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Messages - Teneksi

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2896
more like ARSE

fwhizizz

2897
Off Topic / Re: Would you forget the above user's avatar?
« on: June 27, 2012, 10:02:02 PM »
i'd have to think about it a little

2899
Off Topic / Re: Users with weird names
« on: June 22, 2012, 03:54:36 PM »
My name is pretty stupid, I wish I could change it.
Try a message asking Badspot to do it. He changed mine from xC a long time ago.

2900
Gallery / Re: Intro for my blockland films
« on: June 21, 2012, 02:44:07 PM »
Every scene seems totally disconnected.

>Guy goes to the BL Petrol store

>Neotek sign

>Guy stares at it

>It is suddenly "Don't touch" sign that blows up the city

I don't suppose you had any plan going into this.
It's not completely horrific for being one of your very first videos, but you could definitely use practice.

2901
Gallery / Re: DOF Screenshots
« on: June 21, 2012, 01:23:16 AM »
So the base of the area is emitting an ambient light, while the actual light-posts emit the flare to top off the illusion?

And what do you mean by "not completely white, and not completely colord?" Are they just somewhere in between the actual color you want, and white?
No, what I mean is


no 1 1 1 shenanigans
no 0 1 1 shenanigans

There's 1 0.8 0.65, and 0.75 0.92 1, and so on.

they have subtle differences, they're not a specific color. they are colored specially for the unique flare image they use. by being different, but relatively subtly so, they look nicer.


ALSO HEY GUYS
The lights were just approved on RTB.




2902
Gallery / Re: DOF Screenshots
« on: June 21, 2012, 01:04:25 AM »
So you use custom lights? What's the difference from the default lights that makes them not look so bad? I know you're using custom flares, but I mean the actual lighting.

Or did you just edit the build and replace the larger plates and baseplates with 2x4s so the vertex lighting doesn't make everything look ugly?
They aren't completely white, and they aren't completely colored. They're each colored specifically for the corresponding flare light.

I set them up as one set ambient, one set flare only, because having both the light and the flare in a single datablock discolors the flare, and 9 times out of 10 I don't want the light emitted to come directly from its apparent source anyway. This also makes it possible to have many flare-only lights that don't interfere with other emitting/ambient lights. See the fourth image in my last post.

 I typically use 4x4s or 8x8s on top of large baseplates if that surface is going to be final.

2903
Gallery / Re: DOF Screenshots
« on: June 20, 2012, 10:09:32 PM »
Before you comment, this one's faked, but it's still a DoF.





Those others? not faked






2904
Read as The Shining laser

DANNYYYYYYYYY

2905
Add-Ons / Re: Tier+Tactical 2.1 Megathread
« on: June 20, 2012, 06:59:33 PM »
I reminded him that we're nearly halfway through the "new year" is all

2906
Off Topic / Re: My cousin is trying to grab my richard
« on: June 20, 2012, 05:42:12 AM »
That wasn't supposed to be justification for it.

2907
Off Topic / Re: My cousin is trying to grab my richard
« on: June 20, 2012, 05:32:51 AM »
I hate it when gays always try and 'seduce' you or something.
generalization detected

not every homoloveual is horny and invasive

2908
Gallery / Re: DOF Screenshots
« on: June 20, 2012, 02:30:35 AM »

2909
Off Topic / Re: Pwong
« on: June 20, 2012, 01:51:07 AM »
572 on my first try, I am also a pwong pwner.

2910
Suggestions & Requests / Re: Blockland Explosion Physics
« on: June 19, 2012, 07:04:26 PM »
Fire a bunch of short-lived invisible(?) projectiles in a spherical pattern? Maybe each one does a somewhat small amount of damage, but being close to the origin would kill you? Sort of like the frag grenade, but more organized and explosion-like.

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