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Topics - SWAT One

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256
Modification Help / Do I need anything else in a Playertype?
« on: November 01, 2011, 06:08:46 PM »
In my playertype I have all the joints as follows:

mount0
mount1
mount2
mount3
mount4
mount5
mount6
mount7

It crashes when I load it, not just use it.  Do I need a root node or an eye node?

257
Suggestions & Requests / New Forum Design
« on: October 28, 2011, 08:09:53 PM »
Yes, our forums do look nice, but I think that it would be a good idea to get a more streamlined design.  The current layout is more old and is kinda becoming a tad boring.

258
Note:  I am using Milkshape3D.
So yeah, I may sound like a noob, but this is my first time making a vehicle and I was wondering what I need to name the Material or Groups that are color-able on a Vehicle.

Guesses:
  •  Detail0
  •  Detail32


Also, for animations such as a helicopter blade spinning, do I need to name the joint that animates it or no?

259
Off Topic / Lol@Nurd Rage - Youtube video
« on: October 17, 2011, 09:44:29 PM »
A video made by Youtube user Nurd Rage.  One of the more comical videos of his: Link

260
Off Topic / What is your Religeous Affiliation?
« on: October 12, 2011, 07:54:23 PM »
This is a poll to gather information on Blockland's Religeous groups.

261
Off Topic / Post pics of you trying to do the AsciiTerror face.
« on: October 02, 2011, 12:55:47 PM »
That's right, title explains all.

262
As a combination of the old joke of Blockland Adventure mode and a lack of good, interactive builds, I bring you...


This project was made entirely by me, do not attempt to claim credit or call it fake.



Who you are:
You are an explorer who, when traversing across the desert sands of Egypt, stumble upon the lost tombs of King Alashur VI of Egypt. Unwilling to say farewell to your findings and let the news leak out to the press, you venture deeper into the tomb, finding live mummies, demon reptiles and King Alashur in the flesh (sort of).


What you do:
Your ultimate goal is to find the Pharoh's mummified body, but first have to solve a few puzzles, defeat a few demon lizards and fight the army of the undead.


How do you get to the end?:
Your path is halted by the Three Gates of Gishon.  The Gishon Sentinals (demon lizards) carry the three gems you need to pass the gates.

(The Three Gates of Gishon)


The Crimson Demon carries the Ruby, the first gate.
The Blue Demon carries the Saphire, the second gate.
The Green Demon carries the Emerald, the third gate.


After all three gates are unlocked, you come to a room with a hole in the wall.



You enter the crevice to find the Key of Alashur, but beware, traps lie ahead.





Because I am so nice, I'll just give you a download of all the Add-Ons Required.  See bottom of post.
WARNING:  To get these files do NOT extract them from the zip or folder they are in, just move them to your Blockland/Add-Ons Folder.  Also put the save and the save picture into your Blockland/saves folder.  The directory of this zip is as follows:



Reccomendation and Requirements usage:

  • Recommended that you do not use any explosive weapons with this and use the Tier+Tactical Weapons.
  • Recommended for Single Player, use anywhere from 1-4 players, if you think your computer and users can handle it, 5-8 Players.
  • Host with the default map "Destruct" and Enable all required and default Add-Ons
  • ALWAYS use regular Zombie Mod for this game.  Do not Enable any other gamemode.
  • Reset minigame once everything is ghosted and minigame is fully in order.
  • Raise limits up to high amounts (even though not all of it is used):  (Stats Shown Below)





Download:
Required Add-Ons and Save Download

Here are some more pics I took:

The Key of Alashur.



The Eternal Flame in the center of the labyrinth with a mummy attacking me.


You may give an x/10 rating, but preferred if you rate if you have played through the challenge.

263
Modification Help / How do I export transparent textures in Milkshape3d?
« on: September 25, 2011, 05:07:03 PM »
I have been able to see the precipitation through the textures but nothing else.  What options do I need selected out of the options below for normal transparency.

264
Suggestions & Requests / Taking Weapon Requests
« on: September 25, 2011, 12:05:05 PM »
Submit all your requests here.

However, Suggestions must...
  • Make logical sense and be well-explained.
  • Be possible with he Torque Engine.
  • Be not from another game or related to another game.
  • Be encouraged by at least two other members of the community in THIS topic.
  • Not be something that exists - must be creative and new.  Bad example: "a gun thta shoots booleets lo0l1!!"

If you post a picture or drawing of what you want it to look like, you have a better chance of having it made.

This is not a spam board, post with at leas moderate intelligence.  All disrespectful or unintelligent posts, rambling and ranting will be disregarded.  CONSTRUCTIVE CRITICISM IS ENCOURAGED.

265
Modification Help / CI damage Displaying oddly.
« on: September 18, 2011, 10:51:21 PM »
Code: [Select]
AddDamageType("PoisonDart",   '<bitmap:Add-Ons/Weapon_Blowdart/CI_dart> %1',    '%2 <bitmap:Add-Ons/Weapon_Blowdart/CI_dart> %1',0.5,1);This is the code for the Damage.  All I want is it to say the attacker killing the victim.  It says so far.

(CI_dart) Victim
AttackerVictim

I was using the slayer gamemode when this happened on team slayer.  If it's a problem between the gamemode and bots, please let me know.  I wasn't able to test it in normal deathmatch, but this is about as far as I was able to test.  If an experienced scripter could rearrange the script or rewrite it, I would greatly appriciate it.

266
Modification Help / Raycasting Explosion Failure
« on: September 12, 2011, 12:09:27 AM »
So yeah, I'm having trouble making it raycast the explosion only when I fire.  When I equip the weapon it spams the explosion when it's supposed to spawn a laser.

Here's the raycasting function:
Code: [Select]
function LeviathanImage::Search(%this, %obj, %slot)
{
%start = %obj.getMuzzlePoint(%slot);
%end = vectorAdd(%start, vectorScale(%obj.getMuzzleVector(%slot), 500));
%typemasks = $Typemasks::PlayerObjectType | $Typemasks::FxBrickObjectType | $Typemasks::TerrainObjectType | $Typemasks::InteriorObjectType | $TypeMasks::StaticObjectType | $TypeMasks::VehicleObjectType;
%ray = containerRaycast(%start, %end, %typemasks, %obj);
if(isObject(%hit = firstWord(%ray)))
{
%pos = posFromRaycast(%ray);
%apos = vectorAdd(%pos, vectorScale(normalFromRaycast(%ray), 0.05));
%prj = new Projectile()
{
datablock = LeviathanEmitterA;
initialPosition = %apos;
initialVelocity = "0 0 0";
scale = %obj.getScale();
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};
}
}

function LeviathanImage::onFire(%this, %obj, %slot)
{
if(%obj.lastShot[%this] + %this.minShotTime > getSimTime())
{
return;
}
%obj.lastShot[%this] = getSimTime();
%start = %obj.getMuzzlePoint(%slot);
%end = vectorAdd(%start, vectorScale(%obj.getMuzzleVector(%slot), 500));
%typemasks = $Typemasks::PlayerObjectType | $Typemasks::FxBrickObjectType | $Typemasks::TerrainObjectType | $Typemasks::InteriorObjectType | $TypeMasks::StaticObjectType | $TypeMasks::VehicleObjectType;
%ray = containerRaycast(%start, %end, %typemasks, %obj);
if(isObject(%hit = firstWord(%ray)))
{
%pos = posFromRaycast(%ray);
%apos = vectorAdd(%pos, vectorScale(normalFromRaycast(%ray), 0.05));
%prj = new Projectile()
{
datablock = LeviathanEmitterA;
initialPosition = %apos;
initialVelocity = vectorScale(%obj.getMuzzleVector(%slot), 200);
scale = %obj.getScale();
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
Leviathanbullet = true;
};
}
}

Also here's pic of the weapon:

267
Off Topic / Pheonix Wright, Boot to the Head.
« on: September 10, 2011, 11:55:40 AM »
Very funny movie, y'all should see it.

Regular Version.

Speed Version.

268
Modification Help / [Tutorial] How to get the bevel effect in Milkshape 3D
« on: September 05, 2011, 07:22:10 PM »
Hello Blockland and Milkshape users!  This is Tuevon with a new tutorial on how to get a beveled cube in Milkshape3D.  Apologies for the crappy sound and video quality.

Link: Click Here.

269
Add-Ons / Grapes of Wrath [RTB]
« on: September 03, 2011, 05:12:17 PM »
Hello Blockland.  Usually I make maps but I decided to try out making weapons, and the outcome was the TC-98 Grapes of Wrath.  For some odd reason, when it was approved, it did not go through the full approval process (not getting posted to RTB Listings in Forums and not getting posted to the RTB Mod Manager's News Feed).  So here it is:


Below is the posted body of the RTB Topic.

Pictures provided with RTB Link.

Quote
This is the Grapes of Wrath: A semi-automatic long-range mini-grenade launcher... Why, you ask is it called "Grapes of Wrath"? It fires purple grenades and they destroy virtually anything. It IS an all-purpose weapon.

Hands have been removed on the weapon to avoid controversy.

Warning: Grapes are not edible. TuevCo. Mechinisms Inc.© and TuevCo. Munitions© is not liable for exploding heads, imploding faces and your dear lost love ones killed in accidents involving TuevCo. Grapes©. All international rights reserved. TuevCo. Mechinisms.© and TuevCo. Munitions©.


Weapon_GoW.zip

Click Here to view the changelog for this file

Click Here to view this file on the RTB Downloads System

270
Suggestions & Requests / Blockland Merchandise
« on: September 03, 2011, 01:27:28 PM »

Yep, this.
~Edited with GIMP~

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