421
Gallery / Re: The Inheritance (73.54% complete)
« on: July 12, 2010, 09:22:29 PM »
Nice. Is there an interior yet?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Try pressing Y
Anyways , nice model.
Expecially for a first.

I tried the Clappy thing, and it's great.
My only problem is, the sentries are ridiculously overpowered and should either have:
a. A change of playertype (there's a 1-hit-kill playertype out there)
b. A change of weapon (3 hits and you're out... the sword is a fast weapon... there's two of them... and it's close quarters.)
I meant it may not be necessary for you to use less. I think I'll try adding Clappy to my build. Just PM me the final version when you're done.
I'm guessing Snaily's build uses VCE?
1.Because I already have a lot of events for my other bosses, I'm not sure how much lag would be created because of Clappy "moving". It may be fine though.I'll try to use less events. Unfortunately, the reason you don't see him die is because there are too many events. So, can't have a boss and kill it too unfortunately.
EDIT:5. also, I think you should make it so you can see Clappy die.(you teleport pretty fast)
4.Arent I suppost to die when I touch the lava?Heh, I remembered that I forgot when it was too late

2.The "run away!" attack should give more warning to allow the player to run away. I've also found that it sometimes keeps sucking you in after he moves back to the normal position.That should only happen if you die, and then immediately go back in to the area. This is because it auto-resets his position when a player walks in. If you wait ~ 12 seconds (which a player will need to spend at least that getting to the area), it shouldn't happen.
3.Some sort of events keep me from going in the "bot spawn" area(I suspect setRadiusImpulse), but I've found that I sometimes get pushed in that area, and I can't get out. I suggest using zone events instead.You get stuck in there? Weird...Code: [Select]This would allow the player to exit if he somehow got in. Instead of being stuck. I'd also suggest having this on the bot spawn.OnPlayerEnterZone>Player>setVelocity>[enter velocity here]Code: [Select]This would be so if they got in and somehow stayed in, they would get pushed out.OnPlayerTouch>Player>setVelocity>[enter velocity here]