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Help / Shader issue
« on: August 16, 2012, 08:11:43 PM »
asking for a friend. from what i gather, he enables them through the options, and no cigar.
uses a radeon x1950 pro
Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? NO
- EXT_texture3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- ARB_texture_rg? NO
- GLSL Language Version? 1.20
o Shaders are INACTIVE
Skipping shader shadow initialization.
Executing config/server/prefs.cs.
Window reactivating...
Window reactivating...
Executing config/server/prefs.cs.
server setting daycycle to Add-Ons/DayCycle_Default/default.daycycle
Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
uses a radeon x1950 pro
Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? NO
- EXT_texture3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- ARB_texture_rg? NO
- GLSL Language Version? 1.20
o Shaders are INACTIVE
Skipping shader shadow initialization.
Executing config/server/prefs.cs.
Window reactivating...
Window reactivating...
Executing config/server/prefs.cs.
server setting daycycle to Add-Ons/DayCycle_Default/default.daycycle
Issuing Disconnect packet.
Exporting server prefs
Exporting client prefs
Exporting client config
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...