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Messages - Teneksi

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2821
Gallery / Re: Big Brother's Skyrim Jail Escape
« on: August 06, 2012, 08:35:07 PM »
go play skyrim itself if you want more than basic common elements on different games

the name is fine
Naming a generic or original server after a specific popular game because of basic similarities is moronic. It gives the wrong expectations. It either looks like a cheap grab for attention or an attempt to copy a game without any actual knowledge of it.

2822
Gallery / Re: Big Brother's Skyrim Jail Escape
« on: August 06, 2012, 05:39:51 AM »
By following skyrim, it follows the things such as quests, races, gold and perks.
It's a fantasy RPG. Skyrim isn't unique to that. Skyrim is a province of Tamriel, and a game in the Elder Scrolls series. I was disappointed that this really didn't have anything to do with Skyrim. Having nothing in common but basic, common elements seems misleading. I really think you should try to rename it.

2823
Development / Re: 2012/07/24 - Environmental Controls Preview
« on: August 03, 2012, 02:28:17 PM »
just such a pointless post

it's saying something stupid using someone else's words

except the grammar is wrong and it's it's just


2825
Development / Re: 2012/07/24 - Environmental Controls Preview
« on: August 03, 2012, 01:22:09 PM »
i'm pretty sure that's not a problem when he has a 300 dollar processor and a 200 dollar graphics card.
It's good to know your limits. It would be nice to know what difference it makes (I don't imagine it would make zero difference in performance).

2826
Gallery / Re: DOF Screenshots
« on: August 02, 2012, 08:09:55 PM »
The only way I can play right now is by being in environments where there should be no direct light, so I can almost pretend it's V21.

Click for 1080p




2827
Development / Re: 2012/07/24 - Environmental Controls Preview
« on: August 02, 2012, 08:41:55 AM »
Whether or not they could figure out how to efficiently have brick lights cast shadows.

2828
I only asked who else you asked because I was entirely clueless about it; I wondered if you'd asked anyone more likely to have a useful answer before me.

2830
Gallery / Re: Greed - A Short Blockland Film
« on: August 01, 2012, 06:20:59 PM »
I felt like I was squinting.

The breathing at 0:58 was startling and disconnected, especially given the next scene. If you aren't going to have any voices, you probably shouldn't have scenes of people talking.

2831
They don't really count as inanimate objects, but I'll imagine conversations with NPCs in Fallout and Skyrim, especially with followers I like who don't have enough lines.


I can imagine a personality for any car I look at

I used to like to imagine that every object had a "soul", and the more complex it is, the more complex its mind could be (car > speaker > fence)
when it was broken or dismantled, the consciousness was split into each part and appropriately became less complex
they were fulfilled when used properly and efficiently

2832
Off Topic / Re: Weird Sounds from Games
« on: July 30, 2012, 04:53:18 AM »
Sometimes I'll think I heard playerConnect at random times when I'm listening to certain songs.

2833
Off Topic / Re: Food Megathread: Taste the heat not the meat
« on: July 27, 2012, 09:13:15 PM »
And of course, we have our moments, our guilty pleasures where we need to sink our teeth into something so delicious it's godly, and I'm talking about..

DESERT!



delicious

2834
Development / Re: 2012/7/24 - Environmental Controls Preview
« on: July 25, 2012, 05:39:03 PM »

2835
Development / Re: 2012/7/24 - Environmental Controls Preview
« on: July 25, 2012, 05:28:45 PM »
Lol gimme the link to that video man. Sounds interesting.
It has fuzzy, discolored-looking shadows and AO that remind me of when you smudge a pencil mark too much, and the video creator ("roblox" channel) is getting maybe 10 fps.

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