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Messages - Teneksi

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3661
Help / Re: What the heck did I download?
« on: September 27, 2011, 08:27:34 PM »
It is definitely either Script_ or Server_. Took those out and it returned to normal.

3662
Help / Re: What the heck did I download?
« on: September 27, 2011, 08:23:44 PM »
A mod can't do that I'm pretty sure.

Those are options imbedded into Blockland.
I doubt a mod can change your options and for what reason?

Its probably Badspot messing with something making little tweeks here and there most likely.
I have the same thing and it also changes to normal when I take all add-ons out of the folder. It is a mod.

3663
Gallery / Re: [VIDEO] going to the store (in Blockland)
« on: September 27, 2011, 06:50:14 PM »
wait, you hve full version correct?
week long trial

3664
so it turns out, blockland doesn't like twisted bodies UNLESS it's part 100% of the models
EDIT:
found issue, time to resolve
Okay, neet. He looks a tad oversized, but I'm supposing you noticed that. Also, it looks like the lighting on the right hand may be messed up. Try to make sure that they can use accessories. Don't forget to brush your teeth twice a day.

3665
Gallery / Re: [VIDEO] going to the store (in Blockland)
« on: September 27, 2011, 01:50:00 PM »
Wait what?
When I tried DSQ Tweaker there were NO possible ways of editing animations.
dsdgffas
How2 use it properly?
Open m.dts
Open an animation.dsq

DSQ Nodes, second tab

Right click on the name of a node like RightArm and click "Edit Rotations"

If it does not rotate in the animation you chose, you may not be able to edit it. For example in this video for the head movements I had to also use the undo animation and select "Cyclic" because the run animation does not move the head. Some of the animations let you rotate things that don't appear to rotate in that animation.

You can change the duration in DSQ Sequence so that it matches the length of other animations you view or edit. You can begin with one animation and then have it named under another animation so that it's more convenient to trigger (e.g. use m_look for cycled hip rotations and save it under m_activate, and a note, m_look seems to translate the entire body a little bit, so you'll get some odd movements which may or may not be noticeable when you use that in a cycle).

It seems you are unable to add frames or translations.

3666
Gallery / Re: [VIDEO] going to the store (in Blockland)
« on: September 27, 2011, 01:35:34 PM »
is it just me, or does eski have a roostery ego

awesome job, though
How so, where at?

I mean, that's a thing I want to be aware of, so I can avoid it.

3667
Gallery / Re: [VIDEO] going to the store (in Blockland)
« on: September 27, 2011, 12:22:28 AM »
DSQ Tweaker

3669
Off Topic / Re: The ocean
« on: September 26, 2011, 09:35:54 PM »

3670
Off Topic / Re: The ocean
« on: September 26, 2011, 09:33:53 PM »
HOW DO YOU RAPE WITH A MOON YOU MUST BE VERY EXPERIENCED IN GETTING forgetED IN THE ASS

3671
Off Topic / Re: The ocean
« on: September 26, 2011, 09:31:47 PM »
Get cold while you wait for the beans.
meow

3672
Off Topic / Re: The ocean
« on: September 26, 2011, 09:30:57 PM »
THATS LIKE SAYING FLIES FLY

ITS ALL BOLLOCKS

yaaaa rlly moist and loonnnnngggggg...

/wink
WATER IS A LIQUID IT CANNOT BE CONSIDERED LONG IT WILL FIT ANY CONTAINER IT IS PLACED IN YOU COULD TAKE IT AND PUT IT IN A CUP AND THEN IT IS JUST SORT OF A CYLINDER AND NOT LONG IT DOES NOT DESERVE TO BE CALLED LONG AT ANY POINT BECAUSE IT IS SO TEMPORARY NOW MAKE AN ICE carrot

3673
Off Topic / Re: The ocean
« on: September 26, 2011, 09:29:39 PM »
Oh gog, what.
This is what you saw:







3674
Off Topic / Re: The ocean
« on: September 26, 2011, 09:28:30 PM »
what am I doing here this is not

3675
Off Topic / Re: The ocean
« on: September 26, 2011, 09:27:31 PM »
Indeed. Water is in fact, very dry and hard.
NO

YOU DON'T UNDERSTAND

WATER GETS THINGS WET

IT CAN'T BE WET BECAUSE IT CAN'T NOT BE WATER


AND THAT DRYERS MAKE CLOTHES DRY
DRYERS ARE NOT LIKE WATER THAT IS A BAD COMPARISON KEEP ELECTRICAL CORDS AWAY FROM THE BATH TUB OH MY GOD YOU'RE GOING TO GET SOMEONE KILLED

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