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Messages - Snaily

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391
Help / Re: onRaycastHit event?
« on: July 16, 2010, 04:10:23 PM »
So, use, onprojectilehit-self firerelay?

Ayup. Do the same with onPlayerTouch and onBotTouch for full effect.

392
General Discussion / Re: A little trick that will impress newbies.
« on: July 16, 2010, 04:09:32 PM »
You stole Wonder Woman's jeep!
She still has her jet I hope...

393
Help / Re: onRaycastHit event?
« on: July 16, 2010, 02:40:45 PM »
Raycast 'listens' to playerTouch, botTouch, vehicleTouch, and projectileHit. What I've done in the past is make all of those events (besides vehicleTouch since it's not a default addon) fire a relay, and just used the onRelay event.

394
Help / Re: Wrench events help?
« on: July 16, 2010, 02:24:36 PM »
According to Infomaniac, you make bricks disappear indefinitely with -1. To make it reappear, use 0.

395
Help / Re: onRaycastHit event?
« on: July 16, 2010, 02:23:16 PM »
onProjectileHit?

396
General Discussion / Re: How to make MG with relay events?
« on: July 16, 2010, 01:45:14 PM »
onActivate > Self > fireRelay
onRelay > Self > SpawnProjectile > (whatever)
onRelay > Self > fireRelay
[disabled] onActivate > Self > cancelEvents
onActivate > Self > toggleEventEnabled > 0 3

397
Gallery / Re: BOSS Attack! Update July 12th
« on: July 16, 2010, 01:03:55 PM »
When will you have the server up again? I wanna fight!

398
Faces, Decals, Prints / Re: Rorshach Face (Watchmen)
« on: July 16, 2010, 01:01:53 PM »
Cool cool.

399
Gallery / Re: The Bot Arena [Page Stretch]
« on: July 16, 2010, 10:21:14 AM »
So players event bots and have them fight? Sweet.

400
Faces, Decals, Prints / Hank Hill
« on: July 16, 2010, 09:43:24 AM »
My first face.
Hank Hill sells propane and propane accessories.

Download:
http://www.mediafire.com/?cb3pr93alxg2np6


Edit: Just realized that I spelt 'Baugh!' wrong. Oh well.

402
Gallery / Re: J Rock's First Space Ship (IMG HEAVY)
« on: July 15, 2010, 04:17:31 PM »
Sweet. I like the wings.
With each spaceship gallery post my urge to make a ship increases...

403
General Discussion / Re: Blackhole Tutorial.
« on: July 15, 2010, 02:17:26 PM »
Your phflack?

No, he's a friend of mine. He came up with the gun bullet thing though.

404
General Discussion / Re: Blackhole Tutorial.
« on: July 15, 2010, 02:14:25 PM »
Phflack goes an extra step:

onRelay/printCountUnderflow > Self > SpawnProjectile > 0 0 0 GunBullet 1 1 1 2.0


This is what happens:

405
General Discussion / Re: Blackhole Tutorial.
« on: July 15, 2010, 02:04:31 PM »
A better way to do it is to use printCountUnderflows, as they can affect more than one person outside a minigame.



0   onPlayerTouch > Self > DecrementPrintCount > 9
0   onPlayerTouch > Self > DecrementPrintCount > 1
0   onPrintCountUnderflow > Self >RadiusImpulse > 100 -5000 100
100   onPrintCountUnderflow > Self > DecrementPrintCount > 9
100   onPrintCountUnderflow > Self > DecrementPrintCount > 1


Edit: With underflows, make sure you provide a delay. 100 is usually good.

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