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Messages - Teneksi

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76
Gallery / Re: garage thing for my NFS server
« on: November 13, 2017, 11:55:57 PM »
GARAGE 0
you'll find that it says GARAAGE0

this would be easier to notice if it wasn't formatted in such a strange way

77
well i mean the hyperion has wheelspin but it’s nothing like the jeep catch my drift?
I suppose so. What I'm thinking is that a lot of the people I ask about this want cars to handle much more like the jeep, and not have to deal with things like wheelspin or braking distance at all.

78
it's hard enough trying to drive a vehicle in this game.
the hyperion actually has wheelspin

the general trend of criticism about my cars makes me suspect that "not enough loss of traction" is not hillkill's problem

79
Gallery / Re: garage thing for my NFS server
« on: November 13, 2017, 11:36:31 PM »


is that GA RA AG E0 or GRAE AAG0?

I was about to be sad until I realized I have maybe one car that would fit there and its performance level is entirely underwhelming

wait what the heck



ok I was wrong, you just called it a Dalton, which seems about right.

80
Suggestions & Requests / Re: blockstang 2010 and the baramobile
« on: November 13, 2017, 11:28:37 PM »
get the emperor anyway

I've never heard of the baramobile or I'd try to be more helpful

81


what happened

82
make sure that function is in a package

if that isn't relevant, try
%obj.setWheelPowered(0, 1);
and so on

also get rid of forgetin' %obj.playthread(0,"propslow"); what is that still doing there? that's for a plane. I'm betting the car has no such sequence.

83
Add-Ons / Re: Teneksi's Garage - Emperor '80 hearse, lowrider! [10/31]
« on: November 12, 2017, 02:51:53 PM »
that's what a dodge charger looks like with headlights up?
not really. this is:


falosaur's image is of a charger 500. only 500 were made

https://en.wikipedia.org/wiki/Dodge_Charger_(B-body)#Charger_500

"Wind tunnel tests showed the tunneled rear window caused lift and the gaping mouth induced drag. As a result, Dodge made the rear window flush with the rest of the roof and put a 1968 Coronet grille in the front."

but it still sucked in nascar so they made this

84
Gallery / Re: My School Bus vehicle
« on: November 11, 2017, 01:42:16 AM »
Thought realism and blockland dident mix? Think again.
...ok.

...

yeah, it's still true.

Driver: San Francisco
ah
so by "my school bus vehicle"
you meant "somebody else's school bus vehicle"


this is just a guess, and
well
hopefully it's not too rude or anything
wouldn't want to offend
but you don't even know how to fix any of its problems, do you

85
Add-Ons / Re: [Server Script] Vehicle Brick Movement Flipping v2
« on: November 09, 2017, 04:26:04 PM »
Building from a car is something I intentionally prevented. In retrospect, I'm not sure why; the user can just cancel their ghost brick if they don't want to.

I'm the one who broke it. It's me

86
Add-Ons / Re: [Server Script] Vehicle Brick Movement Flipping v2
« on: November 09, 2017, 03:49:40 PM »
highdraulics are merely visual enhancements, so I don't think it's any big deal anyway.
you take that back

I know turn signals aren't a huge loss (the lowrider doesn't have them, I just realized) but hydraulics are almost as functional as flipping in the air. are you telling me a lowrider doesn't need hydraulics???

I suggest you look in your own code to make sure it's actually parenting as well.
I put it in a package, I think (??? Uh oh. Did i? I'm at work so I can't actually check) but I don't always parent because I choose to stop the chain of events there so you don't accidentally actually build while using a car because I test things in isolation and lack foresight

87
Add-Ons / Re: [Server Script] Vehicle Brick Movement Flipping v2
« on: November 09, 2017, 03:35:33 PM »
They are controlled with brick shift controls. The Emperor lowrider uses almost all brick controls, even super shift.

If the server also has this add-on, I suspect one of them won't work. I keep seeing various add-ons breaking certain features of my cars and it makes me sad

88
Add-Ons / Re: [Server Script] Vehicle Brick Movement Flipping
« on: November 09, 2017, 03:28:17 PM »
Is this essentially a way to force all vehicles to have rollforce and pitchforce?

I can't test it right now, but it kind of steps all over the script I just used for the Emperor '80's hydraulics. ...and the turn signals for all of my cars.

89
Add-Ons / Re: Teneksi's Garage - Emperor '80 hearse, lowrider! [10/31]
« on: November 08, 2017, 11:29:13 PM »

you blind loving numskull.
pageloss


if you plan on making anymore muscle cars, could you add this on your list?

[1969 Dodge Charger 500]
I wanted to, but someone else said they wanted to, so look forward to maybe having more than previews of it someday.


damn

I'm a sassy salamander tonight. sorry about that. <insert boring excuse about stress from boring sources> you know I don't really mean it. except for the delorean part.

90
Add-Ons / Re: Teneksi's Garage - Emperor '80 hearse, lowrider! [10/31]
« on: November 08, 2017, 11:23:54 PM »
and oh yeah
not make it like a loving corrola/delorean hybrid that looks like a mistake of god
when its a goddamn delorean



let's assume jacket's car was supposed to be a delorean.

it has flip up headlights (which is enough to end the conversation)
the hood is flat, the doors are too short, the back windows are in the wrong place and have the wrong shape,
the bumpers protrude and appear to be chrome, there's a ton of room for back seats, it has a big spoiler after the window ends

so either the artist who made the car was ignorant, or you are.

I made a car that doesn't look like a delorean because I made it look like jacket's car, which does not look like a delorean
and if you want a delorean, you'd better ask for a delorean, because they're not the same car, you blind loving numskull.



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