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Messages - Snaily

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31
Gallery / Re: EventBloc
« on: January 16, 2012, 10:42:58 PM »
So you just insert pre-evented bricks in the back and it does the activation for you?

In a nutshell. One program (out of the six) can do more than one thing though; it isn't just a relay forwarding device.
The actual device is independent of the programs it runs as well.

32
Gallery / Re: EventBloc
« on: January 16, 2012, 10:34:09 PM »
Modules included in the save:


Introducing the EventBloc
These programs introduce users to the functions and inner workings to the machine.



TEMPLATE MODULE
This program module is designed for eventers to make their own programs. Good luck!




I'll add modules you guys make to the save as well.

33
Gallery / EventBloc
« on: January 16, 2012, 10:33:53 PM »
Introducing the EventBloc

The EventBloc is a small, modular panel designed for practical application. Programs (each capable of performing several unique task) are installed in the back, and can be swapped with a duplicator without pulling out a wrench.
In addition, the EventBloc uses no named bricks, so there's no need to worry about duplicating/giving out unnecessary trusts when changing the device. With an event saver, it can be put together in roughly 5 minutes.


Features:
Fault-tolerant
Default events (does require pinball projectile to be enabled however)
No named bricks; duplicate away!
Runs 6 programs, each with 4 options (or more with a little creativity)
Programs run quietly
Low event queue (<50)


But is it an event computer?
Sorta, but not really. It works like a computer though.


What's in the save?
The save file includes the EventBloc, as well as a program store (which will be updated as more program modules are made) and some rooms reserved for testing programs.


34
Suggestions & Requests / Re: On [Blank]>Named Brick >Activate
« on: January 16, 2012, 10:59:09 AM »
it's like relays but you would be able to use client and player options too

If you make a relay cause a printCountUnderflow (or Overflow), you can use client events Just decrement 9 then decrement 1 (9+1=10).
If you use VCE, it will work with player as well; just make a faux variable check, like if 1 == 1.

Note this will not work with projectiles, since projectiles spawned by bricks belong to the brick's owner.

35
Suggestions & Requests / Re: On [Blank]>Named Brick >Activate
« on: January 16, 2012, 09:19:47 AM »
I use projectiles for my non-relay needs.

36
Gallery / Re: Creative Screen Shots
« on: January 16, 2012, 09:17:02 AM »


The final fronti- what the heck is that behind you?

37
Gallery / Re: Creative Screen Shots
« on: January 15, 2012, 11:28:39 AM »
But it's a whale.
What else would go with that scene? "Free Willy?" Please.

38
Gallery / Re: Creative Screen Shots
« on: January 15, 2012, 11:16:53 AM »
Queue Jaws music.

39
General Discussion / Re: Most events on one brick
« on: January 15, 2012, 10:20:20 AM »
What's the option called?
I don't remember... I could be mistaken too, but I'm pretty sure I've done it before.

40
General Discussion / Re: Most events on one brick
« on: January 15, 2012, 10:08:21 AM »
I think you can change the max number of events per brick in server prefs.

41
Gallery / Re: Scaler - The Instrument Anyone Can Play [BETA STAGE]
« on: January 15, 2012, 09:15:20 AM »
Very nice!

42
Help / Re: Eventing Macros to Speed Up Drone Work?
« on: January 14, 2012, 12:57:02 PM »
Here ya go. Make sure to change the extension to zip (should work).
(sorry I didn't check to see if it was downloadable earlier)

43
Help / Re: Eventing Macros to Speed Up Drone Work?
« on: January 14, 2012, 12:27:00 PM »
Click the append checkbox at the bottom of the screen. It adds saved events to the end.

You can also open saved events in the config > client > eventSaves folder and make changes in a text editor.

44
General Discussion / Re: Problems with bots [Help please!]
« on: January 14, 2012, 09:47:36 AM »
Are the bots powered by relay/printcount loops? Those are ownership based events.

45
Help / Re: Eventing Macros to Speed Up Drone Work?
« on: January 14, 2012, 08:19:40 AM »
Event Saver
You can use this to insert a series of duplicate events to a brick.

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