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Topics - SWAT One

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106
Help / BLF Problem -- Post times out after about 1 minute.
« on: November 16, 2014, 08:05:18 AM »
I've never seen this timing out thing before.  It's just a white page with plain black text in the top left corner saying "Your request timed out. Please retry the request.".  Its message seems to be specifically different than other messages I've gotten.  The most annoying thing is simply the minuscule amount of time it takes to go into effect.  It happened once as I tried to post this topic.

107
Drama / ACHERUS forgetS stuff UP — Why?
« on: November 10, 2014, 12:14:05 AM »
If you saw the stuff in Off-Topic or Drama by the time this is posted, I feel I do not need to explain.


108
Drama / Gabriel0010 - Rule-pushing obsession with Five Night's at Freddies
« on: November 01, 2014, 04:42:54 PM »
I'm talking about this guy.

Sure you can enjoy a game and that's fine but when your entire post history consists of requests of the same thing, first posted in the wrong board, then he posted not one but two replies in an unrelated topic to solicit an Add-On maker to make him FNaF models/Add-Ons.  After locking the aforementioned topic in the Add-Ons board, he unlocked it.  It's rather annoying not that he has an obsession over it, but that he's willing to push the rules because of his seemingly one-track-mind.

/endrant

109
Forum Games / Cutthroat Chamber – New updated scoreboard!
« on: October 27, 2014, 09:13:32 PM »
This is a game about killing people, stealing their stuff, and then fighting with that stuff.

Here's how you play:

1.   Person A enters the room.  Person A brings in one object of choice.
2.Person B enters the room.  Person B brings one object of choice.  Person A or B may fight if either user deems it acceptable.
3.Person C enters the room.  Person C brings one object of choice.  Person A, B or C may fight if any user deems it acceptable.
4.Person D enters the room.  Person D brings one object of choice.
5.Someone is now obligated to attack another person.
6.Either the initial aggressor or the target must die.  The other people in the room cannot be killed or incapacitated, nor will they gain any items in the end until the initial aggressor or target dies, but they may aid either the initial aggressor or the target if they want.
7.The winner now must use the newly-obtained item from the dead guy to defend him/herself or attack others.  Or if they want, they can use the body of the dead person instead.
8.Person E enters with an item of choice.  The unused body or item disappears.  They may re-enter as Person F.

Guide:

  • The room is 20' by 20' and 10' tall.  (≈6.1m, ≈6.1m, ≈3.05m)
  • Object must fit through doorway.  The doorway is 7' (≈2.13m) tall and 3½' (≈1.07m) wide.
  • You cannot modify the room or the doorway.
  • Weapons with collateral damage will only affect your main target.  If you have no specific target, or no target at all, you die.
  • You will be sent to the dungeon if:
    • You attempt to leave the room.
    • You attempt to bring in an item too large.
    • You attempt to hold more than one item.
    • You refuse to drop your old item upon winning.
    • You attempt to trade items.  If you are willing to receive items during a trade, you will also be sent to the dungeon.
    • You try to enter the room while the room is at maximum capacity.  Cadavers do not count.  They disappear if unused.
    • Attempting to start a secondary fight.
    • Trying to remove someone from the room without killing them.
    • Trying to steal someone's item from them without killing them.  You may destroy it it you have the power.
    • Editing your entry post at all.  Even if you do or don't change your weapon (which is cheating), you will be sent to the dungeon.
  • You are in the dungeon for the next 10 posts.  After that, you may re-enter with a new item of choice.
  • You may remain in the room as long as you want, or so long as you can survive.  If you are not attacked after five people enter after you, you will be sent to the dungeon.
  • You may bring the same item in again if you want, but if you are sent to the dungeon because no one attacked you because you had a terrible item, you may not bring it in again.  Other users may bring in this item, however.
  • One fight may occur at a time.  There are only two sides.  When someone dies, the other attackers may be a new side.
  • If a weapon is expendable, such as a grenade, you only get to carry one.  If the grenade fails, you now have no item.  If the weapon is retrievable, you must retrieve it if you want to use it again.  If the weapon is a gun, bow, etc., you have three shots.  If your opponent kills you and steals this weapon, they now have one grenade, or three shots from a bow or gun-like weapon.  If the shots from the gun or the bow fails, you may use the gun or the bow itself as your weapon.
  • People cannot steal items from others unless they are incapacitated (I.e. knocked out, etc.), and if they steal it, they must trade items.
  • You may at any time discard your weapon at any time and resort to your bare fists.  You may not retrieve your weapon after this.
  • There is no line outside of the room.  Whoever posts first gets to enter.  If the user is a part of a jailbreak, they can invade the room regardless of player count, but they must attack people in order to level out playercount.

To use an action say "/me *action*.".

Scores:

NameKillsDeathsDungeonsJailbreaks
SWAT One3100
WaterOre1200
Tber1230100
Sirgir1100
the hacker (L's & D's)2210
Flatflyer1000
Kennedy0000
Tudoreleu1100
TristanLuigi1200

The Dungeon:
0/3
<empty><empty><empty>

Begin!


* SWAT One enters the room carrying a wooden baseball bat.

110
T  H  E     S  A  I  N  T  S     O  F     E  N  D  O  A



Map and Information        Factions        How to Play        Rules and Guidelines

Time:
Sunday, January 13, 1507, Night



The year is 1507.  The world as we know it centers around The Western States, a collection of six governments that reside within the realm of the Imperial Church.  There are many millions of people who follow the church, either believing that it is by divine grace that they have come to save them, or by knowing that the Church is more powerful than any other power, and that this power should be respected.  There are also many who despise the church for its evil practices—paid indulgences, penance, torture, a cruel and unforgiving justice system, worship of saints rather than the true God, and the glorification of priests who speak hypocrisy when they teach, and when they do not, wallow in sin.



M  A  P     A  N  D     I  N  F  O  R  M  A  T  I  O  N
(Hover over information text for info.)

  • Endoa
    • Imperius
      • Ferrano
    • Romus
    • Ardes
      • Commercio Square
      • East Ardes
    • Sarichi
  • The Wilderness
More info coming later, usually as it becomes of interest to characters.



F  A  C  T  I  O  N  S


T  H  E     O  R  D  E  R     O  F     T  H  E     H  O  L  Y     C  R  O  S  S

The Order of the Holy Cross is a group of holy priests, knights and zealots.  They are the most powerful group in the region, and are sharply loyal to The Church.  They believe that God is the only way, and that all must be protected under The Church.

T  H  E     C  A  P  I  T  O  L

The Capitol is a group consisting of mainly aristocrats, soldiers or merchants that are loyal to the capitol, but more importantly to The Church.  This group also consists of other small-time public officials.  They believe that the people should be administered to by their government, who the church mandated to preside over.

T  H  E     H  E  R  E  T  I  C  S

The Heretics are a group of rebels, insurgents, spies and supporters who oppose the Church’s evil and corrupt practices.  They believe that people ought to be free to worship God, or to not believe in Him without fear of a corrupt church and its many abuses.

T  H  E     L  O  N  E  R  S

Loners are those who are either indecisive about their thoughts on the political situation, or genuinely hate all sides.  They choose not to identify with any of the factions.  They want to learn more about anything before choosing sides, or just have their own agenda.



H  O  W     T  O     P  L  A  Y

To start, just follow these four steps:
1.Choose a faction.
2.Fill out an application from a list on the right.
3.Post your application and wait for a response.
4.Play.  Be sure to follow the rules listed here.

Gameplay:
Each player is a person living within Endoa.  The rise of The Heretics four years ago has brought to light a lot of controversy amongst both sides, sparking public attention.  You choose your side and your agenda, and work to create whatever Endoa suits you.
The Order of the Holy Cross
Code: [Select]
[center][img]http://i.imgur.com/cYiwCT6.png[/img][/center]
[b]Name:[/b]
[b]Age:[/b]
[b]Physical Description:[/b]

[b]Skills:[/b]
[b]Occupation:[/b]
[b]Starting Location:[/b]
[b]Current Location:[/b]
[b]Your Goals[/b]
The Capitol
Code: [Select]
[center][img]http://i.imgur.com/yCmOhpH.png[/img][/center]
[b]Name:[/b]
[b]Age:[/b]
[b]Physical Description:[/b]

[b]Skills:[/b]
[b]Occupation:[/b]
[b]Starting Location:[/b]
[b]Current Location:[/b]
[b]Your Goals[/b]
The Heretics
Code: [Select]
[center][img]http://i.imgur.com/muwWYTi.png[/img][/center]
[b]Name:[/b]
[b]Age:[/b]
[b]Physical Description:[/b]

[b]Skills:[/b]
[b]Occupation:[/b]
[b]Starting Location:[/b]
[b]Current Location:[/b]
[b]Your Goals[/b]
The Loners
Code: [Select]
[center][img]http://i.imgur.com/5pOFPWA.png[/img][/center]
[b]Name:[/b]
[b]Age:[/b]
[b]Physical Description:[/b]

[b]Skills:[/b]
[b]Occupation:[/b]
[b]Starting Location:[/b]
[b]Current Location:[/b]
[b]Your Goals[/b]
You may diverge from these templates however you want.
Just make sure you have this information at minimum.



R  U  L  E  S     A  N  D     G  U  I  D  E  L  I  N  E  S

  • Be realistic.  This means no powergaming or autohitting.
  • No OOC metagaming.  You may PM someone in form of a letter or a whisper, etc., and they can later spread the news to someone to betray you.  You must actually learn your player's current location to know they are there.  (Modified 10/6/14)
  • Start relatively small.  You cannot start out as the governor or a high official.  Anyone with moderate power or below is fine.
  • You may betray your side and change factions, but not without consequence.
  • Nothing mystical or out of this time period.  However, for the sake of interest, you may own weapons, even though most people in the time did not.
  • If your character dies, do not whine about it.  You can make a new one.  (Added 10/5/2014)
  • Only one character per player for now.  This may change over time if I see fit.  (Added 10/6/14)
  • If you change loyalties, change your emblem.  If you are a Heretic spy amongst the Church's congregation, then your emblem should be the Heretic emblem.  (Added 10/6/14)

111
Suggestions & Requests / Complex Item Handling
« on: September 28, 2014, 09:36:45 PM »
Essentially a new way to handle items in your hands.

Controls:

Mouse1Fires weapon in right hand, as normal.
Mouse2Secondary function of weapon, if present, as normal.
Mouse3Switches current weapon in right hand over to left hand.  If there is a weapon already present, it switches to that one.
Scroll WheelSwitch through inventory, as normal.

Essentially this would be great for grapple knife, primary/secondary weapons, etc., and would be really fast, too.

Would be great if the right hand stays up, and the left hand stays down.

112
Forum Games / Anagaea II – A New Age of Empires [1117 AD]
« on: September 28, 2014, 07:49:16 PM »
 A N A G A E A   I I  
A New Era of Empires

NEWS

We now have independent calendar systems.  Please check it out.
(Posted 1/25/2015, 6:30 AM)



Map
(Map last updated to 1010 AD)
(Click for full size)


Map History

Additional Maps

Political Plus        Climate        Climate with Elevation        Humidity Graph with Ocean Currents        Ethnic Map

*Gregorian Calendar Year: 1117 AD
Ezbatan Traditional Calendar Year:  5371 DE
24 hours = 7 years
12 hours = 3.5 years
etc.

(Time relative to Pacific Standard Time)
*Primary Calendar


What is this?
Welcome to Anagaea II.  This Roleplay is a sequel of sorts to this game. The goal of this is for a nation RP with the laid-backness and freedom of older nation RPs but with the fairness of an overall moderator. As of now, there are three moderators. This may change over time once we settle into the groove of things.

The game has once been owned by a fellow veteran nation RP player and participant in the old Anagaea RP, Mikoyan, but since he found that he was unable to manage this game, he has passed it down to me.  The old topic can be found here.

Rules and General Information
  • Technology may be researched at your discretion. Do not abuse that, however. Moderators will be monitoring all of this.
  • If you decide to study and research anything, be as detailed as possible about what it is and how it will affect your nation.
  • Moderators will decide the outcomes of major decisions based on a system I have created. I would be glad to explain it over PM or some other way of communication.
  • Please try to take your current situation seriously before making a decision.
  • Everyone starting at the beginning of the game must start with a 250,000 person population. This may grow GRADUALLY over time. Random events will be generated by moderators at random times, or by a decided time as dictated by popular opinion. So don't bitch in the thread if something bad happens to you at a moderators disposal. Bad things are likely to happen to moderator nations as well.  (Modified 10/11/2014, 12/02/2014)
  • Do not request random events to be rescheduled or to happen.  They will happen completely at a moderator's discretion.
  • Your military must remain at a maximum of 20% of your population for the time being.
  • Do not think that just because there is a moderator you are restricted from doing whatever you want. If you feel like doing something, just go ahead and do it. If anything not allowed is done a moderator will spot it out. Feel free to address the moderator's decision IN A PRIVATE MESSAGE.  Do not disturb the roleplay to complain about your woes.
  • When fighting, you must wait for your opponent to respond before commencing your next attack.
  • Please PM me any major actions you make with NPCs. Also any major military decisions. Do NOT decide your outcome in battle or have NPCs agree/disagree to anything you request. You can send the quote(s) to me and I'll respond in the thread.
    (Added 8/5/14)
  • Just because something is on the map doesn't mean that you know about it.  In order to have intention to react with a region, you must discover it in-rp.  (Added 10/16/14)
  • You may only control one nation-state at a time.  (Added 11/20/14)


Prominent RP members
*Active, *On Leave, *Resigned, *Semi-Active (Outside Commission)

Moderating Staff:
SWAT One – Chief Moderator*
Mikoyan – Moderator*
Plethora – Moderator*

Design Staff:
SWAT One – Chief Cartographer*
Plethora – Cartographer*
Ladios – Cartographer*
Jairo (Jummkopf) – Chief Flag Maker*

Other:
SWAT OneAnthem Composer*
PlethoraAtenisiaball Fanart Manager*



How to join

Fill out the following template and post it. Then await confirmation of entrance from a moderator.

Please point out where your first city is with a small pixel circle (See the map for examples).

Code: [Select]
[center][flag]

[b][size=20pt]Nation Name[/size][/b][/center]
[hr]

[b][size=15pt]Government:[/size][/b]
[Government Type]
[Legislature]
[b]Head(s) of state:[/b]
[b]Prominent government members:[/b]
[b]Capitol city:[/b]
[b]Major cities:[/b]  (Other than capitol.  Add this section, and likewise a major city once your population breaks 100,000)
[b]Intentions of your government:[/b] Just your information. Not available to the RPing public.
[any other government information you wish to add]

[b][size=15pt]Foreign relations:[/size][/b]
[b]Military Alliances:[/b]
[b]Trade partners:[/b]
[b]Organizations:[/b]
[b]Collaborating with:[/b]

[b][size=15pt]Demographics:[/size][/b]
[b]Model culture:[/b] (Choose real life culture(s) that you're modeled off of. This is optional)
[b]Population:[/b]
[b]Official language:[/b]
[b]Other languages:[/b]
[b]Demonym:[/b] e.g. American, Russian, Chinese
[b]Religion:[/b]
[b]Currency:[/b]
[b]Calendar:[/b] (Ask a moderator what this means)
[any other demographic information you wish to add]

[b][size=15pt]Military:[/size][/b]
Nothing needs to go here at the moment. Just state your number of soldiers and their equipment.



113
Suggestions & Requests / "THE UPDATE IS NEAR" Card for players to wear.
« on: September 25, 2014, 01:36:36 AM »
Inspired from this quote:  (I recommend reading the entire topic from the top.)
the update is near
I just imagined one of these guys:



But as a blocklander, with a card saying "THE UPDATE IS NEAR."

114
I'm curious.  I wasn't around then and I'd like to have an idea of what it was like.

115
Basically all the buttons and actions of the admin menu should be integrated to the right of the trust buttons in the player list.  Bans and kicks could be done on the same menu.  Would also perhaps show IPs for hosts or some other features.

Requires you to be admin, otherwise, it shows the default player list.

116
Off Topic / [Forum Game] Add a Letter
« on: September 10, 2014, 02:57:28 PM »
Add a letter to the passage before you.

For example:  "I am missing" → "I am missing a" → "I am missing an"

And so on.  Spaces can be created at any time once the user thinks the word is properly finished.  The same goes for punctuation– placed at user's discretion.  Bolding the letter is not necessary, but you can do it if you want.

Here we go.  Starting phrase:

Almost all people

117
Off Topic / Think of a solid before entering.
« on: September 09, 2014, 01:33:04 AM »
It is now raining from the sky in copious amounts.

118
Off Topic / Think of a liquid before entering. (No, not water.)
« on: July 29, 2014, 12:53:59 AM »
It is now raining from the sky in copious amounts.

119
I think we need more projectile-spawning events that rely on degrees and coordinates, using math in their processes.

The first type goes as follows:

OnActivate >> Self >> spawnProjectileByArc >> θrvh

  • θ defines the rotation in degrees along the vertical axis.
  • r defines the distance from point A to point B on a horizontal axis defined by θ.
  • v defines the velocity constant.  Not necessarily 0 - 200, but anywhere between 0 and 1.
    • Using 0 means that it shoots the projectile in the highest arc possible within the projectile's decay time.
    • Using 1 means that it shoots the projectile in the lowest arc to reach the destination in the least time.
  • h defines the height offset.  Can be positive or negative.

Other variations could include a checkbox to set 0 to obey the projectile decay times, and 1 to ignore it.

The next type is a coordinate-based aiming system.  It will automatically use the most efficient arc possible, and if possible, use raycasts beforehand to detect brick obstacles to choose the most efficient arc.

OnActivate >> Self >> spawnProjectileByCoordinate >> xyzda

  • x defines the coordinate in x.
  • y defines the coordinate in y.
  • z defines the coordinate in z.
  • d defines a boolean that chooses to obey or disobey the decay times.
  • a defines a boolean that chooses to set the projectile to automatically explode when it reaches the coordinate, like an airburst.

Also, maybe throw in a binoculars tool that works like the laser pointer that says coordinates, rotation, distance, and height offset, though it has no visible laser.  It should be toggleable to the player's face and view like ironsights through the binoculars.

120
Creativity / New Film-score-y thing [WIP]
« on: July 11, 2014, 12:01:28 PM »
Pafkaóst Avētci/Heroes Abroad

No, it's not for any project or anything.

Oh, and please tell me what you think I could add to improve it.

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