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Topics - SWAT One

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301
Off Topic / September 11, 2001
« on: September 10, 2010, 06:31:36 PM »
This thread was made entirely to honor those who died in the 9/11 plane crash in New York City, 2001.
Please do not put any biased or snotty remarks, this is a serious thread.

302
General Discussion / If you could decide a new Default Add-On...
« on: September 07, 2010, 10:55:12 PM »
This is not a true request, and I was thinking; If I could have one Add-On Defaulted, what would it be?
My personal preference would be the duplicator.  What are yours?

303
Suggestions & Requests / Fast Swimming Player
« on: August 31, 2010, 10:48:13 PM »
Ok so I was hosting an rp for a frend, and I noticed that when we were in the water, we were extremely slow...  Is it possible to make a playertype that would go much faster underwater, but normal speed on land?
I need this...

304
Suggestions & Requests / Shockwave Rocket
« on: August 22, 2010, 01:02:17 PM »
In general, it's a ballistic missle that causes earthquakes in a large radius and explodes with shockwaves outward and forces players, vehicles, and bots skyward.  It would not scatter the bricks on the explosion, but because of the tremor caused, it would only fakekill them, as if shaking them from their foundation.  Low particle amount.

Discuss...

305
Suggestions & Requests / Accurate Heli Movements
« on: July 15, 2010, 06:17:05 PM »
I said this on annother topic, but I think it deserved it's own, Discuss...

ok allittle offtopic, but I gotta wonder, is it possible to make a heli actually realistic?

I mean c'mon

1. Heli starts in regular posion:
   a_     ---.--- 
       \_/_|__|_)

2. Heli tilts nose downward:  (sorry cant display)
   a_     ---.--- 
       \_/_|__|_)

3. Heli Would normally go foreward but on Blockland it goes down.

And plus, if this was put into effect, then tilting it's nose up on BL would mean either the heli going haywire or backing up in RL. (depending on model)

I mean, everyone's used to this, but im surprised no one pointed this out yet.

306
Suggestions & Requests / Laser-Guided Rockets
« on: July 11, 2010, 12:13:31 PM »
If you played Hl2 you will know what I mean.

What it is is a Rocket, launched from the weapon will go foreward.  But what if you miss.  This is MODERN WARFARE!!!
We need a rocket that will go to a certain point where your Rocket Launcher has a laser pointer on it that will make the rocket go to that point.  This isn't as cheap as the Homing Rocket because the Homing rocket automatically tracks the player.  Usually one rocket launched at a time.

Discuss.

307
Clan Discussion / Blockland Advanced Placement
« on: July 11, 2010, 11:50:45 AM »
       Hello World of Blocko, home of those skilled and unskilled.  This is where the skilled players of Blockland are more than welcome to reside in:  Blockland Advanced Placement – or BLAP for short.  This clan is an organization of Blockland players who may be skilled at one thing or many.  These skills include:  Building, Effects, Eventing, Mapping and Scripting.

                                          

Tags:
Each Member will be required to wear the ‘BLAP’ Tag as their Left Tag and the rank and skill type on the right.
For a member who qualifies in building:
BLAP[Name]M/B
For an member who qualifies for both building and eventing:
BLAP[Name]M/Be
and etc....

Tag rank labeling:
Rank NameRank Letter/Symbol
MemberM
AdministratorA
High AdministratorS
Host/FounderH

Tag skill type labeling:
Skill TypeSkill Letter/Symbol
BuildingB
EffectsE
Eventinge
Mappingm
ScriptingS


Application:
To Apply, send me an email with the attached file of your application.  I will review it then.  You will be notified in a message board post if you were accepted.

You can email me here:  blapapplication@gmail.com


Other Notes:
If you apply for more than one area, then please put the requests in one email/PM.  If you qualify for more than 2 areas, put your 2 best skills in the “skill display” tag.  Any False Tags will result in a 1 – Month probation and a message on the clan message board reporting this.  The message board format is for only Host and Co-Host to post on.  If you can, IRC me a request of something, and I may come to the server where your project is.


Admitted Members:

MembersBL_IDRank
SWAT One14257H
Flute18669S
Jackie18252A
Continuos5888A
Rye19885M
TerkoizN/AM


Clan page is v1.3

308
Off Topic / Worst "/facedesk" moment.
« on: July 09, 2010, 12:49:14 PM »
Title of topic should explain it enough.

Post in this format:

(Blockland facedesk)
------------------------------------------------------------------------------------------------------------------------
(Real life facedesk)


So basically, share your most humiliating moments with the Blockland community.

309
Maps / Rusty Desert
« on: June 27, 2010, 05:19:41 PM »
This is my 2nd map released on Blockland:  Rusty Desert.

http://forum.returntoblockland.com/dlm/viewFile.php?id=2085
I hope you enjoy this map.  (Link has photos and Download)

310
General Discussion / Random Edits
« on: May 31, 2010, 02:53:09 PM »
Just make any random edit of something on the forums.  For Example:

Suggestions & Requests Demands

311
Suggestions & Requests / Hovering Bugs for Bugs mod.
« on: April 28, 2010, 05:43:34 PM »
This would seem basic if this would be possible, but there yould be a "Bee" or "Dragonfly" in the bugs mod.  You might say: 'how is this poessible?'
Would it be possible to add magic carpet script to a AI character as this kind of thing?

Leave comments:

312
Suggestions & Requests / Confetti Missile
« on: April 19, 2010, 01:34:42 AM »
I dont have a real idea version, but can you make a large missle projectile called: The "Confetti Rocket" Projectile_ConfettiRocket

This Rocket goes for about 350 feet and explodes downward releasing 3 containers of shrapnel (each containing 33 fragments).  Raining down hell.

It may if more effective, above a radius of 20 ft around an enemy (player or vehicle) at about a max of 150 feet above them.

This would render walls useless and be a huge tactical advantage if one glided over an enemy fort.

The Missile:


The Concept:
1. Missile flies over city.


2. Missile Bursts open the 3 hatches.


3. Shrapnel Rains down on your enemies.


In other words, its a scatterbomb.  This one, however, flings the Shrapnel down at very high speeds, shreading up anything below it.

313
Suggestions & Requests / -New Trust Level-
« on: March 31, 2010, 07:15:11 PM »
Problem:
People want to ride in vehicles and they need build trust.
They can meddle with your builds when they only "said" they wanted a ride.

Solution:
That's right: VEHICLE TRUST

Detail:
Players would be able to ride in vehicles and not mess with your builds.  If they want to ride and ask for build and/or full trust then why should your build that you worked very hard on be put at risk?

SHOULD BE MADE A DEFAULT ADD-ON!!!

314
Off Topic / Tsar Bomb
« on: March 18, 2010, 02:31:53 AM »

315
Suggestions & Requests / Two new event Ideas
« on: March 11, 2010, 10:07:55 PM »
There are two Ideas I thought of:

Output:

SetPlayerWalkSpeed
SetPlayerRunSpeed
SetPlayerWalkAccelerationRate
SetPlayerRunAccelerationRate

These would work with the scale meter.  (IE the projectile resizing tool thing)

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