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Messages - YoshiDude

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61
Modification Help / Re: UTA (Untiered Arms)
« on: May 17, 2012, 07:16:36 PM »
Power
Percentage of health points reduced on hit
Speed
Time between shots
Range
Capable distance
Accuracy
Likelihood of pinpoint shots
Muzzle Velocity
Bullet speed
Last Resort Reliability Rating
Efficiency rating for "panicky" situations

Sniper
Power
60 on headshot; 20 otherwise
█████████▀█████████▀█████████▀█████████▀███████████████████▀█████████▀█████████▀█████████▀██████████


Speed
1.2 seconds
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Range
800 studs
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Accuracy
100%
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Muzzle Velocity
Instant
█████████▀█████████▀█████████▀█████████▀███████████████████▀█████████▀█████████▀█████████▀██████████
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Pistol
Power
8
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Speed
0.05 seconds
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Range
60 studs
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Accuracy
80%
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Muzzle Velocity
Instant
█████████▀█████████▀█████████▀█████████▀███████████████████▀█████████▀█████████▀█████████▀██████████
■■■■■■■■■■
■■■■■■■■■■

Revolver
Power
30
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Speed
1 second
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Range
120 studs
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Accuracy
95%
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Muzzle Velocity
Instant
█████████▀█████████▀█████████▀█████████▀███████████████████▀█████████▀█████████▀█████████▀██████████
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Shotgun
Power
90; 5 * 18
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Speed
0.95 seconds
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Range
80 studs
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Accuracy
0%
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Muzzle Velocity
Instant
█████████▀█████████▀█████████▀█████████▀███████████████████▀█████████▀█████████▀█████████▀██████████
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□□□□□□□□□□

Rifle
Power
4.2
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Speed
0.05 seconds
█████████▀█████████▀█████████▀█████████▀███████████████████▀█████████▀█████████▀█████████▀██████████


Range
80 studs
█████████▀█████████▀█████████▀█████████▀███████████████████▀█████████▀█████████▀█████████▀██████████


Accuracy
80%
█████████▀█████████▀█████████▀█████████▀███████████████████▀█████████▀█████████▀█████████▀██████████


Muzzle Velocity
Instant
█████████▀█████████▀█████████▀█████████▀███████████████████▀█████████▀█████████▀█████████▀██████████
■■■■■■■■■■
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alright you guys. im explaining this right here and right now what makes the sniper appear to be underpowered and the shotgun appear to be overpowered. this is call of duty:

sniper rifle effective range:
█████████ <- OVERPOWERED
assault rifle effective range:
█████████ <- OVERPOWERED
shotgun effective range:
█████████ <- UNDERPOWERED

this is my pack:

sniper rifle effective range:
█████████ <- EVEN
assault rifle effective range:
█████████ <- EVEN
shotgun effective range:
█████████ <- EVEN

you just are having trouble adjusting or are using a map that favors a certain range. this add-on doesn't give players versatility - it expects the map to be given versatility.

62
Modification Help / UTA (Untiered Arms)
« on: May 17, 2012, 07:13:18 PM »

this is currently a beta and all so expect some BS to happen here and there
not to mention this isn't all of the weapons
there will be another sniper rifle, another assault rifle, another shotgun, possibly spinfusors, and 2 SMGs. until then, though, please test this stuff.


Pictures|Download Beta 1.1|Tiers, you say?

This is supposed to be a weapon add-on that isn't just a bunch of "tier" bullstuff - it's based on balance, full-fledged. Weapons that kill faster have less range, ones that have more range usually have more accuracy and less bullet count, etc. The goal of this add-on is to deliver a unique and enjoyable experience while also having a bit of intuitiveness with what blockland has to offer. In the end, I hope this will result in a well-polished and complete add-on that everyone can enjoy. (except the tier queers.)

63
Add-Ons / Re: BlockOS 6.1 - Building Up To 7
« on: May 17, 2012, 06:25:39 PM »
Please, explain.

Compression is a little too ineffective. The quality lowers drastically if you increase the compression ratio even barely.

64
Forum Games / Re: Describe the above avatar in 3 words
« on: May 14, 2012, 01:30:51 AM »
IT HAS EYES

65
Forum Games / Re: Avatar Rating
« on: May 14, 2012, 01:27:22 AM »
9/10
my only issue is it doesn't blend very well with a white background.

66
Add-Ons / Re: BlockOS 6.1 - Building Up To 7
« on: May 10, 2012, 01:08:18 PM »
Well if an entire new API is being made, I would think that all apps would have to be redone to work with that.

Isn't there, like, only 4? I don't think it'd impact very much.

67
Off Topic / Re: Guess the name of the person posting below you
« on: May 09, 2012, 03:03:21 AM »
No.

YoshiDude?

68
Off Topic / Re: Resave the above image as .JEPG
« on: May 09, 2012, 03:01:00 AM »


beautiful

69
Off Topic / Re: Start an argument gogogo.
« on: May 09, 2012, 02:53:22 AM »
ponies are for idiots who should really feel bad about themselves

at that note, i am being serious, if you have watched one episode of mlp you will die in a hole and i hope your back door falls off <- no

70
Add-Ons / Re: BlockOS 6.1 - Important Update - requires re-download
« on: April 30, 2012, 07:17:39 PM »
it snaps to the nearest SIXTY SIX pixels.
mRound(%x/n)*n will make it snap to the closest multiple of n.

Proof that mRound((x*n)/n) = mRound(n):
http://www.wolframalpha.com/input/?i=Round%28%28x*n%29%2Fn%29

oh stuff oops.
lost my train of thought somewhere in there i guess

my bad

72
Add-Ons / Re: BlockOS 6.1 - Important Update - requires re-download
« on: April 30, 2012, 03:34:43 PM »
No, as I explained - mRound will make it snap to the NEAREST grid space

it would to the nearest pixel, which causes an inconsistency
i.e.

x=10.6,y=5 -> x=11,y=5
x=10.4,y=6 -> x=10,y=6

they'd both be on different pixels and it wouldn't look very aligned

73
Suggestions & Requests / Re: Shaders as add-ons?
« on: April 30, 2012, 12:46:22 PM »
BF3 shaders


click for full image

loving beautiful

74
Are you sure? This sounds more like something that'd go under Modification Discussion. He's not asking for something to be made.

75
Modification Help / Re: Am I the only one who uses notepad?
« on: April 30, 2012, 12:41:33 PM »
Sublime Text 2 FTW.

HIGH FIVE
although i primarily use scite

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