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Messages - coolCPU1

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271
Help / Re: This loving bug!
« on: April 02, 2010, 09:59:42 AM »
Wait, servers can take like 5 minutes to start, and it will seem like it's frozen during that time.
I waited about 10...

272
Modification Help / Re: Non-Transparent Decals/Faces
« on: April 02, 2010, 08:35:55 AM »
Just paint the transparant part white with the paint bucket, And it will stay white.

Or use paint, because it makes all transparent white  :cookieMonster:
Well, I was gonna make a private Decal and Face pack for someone, and I need it so the colored part won't change shade when you change the color of the body part.

273
Gallery / Re: Nuclear Base TDM
« on: April 02, 2010, 08:30:23 AM »
It looks nice, the lighting is great, but how does it function as a TDM? Any spawn killing/one way advantages?
Well, the Invaders are closer to the not so hidden weapons, but the Elite Security have a good rally point and can hide and do a sneak attacks.

274
Modification Help / Non-Transparent Decals/Faces
« on: April 01, 2010, 11:19:30 PM »
How to make it non- Transparent? I'm using Gimp.

275
Help / This loving bug!
« on: April 01, 2010, 11:00:36 PM »
I'm so pissed off! I freeze whenever I start a server, single player or not! I can't even do the tutorial!!!!!!!

276
Gallery / Re: Nuclear Base TDM
« on: March 31, 2010, 10:49:33 PM »
It looks nice, the lighting is great, but how does it function as a TDM? Any spawn killing/one way advantages?
Well, I did add this thing that prevents spawnkilling and deletes the projectile. Soon I'm gonna make it so the other team can't get in that safety area and kill them with lightsabers.

277
Gallery / Re: Nuclear Base DM
« on: March 31, 2010, 12:17:49 PM »
The fog is just four 64x64 baseplates put on top of the build with the Fog Weather emitter.
Right... Dglider did all the special FX.

278
Gallery / Re: Nuclear Base TDM
« on: March 31, 2010, 12:15:03 PM »
I dont like it people spawn kill like hell and trap you
That they do, but I'll just forcekill them. (I would kick them if Dglider would let me)

279
Gallery / Re: My blockland TDM
« on: March 31, 2010, 09:43:48 AM »
Could use some work. The more detail the more fun the battle is.

280
Gallery / Re: Nuclear Base TDM
« on: March 31, 2010, 09:26:49 AM »
(Sorry about double post)
Maybe I could download Fraps and catch some video of the battle. The battle's INSANE (as in tons of blood and tons of death).

281
Gallery / Re: Funny BL pics
« on: March 31, 2010, 09:23:19 AM »
Ok here is mah pic:



NOTE: I had the model in my add-ons folder, no need to fear the mini nuke coming back.
Lol, he used Mission Editor to make it GIGANTIC!

282
Gallery / Re: Nuclear Base TDM
« on: March 31, 2010, 09:20:39 AM »
Why do these people keep so many damn crates and barrels in their hallways?
Idk. I guess they were trying to evacuate the cargo but since they got invaded, had to stop evacuation and fight.

283
Gallery / Re: Nuclear Base TDM
« on: March 31, 2010, 12:31:20 AM »
lovey. I hope you make more of these.
I was thinking of making a Bots vs. Players TDM with bot events. It would be hard to make the bots get around in a place like this though...

284
Faces, Decals, Prints / Re: Decal_Camo
« on: March 31, 2010, 12:27:20 AM »
I just change my color to match the terrain. It can be uber hard to spot me if I'm the same color as the background.
Eh, this is just for fun, just looking like real camo. Also if you're crouching, the back is one color.

285
Gallery / Re: Creep Lab - UPDATED WITH DARK- --IMAGE HEAVY--
« on: March 31, 2010, 12:15:00 AM »
Nice Creeper Arena.  :cookie: :cookie: :cookie: :cookie: /||      4 u.
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