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Messages - Snaily

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16
Clan Discussion / Re: THE GOONS
« on: January 22, 2012, 12:48:08 PM »
InB4

17
General Discussion / Re: Why did you buy Blockland?
« on: January 22, 2012, 09:08:30 AM »
Because it's awesome.

18
Add-Ons / Re: Outlet & Kart
« on: January 22, 2012, 09:04:47 AM »
I like how your hat sticks out of the outlet.

Needs a sunroof for tall people...

19
Gallery / Re: Creative Screen Shots
« on: January 21, 2012, 10:12:56 PM »
Ladies and gentlemen, I give you, ostrich horse.


20
Help / Re: Events getting Cleared
« on: January 21, 2012, 04:06:50 PM »
Are you using any addons?

21
Gallery / Re: My absoultley terrible edit to a Mona Lisa picture
« on: January 21, 2012, 12:37:14 PM »
Gentlemanly.

22
General Discussion / Re: Weird Building incident
« on: January 20, 2012, 02:37:35 PM »

Sopa did it.
That's one of the things in the bill: Sopa will burn down houses.




Why did you censor the quote?

Well ?



Stop this renderman stuff. It's not cool, it's annoying.
At least he wasn't taking it seriously like some of the peeps are.

24
Gallery / Re: [Video] The Power of Science!
« on: January 17, 2012, 10:54:24 PM »
Where do I buy a science?

25
Clan Discussion / Re: [CB] Comblock. A BL-PC making clan. Need Members!
« on: January 17, 2012, 07:53:31 PM »
Sweet!

Also, I'd like to see how you made a screen with no named bricks... my attempts tend to end in using a bazillion events (I prefer < 50 ;) ). I have a theoretical way involving projectiles, but it's proved to be unreliable thus far..

26
Clan Discussion / Re: [CB] Comblock. A BL-PC making clan. Need Members!
« on: January 17, 2012, 07:37:48 PM »
Its pretty nice. I would like to see you make a real BL-PC.
Since the Blockbook, I've been focusing more on making things that are named-brick-free, for portability (read: duplicatable) reasons. While using no names allows this, as well as offers the possibility of seamless 'programming,' it doesn't allow the possibility of making things as computer-esque.



Whats it for though? Hardware or software?
The panel that translates clicks into program commands could be considered 'hardware,' while the program modules could be considered 'software.' It acts like a computer more than it looks like one, admittedly.

27
Help / Re: BL worked fine for the last 50 days, but then...
« on: January 17, 2012, 09:08:33 AM »
You are not using the latest version of the launcher.  Please download redownload the launcher and try again.

Even with the latest launcher, the console says it's the old one. I had this problem too when I was trying to get my DSL to update Blockland.

28
Gallery / Re: EventBloc
« on: January 17, 2012, 08:10:59 AM »
Only problem would be for non-experienced event users who want to create their own programs.
If this takes off, I may make an online program designer with HTML5, time permitting.

Could you make a version that's a type of arrow keys setup, for bot commands? That would be great for those arcade games.
It could be done, but this wasn't really designed for that; the options take at least 500 milliseconds to run, so a bot game wouldn't be super responsive.

Is it kinda like  a WORKING iPad?
That would be cool.
Except it is monolithic compared to an iPad ;)

29
Gallery / Re: EventBloc
« on: January 16, 2012, 11:01:05 PM »
So what exactly are the real features of this excluding running commands/relay forwarding? Also, what do you mean by "4 options?"


The six 1x1 plates behind the computer are the programs. When a key (gray number key) is clicked, it fires a series of relays and projectiles to one of these bricks, depending on which 'program' is being run. The program processes the sequence, and toggles one of its four options.

Programs are switched with the toggle button (top-left blue button). Clicking this tells the keys to forward their sequence of events to the next program.

Last, the reset button (black X button) reverts the machine to run program 0, and fixes any and all possible problems that could arise if a key gets corrupted somehow (though this has not yet happened).

Without doing any fancy eventing, the machine can do a total of 24 different things with one program module (six bricks).


If this is still kind of confusing, download it and see it for yourself :)


Edit: All I've used it for so far is displaying messages explaining how it works. I also made a test module that changed a few things up in the demo house (change vehicle spawn/color, that sort of thing).

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