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Messages - YoshiDude

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16
Modification Help / Re: UTA (Untiered Arms)
« on: May 27, 2012, 08:20:25 AM »
i think you're trying too hard to make the gun realistic and not trying hard enough to make the gun interesting and fun to look at

which really just means 'fat and interestingly-designed/cool' versus 'slim and really more practical than anything'

(this applies to most of the weapons in this pack, by the way)

maybe my head just isn't screwed on right for this stuff.
somebody else do it better for me heugh

17
Modification Help / Re: UTA (Untiered Arms)
« on: May 27, 2012, 12:02:55 AM »
the abomination aka mad4a1

just wanted input on this before i animated it.

the grenade launcher sight will be closed on equip

18
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 10:46:06 PM »
you just said that you and i both set our weapons to explicit weapon ranges that they're downright useless outside of

i just gave you two examples of people flipping that concept the bird

what're you talking about

uedhsjfjaklsd
bad word usage by me
pretty much what you said though yeah

19
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 10:17:24 PM »
shotgunners tend to bum-rush even snipers with all the cowardice of a freight train, and they actually win roughly 20% of the time

snipers in close quarters can headshot people easy if they know they're coming and the opposition doesn't know they're there, but if they forget up the first shot they're royally boned
You kind of just reworded what I said.

20
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 09:47:15 PM »
you're essentially forcing people to stick with whatever weapon is 'best' for any given map, and stick to areas that their weapon is best suited for. it doesn't matter how versatile a map is if everyone is still sticking to the little sections where they can actually get kills with any reliability

I've thought about this, and it's an inevitable thing that comes to what is created with the type of mindset I have for this add-on. There's not much I can do aside from extend the general range of everything, which wouldn't really even help all too much. What you say, however, still applies to even your own pack, although to a somewhat less extent. Either way, people with shotguns will stick to the close-range, and people with sniper rifles will stick to the long-range, unless they're both looking to easily die - it's kind of the whole idea of using a range-restricted weapon.

I think though that these weapons are designed for a Quake styled thing, carrying all of them

correct me if I'm wrong

I'll include 2-slot playertypes for when I'm done, actually. A Jet playertype that is able to, well, jet, and a Sprint playertype that sprints. The Sprint playertype is relatively unhindered and moves the same speed in each direction while the Jet playertype is essentially a Fuel Jet playertype with 2 slots.

The idea of this pack is to give players the choice between any two guns and not have any balancing issues. That's what I'm working towards.

22
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 09:09:36 PM »
what gun am i even editing anymore

23
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 08:48:05 PM »
Woah, looks nice
But did you photoshop the madsen, the shotgun, and the sniper rifle or something?
Not yet. I was just playing around to see if I could get a solid concept before I made it. I'm not really happy with that pic, either, so...
I'll still mess with it.

24
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 08:41:02 PM »
prraaaactiiice
maybe

now for something completely different
or, well, not

25
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 08:31:12 PM »
I personally think you should go for lego, we don't see a lot of that stuff much more, save for a few people.
I'll think about it, but it doesn't match as well with Blockland as... well, Blockland. Being different just for the sake of being different isn't a very good idea, especially when you aren't even so experienced in said difference.

26
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 08:25:44 PM »
Picture 1-Pistol needs work right there.
You've connected the vertice creating that triangle which shows up quite brightly.
Why not make the entire pistol the same width, save a few parts, such as the top slide, which could be a wee bit wider or narrower, however you want it.

Picture 2-Sniper rifle needs to be fixed a bit more
That grip on the sniper, is too long IMO. If you shortened it to the length of a pistol, or used a reference picture to aid(NOT completely base) the rifle off a stock-like grip, it would look a lot better.
Width of the sniper should be consistent, and if you do end up using triangluated areas like that, try using smoothshading, to hide the edges, then smoothgroups to keep it from looking totally bad.

Picture 3-I know I'm being redundant here, but that flat top doesn't go well.
I suggest just extruding the entire top, raising it up a small bit, and narrowing the width just a bit to give it some slope.
It's just too sharp

Picture 4-I think this is your best model, but it too could use some work.
Like the shotgun, it's a bit flat on the top despite the rails
Rails are okay, except they are wide as the gun itself.
I'd make them 1/10th narrower than the gun, allowing for the holographic sight not to completely override the edges of the gun.
That area on the stock right there where it terminates into the gun should have a plate instead of the gun supporting it.
Like the UMP-45's skeleton stock.
I know I'm being ridiculously lazy here, but I think I'll redo the models. The most recent I've done was the Rifle, the least being the Sniper. The theme doesn't match up at all - the Sniper was intended to be a LEGO-styled gun and the Rifle was more successfully trying to be Blockland. The latter is what I want, but I'm discontent. I'll just redo everything.

SC-2005
am i crazy or is that just a fal.

27
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 08:15:42 PM »
also ARX-180
I've seen that in so many gun threads. I like it, but it just seems off - like the handguard is huge.

28
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 08:14:28 PM »
Honestly, I think you're better at animating than you are at modeling. And you're pretty damn good at animating.
That's my favorite part, really. Thanks.

29
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 08:09:12 PM »
Well, you can still make one
Corp gave me a good assault rifle, a shotgun, and 2 sniper rifles. I still think the Revolver should be a Mateba, but even then, I should drop the Pistol design. Either way, I think there's too few weapons left for me to make a thread about it.

30
Modification Help / Re: UTA (Untiered Arms)
« on: May 26, 2012, 08:05:55 PM »
Ruger SP101?
i'm starting to think i should've started a "weapon suggestions" thread before i began my work on this add-on. jesus christ.

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