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Messages - Teneksi

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3796
Clan Discussion / Re: [TV] Trifurcate Videographers
« on: August 28, 2011, 03:06:45 PM »
I might app for building. However, I'm not always active as a builder. What should I build as an app?
What it says in the op; anything that could be useful for a video scene, which doesn't have to be a full, otherwise presentable build.

What about props?
*nudge**nudge*
As in models of certain items?

Well i would like to be A actor, but as my work,
IcyGamma, is In the progress with Isar tower, and i did act in that.

that's about it, but if you would like me to get More "experience"
then i will do so.
Were you in the first two parts, and if so, what was your name in the credits?

3797
Clan Discussion / Re: [TV] Trifurcate Videographers
« on: August 28, 2011, 05:58:15 AM »
[TV] Projects

None so far.

3798
Clan Discussion / [TV] Trifurcate Videographers - Please stand by.
« on: August 28, 2011, 05:57:42 AM »

What is [TV]?

Eksi's new clan, to consist of helpful actors, writers, and builders who can cooperate on video projects.

Trifurcate: Split into three branches. (Adjective as well as verb)
Videographers: Basically, people who make videos. You probably already figured that one out though.


How do I join?

Prove yourself depending on which branch you want to join. You can be in more than one.
Find more details on each branch below.





Actors make it happen. This group includes motion actors and, more importantly, voice actors.

Motion actors are those who act out motions with their player. These are generally much less necessary, as doing my own motion acting for multiple parts and editing them together gives the most possible control and synchronicity, but there are cases where they are much needed, such as making crowd shots that don't consist of mindless bots and scenes where editing multiple parts is simply an inconvenience.

Voice actors are particularly valuable as we always seek to give character to every character and avoid much recycling where possible, especially within the same video or series. Real voices are highly preferable to text voices, being much more personal and having much more potential for expression of the character.



To apply as an actor of either or both types, send me to an example of your work. If that is not available, create a sample and upload it, preferably to Youtube. Otherwise, you can use the more or less simple method of getting me in-game or in a voice chat to witness your performance live and uncensored. (ooh)

To be approved as a motion actor, you will need good control of your in-game movements and a great deal of cooperation. Those who consistently ignore directions or are otherwise disruptive will be swiftly booted and spoken ill of in general conversation.
To be approved as a voice actor, you need a good microphone and the confidence to speak into it. Ability to get into character or make multiple voices is a plus.




Writers get things moving. This group brainstorms to write dialogue, form plots, and give general ideas.
The biggest problem I've always had is actually having a good idea to build off of, and that's where this group comes in.

Dialogue writers sort out the lines to be spoken by each character and revise them to best suit the character and the situation. They cooperate with voice actors to find the best suited lines which the actor can speak comfortably.
Plot writers sort out anything from basic concepts of the video's plot to the details of specific scenes.

Writing a plot independently generally produces worse results than brainstorming, so a complete and independent storyline is not a requirement; you may be added as a writer if you prove to be of help in forming a plot.




Builders make it presentable. This group specializes in making movie sets, where great detail is necessary - unless nobody's looking.

The more focus there is on a certain part of a build, the more detail it needs to have. Where it will only be seen for a short time and/or is a background feature, it requires less detail, but is still important to the atmosphere. Generally, I can do set building myself, but it will be much more efficient with several reliable bricksmiths to help.

To be approved as a builder, create a movie set that works for at least one camera angle. This ranges from a facade building to an interior or small landscape. Remember that its brick count and its general construction as an independent build are not as important as normal builds; as a set, it is designed to look good for the angles it is built for. Also, keep in mind that it is often beneficial for a movie set to include the use of lights, emitters, and events.

In order for your build to qualify, it must not be something I could design in five minutes on the set. If that's your best work, I'd be better off making it in five minutes on the set.


This group can also include modelers, for items that need particular details. Ability to turn them into bricks, items, vehicles, or command-activated hats or armor without error is important.




Directors bring it together. This group organizes, films and edits to combine actors, plots and builds into a final product.
Directors are able to create associated [TV] videos. For now, these will be published to the director's channel.
To join as a director, you must be able to publish your own videos which can bring out the best of each branch.

At this time, you cannot join as a director.


MEMBERS

Eksi
13559


President, Chief Director
Channel: xC3110x

Motion actors:
MunkeyCheez - 10664
TomTheGeek - 2066
[Lion/Sieber] - 26821
Unwritten Calendar

Kyzor
11024

Voice actor, Writer, Effects

RMS Gigantic
9597

Writing support, logician

SirLancelot7
3824

Writer, likely actor

Makanix
2022

Writer, modeler

RingsOfSaturn
9881

Builder

Wehrmacht

Builder

3799
General Discussion / Re: Everyone wants wrench events.
« on: August 28, 2011, 04:49:21 AM »
Too bad that joke is overused too much it isn't even funny.
Too bad your sentence structure is in shambles and it wasn't even a joke.

3800
Games / Re: TF2 or MW2?
« on: August 28, 2011, 02:00:23 AM »
I've played TF2 far less than I've played MW2, so I can't properly judge it. I like the "feel" of the MW2 weapons, and I'm accustomed to keeping track of various enemy killstreak and loadout choices. You make your own classes and the differences in the role you play are much more vague, so it doesn't feel like you have to step into a specific character, something TF2's voices don't help me with.

Then again, this is judging from 8 hours of TF2 versus 135 hours of MW2.

In the end, it's a matter of which game you enjoy, not of which game is "better". It's all opinion.

3801
Can wait for the next episode
That's good.

3802
Drama / Re: Nobot - Stolen script
« on: August 27, 2011, 10:10:04 PM »
Seems like par for the course.

3803
thank goodness for alcoholic beverages





...
also http://www.youtube.com/watch?v=iHmlkT211W8&t=12

3804
General Discussion / Re: deleting blockland fourm account
« on: August 27, 2011, 03:56:52 PM »
If you're not going to use it anymore, just stop using it.

3806
Gallery / Re: DOF Screenshots
« on: August 26, 2011, 02:36:11 AM »

3807
Off Topic / Re: Can you guys do me a favor? I need stuffposters!
« on: August 26, 2011, 01:58:02 AM »
B: not your personal army

Also lol'd at people telling on you

3809

3810
I must have forgotten that teachers can sense kindergarten.

?

teachers can sense kindergarten.

my kindergarten sense is tingling

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