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Messages - coolCPU1

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286
Gallery / Re: Nuclear Base DM
« on: March 31, 2010, 12:04:34 AM »
BTW, I have a creep lab too. Its neat, but nowhere close to being as creepy as this one, even though that one did have epic lighting. I just couldn't put so many fog emitters for fear of lag.
The fog is nuclear gas from the leaking generators.
BTW, if you click on the console for the generator it's set for 30 seconds till it explodes.

287
Gallery / Re: Nuclear Base DM
« on: March 30, 2010, 11:58:54 PM »
Holy forget those are some good generators.
Did you consider using this as a creep lab? Because if so, it would be perfect.
Heh thanks. Ooh, I never though of making it a creeper arena, it might be REALLY hard if I did. >:D
Fixed the name too.

288
Gallery / Nuclear Base TDM
« on: March 30, 2010, 11:52:32 PM »
This TDM was made by CoolCPU1 and Silhouette. Dglider did lighting and special FX. The main setting of this TDM is in a Nuclear Base that has been attacked, and cave-ins have caused damage the the nuclear generator. A fight to take over the Nuclear Base! (if there is anything to take over when the war is finished) There are 2 hidden weps in this build. They're not too hard to find. The teams are Elite Security vs. Invaders. (Sci-Fi Battle) Here are the pics!

Nuclear Generator

Hallway Pic #1

Elite Security Spawn

Invaders Spawn

Hallway Pic #2

Storage Room


If you've been to Dglider's server, and fought in this epic battle, please post a comment for a thumbs up, or down.

289
Faces, Decals, Prints / Re: Decal_Camo
« on: March 30, 2010, 09:57:49 AM »
Not if it's not trans.
It's supposed to be the color I made it.

290
Faces, Decals, Prints / Re: Decal_Camo
« on: March 29, 2010, 11:28:50 PM »
Do ya think this is good enough to send to RTB?

291
Faces, Decals, Prints / Re: Decal_Camo
« on: March 29, 2010, 11:26:37 PM »
Then that's not trans. If it was trans and you had a white body, there would be some parts of the decal that are white.
Well then, it's not trans. But the shade can be adjusted by changing color. I suggest you stick with white, hard enough to match with those colors.

292
Faces, Decals, Prints / Re: Decal_Camo
« on: March 29, 2010, 11:22:50 PM »
Transparent. Like if you change the color of the body some part of the decal changes. Or is it opaque, and MS painted?
Yeah, it's transparent, but as long as you wear it with white it'll be the color it's supposed to be.

293
Maps / Re: Map_RaceLoop
« on: March 29, 2010, 11:11:13 PM »
All posts before this post about pics no longer matter.  :cookieMonster: :cookieMonster:
P.S. I learned Blender so I might make some models and ramps and stuff to go with this.

294
Faces, Decals, Prints / Re: Decal_Camo
« on: March 29, 2010, 11:00:48 PM »

Also, is it trans?
I guess... I'm not positive. Oh, and ty with the picture thing.

295
Faces, Decals, Prints / Decal_Camo
« on: March 29, 2010, 07:26:24 PM »
This decal package has 2 shades of camo, Jungle Camo, and Desert Camo. Wear Desert Camo with white. You can change the shade of the Jungle Camo by changing the color, but I suggest wearing with white. Just in case you're wondering THESE ARE NOT TRANSPARENT

Download Link: -------->http://www.mediafire.com/?hnwmnmozmxn


Jungle Camo


Desert Camo

Enjoy!

296
Maps / Re: Map_RaceLoop
« on: March 29, 2010, 03:50:18 PM »
Im Not Downloading, Guess Why.


Did you read the whole description? It had a link to the pic idiot.

297
Clan Discussion / Re: BEu Clan Website
« on: March 18, 2010, 09:03:47 PM »
I am unable to locate a website.
What? You can't locate it? What's that supposed to mean?

298
Clan Discussion / BEU Clan Website
« on: March 18, 2010, 09:02:29 PM »
After, who knows, FOREVER, the website for the BEU clan has FINALLY come.
Check it out at http://beuclan.webs.com!
If you are currently a member of BEU, come join the website!

299
Gallery / Re: Diggy's Metropolis Server
« on: February 17, 2010, 08:31:00 PM »
Place the .zip file into your add-ons folder like you would with any other add-on.  Don't unzip it, just save it there.
Will it show up in Options to Key bind it?

300
Maps / Re: Map_RaceLoop
« on: February 17, 2010, 08:45:20 AM »
It's good for what it is but not great...
It looks as if you just got the adjust height tool in the terrain editor in mission editor and moved the mouse up in a spiky pattern

Edit: What is this? >>  :nes:
Lol, that's exactly what I did. And about the quality, it doesn't have to be "Great" for a click.

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