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Messages - Teneksi

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2911
Off Topic / Re: Pennies are now worth $100! (game)
« on: June 19, 2012, 06:46:19 PM »
I have like maybe $2500

stuffrooster

2912
Suggestions & Requests / Re: Sphere Brick
« on: June 19, 2012, 05:30:48 PM »
We could also use one in a 2x2 cube size.
I actually just now came to this section to suggest the above. I need it to collide properly and roll around somewhat when fakekilled.

3:43 PM - siba: All fakekilled collision is cubic
3:43 PM - Eksi: damn

I basically don't really need this anymore

2914
Off Topic / Re: Abortion - Pro-life or Pro-choice
« on: June 15, 2012, 07:00:56 PM »
Saying that a three-week-old fertilized egg is sentient is like saying that a tree is sentient.
Life is not sentience.
Pro-choice for me.
But the egg is, by all probability, going to become a sentient human.


kinda silly calling it "pro life" since there's no such thing as "life" in that sense.
It is a life form in progress. Stopping it conceivably takes its potential life.


Personally, I'm pro-choice, but I like to make sure both sides are represented.

2915
Suggestions & Requests / Re: Accepting JVS content ideas
« on: June 15, 2012, 06:46:27 PM »
there are only two ways i can think of that would work for opening a door from one side alone. one is a brick with ray casting enabled, but nothing else so you cant  click through it. but if you stand in it you would be able to click the door so you would need to event the door to make it to where it uncollides when it opens and goes back to colliding when its done. or you could use variables, i believe.
Click to open it with restriction or walk onto an onPlayerTouch or zone brick on the inside floor to open it without restriction, also pushing it open without the need to put away your item

2916
Suggestions & Requests / Re: Accepting JVS content ideas
« on: June 15, 2012, 06:32:25 PM »
you dont need both an L and R version if you use CW and CCW properly
No, the other side has to be a plain metal handle. The kind you can only pull on. It's a door that can always be opened from the inside but may or may not be opened from the outside (don't worry about eventing it more than usual though). To get both left- and right-hand, it has to be mirrored, not just opened the other direction.

2917
Suggestions & Requests / Re: Accepting JVS content ideas
« on: June 15, 2012, 03:08:39 PM »
aaaawyeeeah

are those 4x width though? they look somehow wider than normal, or is that just the effect of comparison?

2918
Suggestions & Requests / Re: Accepting JVS content ideas
« on: June 15, 2012, 01:54:37 PM »

(L and R version, plain metal handles on the other side)

2919
Suggestions & Requests / Re: Plain-faced JVS door
« on: June 15, 2012, 09:06:02 AM »
that's my response to getting into modeling right now, not to the guide itself

2920
Suggestions & Requests / Re: Plain-faced JVS door
« on: June 15, 2012, 07:37:47 AM »
http://forum.blockland.us/index.php?topic=96276.msg1826455#msg1826455
IT BURNS! IT BURNS US!

You know what. I'm going to try to make this simply because I've needed this type of door far too many times.

Edit: The lock is just for show.
you are a good man

2921
Suggestions & Requests / Plain-faced JVS door
« on: June 15, 2012, 01:00:20 AM »


No wooden pattern, no window of any kind, just a solid door, perhaps with the above shape with the knob so it isn't completely faceless.

I'd figure out some others to suggest but I'd like to make sure anyone's still interested in making more doors.


And if you're inclined to tell me to build such a simple door out of bricks, I say the JVS doors give a certain feeling and interactivity bricks cannot provide. (talking about the animation, I know how to event)

2922
Suggestions & Requests / Re: Unclosable Dedicated Server Window
« on: June 13, 2012, 09:32:17 PM »
I never knew the window would stay open. Ok, i'll try that.
Yes, and make sure you use switch users rather than log out.

2923
Drama / Re: Fungusamongus at it again...
« on: June 12, 2012, 07:53:22 PM »
So, I just experimented and noticed how onBotDetectEnemy can be used.

5:55 PM - Eksi: Well, I feel kind of stupid.
5:55 PM - Eksi: One distinct thing I remember which was different than the save I made less than a minute before this occurred
5:55 PM - Eksi: a bot spawn not far from my build
5:56 PM - Eksi: being wrenched by some idiot whose name I should have mentally noted


But this doesn't explain how yesterday, when the server "crashed", everyone was disconnected with the message TimedOut. It was unlike an actual timeout message, and the same as shutdown("TimedOut");.

2924
Drama / Re: Fungusamongus at it again...
« on: June 12, 2012, 07:26:18 PM »
Fungus never joined, and had no bricks. This happened to everyone in the server simultaneously, /cancelallevents having no effect.

2925
Gallery / Re: DOF Screenshots
« on: June 12, 2012, 09:23:39 AM »

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