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Messages - Teneksi

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4666
Off Topic / Re: How many BSoD's have you had on your computer?
« on: March 31, 2011, 06:01:13 PM »
I think twice, and I know one of the times was when I was trying to run Sim City 4 on my Windows 7 desktop. The first time it just crashed SC4, but then I ran it in compatibility mode for XP.. it made it into the game but was extremely laggy for a few seconds before BSoDdin'. :c

But for some reason I recently reinstalled SC4 and it now works fine on both of my computers. hm.

4667
Off Topic / Re: It must be asked.
« on: March 31, 2011, 08:10:26 AM »
loving squids

how do they work.
jet propulsion, bitch.

4668
Off Topic / Re: So many people with name relating to Sonic
« on: March 31, 2011, 07:55:05 AM »
so you made an account with the name xC

smooth
duphup
Well that was at the time I was still known only as xC3110x but had cleverly gotten the actual account xC3110x.. uh.. banned.

4669
Off Topic / Re: So many people with name relating to Sonic
« on: March 31, 2011, 07:49:59 AM »
Ask Badspot  :cookieMonster:
Believe it or not this isn't a joke. I sent him a message to have it changed from xC to Eksi.

4671
Off Topic / Re: The first thing to your right is now in your ass.
« on: March 30, 2011, 06:45:02 PM »
An electric cello

oh lord

4672
Off Topic / Re: Total time spent online?
« on: March 30, 2011, 06:39:06 PM »
46 days, 12 hours and 11 minutes.

I tend to leave it open in a tab and jump back onto it when my train of thought stops, usually just looking in a forum section or two and going back to what I was doing.

4673
Off Topic / Re: Strovbe is a tease star
« on: March 30, 2011, 06:23:53 AM »
ughhhh strovbe blocked me on facebook after i posted it on his wall :(
...pffhaha

4674
Forum Games / Re: Customization Illustration
« on: March 30, 2011, 05:21:33 AM »
It's finally complete.

two minutes of my life solely dedicated to this masterpiece

I now present to you


BORING.png


4675
Off Topic / Re: If a man steals a loaf of bread...
« on: March 30, 2011, 01:57:26 AM »
Quote from: George Carlin
There's an invisible man... living in the sky... who watches everything you do, every minute of every day. And the invisible man has a SPECIAL LIST of TEN THINGS he does NOT want you to do! And if you do ANY of these ten things, he has a SPECIAL PLACE full of FIRE AND SMOKE AND BURNING AND TORTURE AND ANGUISH WHERE HE WILL SEND YOU TO SUFFER AND BURN AND CHOKE AND SCREAM AND CRY FOREVER AND EVER UNTIL THE END OF TIME.

...But he LOVES you.

He loves you AND HE NEEDS MONEY!

4676
Quote from: George Carlin
Do you believe in God?
No.
*POW*


Do you believe in God?
Yes.
Do you believe in my God?
No..
*POW*
MY God has a BIGGER richard than YOUR God.

4677
General Discussion / Re: change bots appearance without bot events?
« on: March 29, 2011, 06:31:21 PM »
I was under the impression that the standard bot only exists when you're using bot events

And no, you can't use bot events if you don't use bot events.

4678
Mapping Help / Re: Visual issues with non-looping terrain and water
« on: March 29, 2011, 03:50:52 PM »
What's bad with reinstating the loop terrain?
The build I'm planning takes up one group of islands and I don't want mysterious uncharted islands to be visible on the horizon, especially as part of the build will involve flying and it will be easy to see those areas.

4679
Mapping Help / Visual issues with non-looping terrain and water
« on: March 29, 2011, 04:22:50 AM »
I'm making a map involving islands. I don't want the terrain to repeat, because the build I'm planning takes up one group of islands and I don't want mysterious uncharted islands to be visible on the horizon, especially as part of the build will involve flying and it will be easy to see those areas. However, when I choose not to repeat the terrain, I run into a few problems.


The terrain cuts off at the edge and makes a visible line in the water. I'd like to know if there's a way for the terrain to continue looping but for it to be flat beyond this area.



Also, outside that area, the water seems to act as though the terrain is still being looped, causing a shadowy outline and visually missing area in the middle of where the island would be.




When I set the water to not repeat, the second problem is eliminated but a new one is introduced. It creates this unpleasant change in color at the edge of the map (not to mention the edge of the terrain is still clearly visible)



When I also disable UseDepthMask, the third problem is also taken care of but the first one is even more noticeable than before, and the water becomes very bright and mirror-like, and seems to be missing its texture.



I really need to find a way to get past these without reinstating looping terrain. Any help would be appreciated.

4680
Off Topic / Re: Sony Vegas.
« on: March 29, 2011, 03:23:35 AM »

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