Create handstand-applicable rated architects carrying topheavy enchanted radios

2798
Development / Re: 2012/07/24 - Environmental Controls Preview
« on: August 08, 2012, 11:35:29 PM »
you can add in custom textures and change the environment textures

2799
Development / Re: 2012/07/24 - Environmental Controls Preview
« on: August 08, 2012, 11:28:47 PM »
I've no idea how maps work, but how could you see the terrain's texture without loading it in the game?
you.. wouldn't..
because you do load it in the game
you get the textures
and
when it
changes
what are you asking

It won't be called "skylands" is what I think his point is. You'll have to manually adjust it to whatever settings skylands has.
it won't be called slate sunset either

2800
Development / Re: 2012/07/24 - Environmental Controls Preview
« on: August 08, 2012, 11:07:58 PM »
I didn't get it either.

2801
Development / Re: 2012/07/24 - Environmental Controls Preview
« on: August 08, 2012, 10:28:08 PM »
Hopefully when the update comes out, we'll have presets that match the old slate maps, and the settings shown in the video.
Well, it's not as though the update will reach into your folders and destroy all the map add-ons. You'll be able to go into them and figure out what settings you need to reproduce them perfectly (+ shadows or whatever).

2803
Development / Re: 2012/07/24 - Environmental Controls Preview
« on: August 08, 2012, 06:04:23 PM »
Code: [Select]
   new ScriptObject(MissionInfo) {
         name = "V21 test gamemode lol";

2804
Suggestions & Requests / Re: Soft Particles
« on: August 08, 2012, 04:03:16 PM »
I wish that particle shading was possible in torque.

I have no idea what im talking about. Is it possible to portray shadows on particles in torque?
http://www.youtube.com/watch?v=QttSJlHbKwk&t=45s

2805
Development / Re: 2012/07/24 - Environmental Controls Preview
« on: August 08, 2012, 03:57:30 PM »
I wish people would quit calling it valve time, It will come out when it comes out, I just hope it comes out before the 16th, I go back to school that day and then after that I only get to enjoy Blockland for a couple of hours.
Then again, if it came out now you'd have some time to get really into doing stuff in Blockland again and then you have to go to school and you can't get your mind off of all the adventures you were having.

Of course, I'm not sure whether that's actually better or worse than having it come out when you can't play it as much. Hmm.

More than just a preview. He wrote "coming soon."
Quote from: Valve Time
Coming "Soon"  |  Coming in over two months  |  Team Fortress 2, Engineer Update.
I'm not saying Badspot runs in Valve Time, I'm saying "soon" tends to get very subjective.

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