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Messages - Teneksi

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3841
In which episode does Eksi die?
Eksi, Siten, and Tenek are all the same character, just different modes/personalities. The line there is about how Tenek never really has much of a plan.



I added captions to the video.


More of this plezz.
But I was kind of planning to do the opposite for the second half of this episode :c

3842
I could just tell you what I think in the first place but I prefer being a huge prick about it
Well, now what would you have me do in part episode 2?


Eksi Tenek never knows what he's doing...

3843
actual voices?
EEW
1) Sarcasm
2) Stuck to tradition / continuity
3) Actually thinking monotonous robot voices are better?

3844





I think he just types random characters because thats what he was doing on the server

Quote
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3846
I'll just casually drop this here

http://www.youtube.com/watch?v=Fj3VyU32_x8

Looks like Youtube is being a huge pile of stuff!

3849
Suggestions & Requests / Re: VS 20 ideas
« on: August 17, 2011, 12:48:16 AM »
I've heard pretending to get banned can get you actually banned.

3850
Suggestions & Requests / Re: Bug - Named brick numbers
« on: August 16, 2011, 03:33:02 PM »
Brick01

3851
If Eksi and Flubbman learned to use Blender like DarkStar, the animation in this series could be more complex compared to using Blockland's player animations

Eh, just food for thought, i don't mind it being in Blockland :P

I prefer machinima to animation. Or possibly that's just an excuse to not learn to use it. Actually if I could make a playertype with new animations that would be rad. Same as a blockhead but with blendery animations instead of default model, and could do specific animations like actual punching instead of the hug of death. Actually that sounds exactly like something I would want to do.

What think? I have basically zero experience with Blender, and I prefer the idea of Blockland sets and acting over making it 100% animated, but I'm always finding myself needing more complicated or detailed animations in videos. Could you make (or help me learn to make) playertypes that look exactly like blockheads, but with different animations?

It wouldn't make that much of a difference. Because I can't add new animations, only replace existing ones. And the way blockheads work just won't make the animations seem very realistic or pleasing to watch. For example when you jump I can't make him bend down to anticipate the jump and then jump, I would just have to make it the same thing, and when he's in the air while jumping I can't do much else except freeze him in place. Main point is, I can't change the way the animations work, it would look pretty much the same except with slightly altered animations, because I can't add any new ones. (At least, I don't know how.) I'm also really busy right now so even if there was a way to add new animations to a playertype I couldn't really help you at this moment, but I'd be interested in knowing.

Ah, okay. Well, I know there are weapons which have custom animations, so possibly a dumb work-around would be functional. I can work with the default for now.

although..

I could use variations on the default animations, such as a crouch that actually looks like a crouch rather than crawling around, or a panicked run, or a run that looks appropriate for the speed of walking. Not highly polished or useful for gameplay, of course, as any two "running" animations would need two playertypes. For one-time animations, like punching or examining something (or anticipating jumping!), could replacing the animation for sitting work?

Keep in mind I edit my videos heavily, so to me it wouldn't matter if the animations look disconnected outside of recording small segments, only that the motions are available. I wouldn't be bothered by handling a list of playertypes designed for specific movements.

Absolutely no rush for this or anything, it's just something I've had in mind, and I figured you were a good one to ask about it.


I guess that could work but as I said, I got so many projects right now :/ I'm sure there's others that are capable of making player types on these forums.

For TL;DR, read bold words.


Well?

3852
If Eksi and Flubbman learned to use Blender like DarkStar, the animation in this series could be more complex compared to using Blockland's player animations

Eh, just food for thought, i don't mind it being in Blockland :P
I prefer machinima to animation. Or possibly that's just an excuse to not learn to use it. Actually if I could make a playertype with new animations that would be rad. Same as a blockhead but with blendery animations instead of default model, and could do specific animations like actual punching instead of the hug of death. Actually that sounds exactly like something I would want to do.

http://www.youtube.com/watch?v=089LBKSMbZM

http://forum.blockland.us/index.php?topic=166466.0

3853
of course not, mine was more of an overview.



also

3854
TAG started building a road so I demolished it and made a better one egfsdhehehaheha

3855
Am I too late to run for leader?

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