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Topics - SWAT One

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61
Off Topic / How much do you connect anger and frustration with malice?
« on: February 25, 2016, 03:34:59 AM »
Just wondering.  My fiancιe is going through some tough times.  She has reason to be upset be people that really threw her under the bus and are really just unpleasant people—what's more, she has to live with them.  I know that she has the capacity to be a very loving and caring person, but she gets angry sometimes (as we all do) and often connects this with wanting to do harm to those that cause her pain.

So I ask, as the question is stated in the title.  If you feel the need to express it numerically, use a 1-10 scale, 1 being almost abstractly disassociated, and 10 being directly correlated, if not excessively involved.

62
Off Topic / Dynamic Image Hosting
« on: February 02, 2016, 01:51:09 AM »
Hey, so I'm working to update the map on this forum game here and I want to make it so there is a place where I (and other image editors) can simply upload the new map, and it overwrites the image file linked by the url.  This way, retrieving the URL and me having to edit the OP every time the map edits does not have to happen.

Does anyone know of any services that provide this?

Thanks.

63
N   A   T   I   O   N     F   O   R   G   E
I   R   O   N     D   E   S   E   R   T


   Official Nation Forge Chat    

Welcome to the Navaidan continent, which consists of mostly desert.  Your nation will be among those to join others in this scorched environment.

M   A   P

[PHYSICAL]  [TECTONIC]  [AGRICULTURAL]



T   I   M   E   S   C   A   L   E   S

Peacetime
1 IRL Day  =  1 IG Year

Wartime
1 IRL Day  =  4 IG Months


N   A   T   I   O   N   S

Player NameFlag/
Anthem
Nation NameMilitary* (MIL)Economy* (ECN)Development* (DEV)
SWAT One            Principality of Arcon        ☆☆☆☆☆☆☆
Juncoph            Kingdom of New Romekate        ★★★★★★★★★★
Maxwell.            Kingdom of Scotia        ★★★★★★★★★
grunterdb1951            Baytiyyad Caliphate        ★★★★★★★★★
mattsos            Holy State of Milhamiah        ★★★★★★
Kringleberg            Grand Duchy of Valbrandsvεg        ★★★★★★★★
Swat 3            Republic of Anglond        ★★★★★★★★
OperatorΉ            Federal Serisian States        ☆☆☆☆☆☆☆☆☆☆☆
Mr. Hurricane            Federalist Republics of Vlast        ★★★★★★★
CypherX            Empire of Kyrev        ★★★★★★★★★★
Plethora            United Republics of Avalonia        ★★★★★★★★★★★
Badger            Combined Emirates of Espovon        ★★★★★★★★
Snow2            Democratic People's Republic of Ruthenia        ★★★★★★★
bigcapitalbaka            Samhe Sol        ★★★★★★
Decepticon            Empire of Jyvδskansa        ★★★★★★

*  
1★ =
Hermit
2★ =
Weak Power
3★ =
Moderate Power
4★ =
Major Power
5★ =
Superpower
n☆ =
Moderator Power Scale

O   R   G   A   N   I   Z   A   T   I   O   N   S

Politically Active Organizations

Western Development Coalition
Alliance, Trade Network, Diplomatic, Research


Navaidan Commerce Organization
Trade Network, Diplomatic, Research


Politically Inactive Organizations

Agricultural Research Organization
Economic, Agrarian, Research


International Armed Merchant Licensure Foundation
international Law, Private Contracting Firm


International Organization of the Sciences
Technologic, Research


A   P   P   L   I   C   A   T   I   O   N
Just fill this out and post it.  Any fields marked with an asterisk* are required; others are optional.  Feel free to add any additional fields or modify the formatting as you see fit.  Replace the parenthesized() portion with your solution.
Code: [Select]
[center][size=20pt][b](Short Nation Name* :: America)[/b][/size]
MOTTO*

[img width=600]FLAG URL*[/img][/center]

[b]Nation Name:[/b]  (LONG NATION NAME* :: Ex: United States of America)
[b]Government Type:[/b]  (GOVERNMENT TYPE* :: Ex: Oligarchic Republic)
[b]Economic:[/b]  (ECONOMY* :: Ex: Market-Leaning)
[b]Head of State:[/b]  (HEAD OF STATE* :: Ex: Andrew Jackson)
[b]Capitol City:[/b]  (CAPITOL* :: Ex: Washington DC)
[b]Major Cities:[/b]  (MAJOR CITIES* :: Ex: New York City, Philadelphia, Boston)

[b]Demonymn:[/b]  (DEMONYMN* :: Ex: American, Americans)
[b]Population (Start ≤ 5,000,000 or contact me):[/b]  (POPULATION* :: Ex: 12,860,702)
[b]Language(s):[/b]  (LANGUAGES :: Ex: English (primary), German)
[b]Religion(s):[/b]  (RELIGIONS :: Ex: Protestant Christianity)

[b]Alliances:[/b]  (ALLIANCES*)
[b]Trade:[/b]  (TRADE DEALS)
    R   U   L   E   S
    I want this game to be fun for everyone.  So please don't be that person who ruins it for everyone.

    • 1. No Omnipotence  No powergaming or fabricating ludicrous numbers and statistics out of nowhere.  Remain scientifically relevant to the time.
    • 2. No Omniscience  No metagaming.  Usually I am lenient on this, but this is the traditional style so it just goes.
    • 3. Substitution  No substitute roleplaying as anyone else unless authorized.
      • A. Owner Sovereignty  The owner of a nation is always more sovereign than any substitute.
      • B. Substitution & Stasis  A player may not go inactive for more than 7 days without declaring a stasis.  Stasis will automatically be declared after the 7th day.  Any player substituting for the owner is then ejected from control of that nation until the owner returns.
      • C. Disciplinary Restriction  If any player is undergoing or has undergone any disciplinary action, they may not be allowed to substitute or authorize a substitution.
      • D. Exchange Limit  Substitution is strictly a two-way exchange.  Each player can either substitute or be substituted.  One player can't control a conglomerate of multiple nations.
      • E. Inactivity Declaration  Substitution and stasis must be declared publicly, and must last at minimum of three days.  Continual usage of this for convenience in order to dodge Rule 9 will result in disciplinary action.
    • 4. Loss & Resignation  If you lose or resign, you may start a new nation as long as you were not involved in any serious disciplinary issues.
    • 5. Inheritance Limit  For the sake of fairness, if players want to hand off assets to a player when resigning, the max that can be gained is 10%.
      • A. Frequency Limit  Players can only donate their assets upon resignation twice.  Once the player loses or resigns, they lose an opportunity to pass their assets on.
      • B. Disciplinary Restriction  Players under disciplinary measures cannot donate land.
      • C. Neighbor Rule  Territory can only be gained if the land is either adjacent or can be connected over sea routes.
    • 6. Be Original  Please be creative and name your nation, its concepts (religions/ideas), and its constituents(people) originally.
    • 7. Map Limit  No expansion beyond the map borders.  I may have external powers out there in the future, but for now, it's just a small-scale project.
    • 8. Quiet, Please!  Do not OOCly argue in the thread.  Take it to any external source.  Just don't litter the thread with an unpleasant argument.
    • 9. Mergers & Acquisitions  Do not try to merge nations.  Nations can be vassalized.  Any form of a supra-sovereign organization that can be used to bypass rules 3, 5 and 9 is prohibited.
    • 10. No Infallibility  A player's rule is not absolute to decide the events that occur within the nation.  For instance, raising taxes to fill government coffers and saying that the people are okay with it will be viewed critically.
      • A. Secret Actions  Secret actions, with any holes in their design, are not immune to leaks.
      • B. Government/People Control  Actions in general are subject to critical review.  You act as the de jure government.  The greater your influence over the people, the more you can
    [/list][/list]

    64
    Off Topic / What do the seemingly arbitrary emotes mean?
    « on: January 25, 2016, 03:56:11 PM »
    Like what even is this?

    💪👀✊🙏👌

    Is it just stuffposting or does it actually mean something?

    65
    Suggestions & Requests / [EVENT] — setPlayerAppearance
    « on: January 16, 2016, 01:41:51 AM »
    Just like the event that we have for bots with the set of choices, including, most importantly, the "Custom" option and the three small spaces.


    66
    Suggestions & Requests / [FORUM] — Old or Locked Topic Quoting
    « on: January 14, 2016, 05:25:09 PM »
    Plain and simply if the topic is locked or old and you press the quote button, it copies the quote to your clipboard and displays a notice that it does so.

    67
    Forum Games / Candid thoughts on the above user.
    « on: January 08, 2016, 04:30:16 PM »
    Start.

    Actually realized that this has the potential to cause a serious stuffstorm fairly quickly, so nope.

    68
    Help / Authentication Dropping
    « on: December 18, 2015, 01:21:40 PM »
    Today it has seemed to happen, but my Blockland is dropping authentication a lot.  I don't know what it is, but it ranges from every few minutes to every few seconds.  It's doing the same thing on multiple keys.

    69
    We have it for players, so perhaps there could be one for vehicles, hm?

    addRelativeVelocity :: Adds defined forces to current forces acting on the vehicle.  (Basically what we have for players & bots)
    Output parameters [X] [Y] [Z]

    addRelativeRotation :: Adds defined rotation to current rotation of a vehicle, measured in degrees.  For instance, if the roll was 60°, then if you add 10°, it makes 70°.
    Output parameters [roll] [pitch] [yaw] (re-order the Euler angles to fit roll-pitch-yaw to x-y-z ordering within Blockland)

    I'm wondering because this could make the possibility of drones easier, and also make more interactive target practice.

    70
    Add-Ons / Theνa Dσry — The Divine Spear
    « on: December 12, 2015, 12:23:13 PM »
    Theνa Dσry
    Greek for "Divine Spear"

    An edit for the spear.  You throw the spear and it produces a large electrical explosion at the point of contact.

    Images
    (Click for full size)
               

    Weapon_LSpear.zip
    Dropbox  ||  408.22 KB

    71
    Title

    Aaaand here are the pictures:



    Here's one I took a few minutes ago.  I know that SMF allows for users that have different positions or permissions on the forums to have different formatting in the player list.  This one contains both Rotondo and tails for comparison.



    Here's the second one that I took earlier today that has the user Gaz in it with the italics name.  Any ideas, guys?  Is it happenstance or is there some illumnati bullstuff going on here?

    72
    Forum Games / Tributary — Afternoon, Day 7
    « on: November 24, 2015, 12:18:27 AM »

    (Click title for music)




    What is Tributary?  •  The Map  •  Time & Weather  •  How do you Play?  •  Rules  •  The System
    Players  •  Tribes & Factions  •  Settlements  •  Other Sources  •  Achievements  •  Discoveries  •  NPC Tribes & Factions

    IF ANYONE WANTS THEIR LOCATION STATUS, PM ME.
    IF ANYONE WANTS TO SUBMIT IDEAS FOR MORE CONTENT, CLICK THE RELEVANT LINKS BELOW.


    Flora (Plants & Fungi)
    Fauna (Animals)
    Raw Resources (Gathered from the land)
    Animal Resources (Gathered from animals)
    Tools/Weapons
    Structures
    Components
    Spiritual




    WHAT IS TRIBUTARY?

    Tributary is hybrid RP(G) where every person plays as their own character, competing or cooperating with other players at the dawn of the Bronze Age and some millennia after an ice age.  A number of people have recently migrated through thick, icy mountains to arrive at a glacial rift valley, an oasis of life created by receding glaciers.  Characters are permitted freely to create their own tribes and factions and settle down where they want, however, only if dangerous wildlife or hostile people allow you to.




    THE MAP
    The longest stretch of space from one end of the valley to another is about 13 miles.


    (Click for full size)


    Ground Cover Guide

    Light Gray = Impassible Mountains
    Light Blue = Glacial Shelf
    Blue = Lakes & Rivers
    Dark Green = Thick Forest
    Green = Thin Forest
    Light Green = Grassland
    Dark Teal = Marshland & Swamp
    Dark Grey = Stony Ground

    REQUEST TO NAME A WATER FEATURE  •  REQUEST TO NAME A LAND FEATURE




    TIME & WEATHER

    Day 6, Early Summer

    This early summer night, the sky contains only a few sparse clouds and dancing lights.  The weather is warm, and today is the Summer Solstice.

    3 irl day
    = 1 sim day, where the cycle is Morning, Afternoon, Night, and repeat.
    but also
    2 irl weeks = 1 sim season

    (Simulated days are mandated so that RP would not be over-accelerated, but seasons are kept moving so that it wouldn't take literally 6 months to change seasons.)

    During the middle of each season:
    Spring  — Sunrise: 6am, Sunset: 6pm
    Summer — Sunrise: 2am, Sunset: 10pm
    Autumn — Sunrise: 6am, Sunset: 6pm
    Winter — Sunrise: 10am, Sunset: 2pm




    HOW DO YOU PLAY ?

    1.     Fill out the following application  (Areas with an asterisk* are required.  You may deviate from this application or format it how you wish so long as the required information is listed.  If you are accepted, you may alter this freely to your preferred format.):
    Code: [Select]
    Name:  [name*]
    love:  [male/female*]
    Skills:  (assign 5 points*)
     • Gathering:  [split skill 1*]
     • Crafting:  [split skill 2*]
     • Harvesting:  [split skill 3*]
     • Fighting (Hunting/Combat):  [split skill 4*]
    Personality:  [personality]
    Group:  [faction/tribe]
    Physical Appearance:  [physical appearance (picture and/or description)]
    2.     If/when accepted, choose where you start.  If your highest stat is Gathering, you get a Stone Axe.  If your highest stat is Crafting, you get a Wooden Mallet.  If your highest stat is Harvesting, you get a Flint Scythe.  If your highest stat is Fighting, you get a Flint Knife.  If you have evenly-matched stats, choose ONE tool or weapon from among those four.  Other than the geography of the land, you know nothing else except for what you discover yourselves.  You will discover all kinds of plants or animals that could either help you or kill you.  I (or anyone who may join to moderate, if it comes to that point) will be sworn not to participate as competitive players since this would give us an unfair advantage.
    3.     Survive.  Only time will tell what is the best method for doing this.  A tested and true method is generally "the more the merrier."



    RULES

    • Do not powergame, ass-pull or metagame.
    • You can form tribes if you wish, though the tribe has a system in which the players decide who leads, who does what, etc.  Moderators are not permitted to intervene.
    • Rules can be added or removed, and you will be notified when a change is made.
    • Do not leave the area via the impassible mountains, glaciers, or the rivers.  It will be RP'd that you die in a hostile environment if you do.  (Added 11/23 @ 11:48 PM, PST)
    • If given the opportunity to name something, name it appropriately, please.  Do not name something after something in real life, such as "Americaland" or "Blocklanders."  (Added 11/23 @ 11:50 PM, PST)
    • You can only play as a human.  (Added 11/24 @ 5:00 PM PST)
    • If you do not act as your player, your player will act as if idling about.  If you wish to go on a hiatus, you must have a tent pitched in a safe location and you must rest there.  (Added 11/26 @ 10:45 PM PST)
    • Stasis must be requested in advance, and will not be retroactively applied as of any incident occurring before the time this rule was created at December 1, 2015, at 12:26 am PST.  Do not use stasis as a means to simply escape danger.  This will incur a harsh karmic penalty or a ban.
    • If you go inactive, you will continue your current task for one time segment, then go idle.  (Added 12/07)



    THE SYSTEM

    Death:     When you die, it's not permanent, but you will be put out of commission for 3 days irl.  After this time expires, you will respawn back at your tribe's main tent (if you are a part of a tribe that has one) or at a random point in the wilderness.
    Character Conditions:     If your character has some kind of condition, such as bleeding, poisoning, sickness, etc., the conditions and the ailments will be described.
    Hunger & Thirst:     Your hunger will naturally drop by 50 every day  Your thirst will naturally drop by 100 every day.
    Skill Levels:  Your skills will be raised based on the amount of work that you do.  Once you get to level 5 in a skill, you can specialize, allowing you to add an additional free skill point in an area of your choice.  Max level is 25.  If you die, and your karma strips you of skill points, you will be more likely to retain your last area of specialization, and level points in this area will have a higher chance of being spared.  As you get better at your skill, you will be capable of more things.  To see the full specialization tree, click HERE.  The center, unspecialized line requires you to meet the level requirements in all of the skill categories.
    Karma:     Okay, this part is important.  Everyone starts with 0 karma with every life.  This ranges from -100 to 100.  If you conduct yourself well, your karma will raise; if you conduct yourself with disgrace and dishonor, your karma will suffer.  Once you die, karma decides how much you will be able to retain when you respawn.  Spawnkilling will destroy your karma; do not do it.
    Flora & Fauna:     The flora and fauna of this valley are not known yet.  As you discover things, you will learn how to identify things and find out what they do.
    Political:     You as the player are free to create whatever system you want in the game.  Players may or may not agree with you, but that's the fun of it.  Create alliances, conduct trade, make enemies and go to war, all of this is up to the player to choose.
    Culture:     In your societies, developing a culture may help to aid your group in solidifying it, as well as potentially manipulating the group's karma.
    Reproduction:     I have not thought this one out yet entirely, but perhaps you would like to suggest something?




    PLAYERS

    PLAYER STATS HERE

    Condition Severity – How serious are the conditions that currently afflict you


    ☆☆☆☆☆     Non-existant — You are perfectly content.
    ★☆☆☆☆Mild — Your ailments do not significantly affect you, but are causing mild discomfort.
    ★★☆☆☆Moderate — Your ailments are causing you a moderate amount of discomfort.
    ★★★☆☆Serious — Your ailments are becoming difficult to bear.  You become less effective at performing tasks.
    ★★★★☆Extreme — You begin to be disabled by your ailments.  Normal function becomes impaired.
    ★★★★★Critical — You are unable to perform any tasks.  You are bedridden.



    TRIBES & FACTIONS

    ◊ ◊ ◊ ◊ ◊                ◊ ◊ ◊ ◊ ◊                ◊ ◊ ◊ ◊ ◊


       

    KHARGIS
    3 Members  •  Undeveloped Culture  •  Semi-Democratic Theocracy

    ◊ ◊ ◊ ◊ ◊                ◊ ◊ ◊ ◊ ◊                ◊ ◊ ◊ ◊ ◊

    TRIBE FORMAT  *required
    Code: [Select]
    Name:  [your tribe or faction name*]
    Color:  [Your faction or tribe's color.*  Displaying an emblem would also be nice as well, but this is not required.]
    Leader:  [who is your leader?*]
    Settlements:  [List your settlements.*  Next to your primary settlement, place an asterisk after the name.]
    Society:  [describe a little bit about how your government and/or society works*]
    Members:  [a list of members; you need two to tango*]
    Notable Members:  [a list of members that are special in your society]
    Culture:  [culture. tell us about your tribe's culture]



    SETTLEMENTS

    ◊ ◊ ◊ ◊ ◊                ◊ ◊ ◊ ◊ ◊                ◊ ◊ ◊ ◊ ◊


    Settlement Name        Controlled          Settlement Leader
    DalenlφfteThe Khargis TribeΦln

    ◊ ◊ ◊ ◊ ◊                ◊ ◊ ◊ ◊ ◊                ◊ ◊ ◊ ◊ ◊




    OTHER SSOURCES

    Primitive Technology — Video sources on some of what we'll be dealing with.
    Contact me on Steam for any further help with the game.
    Useful user tagging tool for making it easy to tell who you are in an RP.




    ACHIEVEMENTS

    First Contact – Be the first to discover another human.  Loec & Faraji
    Dodging Death – Eat something poisonous and live.  Hocef and Faraji.
    Follow me if you want to live! – Trust a shaman's guidance.  Hocef.
    First Kill – Be the first to kill an animal for food.  Blatsa.
    Levelling up – Be the first to level up.  Blatsa
    Ignite! – Be the first to light a successful fire.  Blatsa.
    Bon Appetit! – Be the first to cook your own food and eat it.  Blatsa.
    Achiever I – Be the first to get 5 achievements (not including achievements about getting achievements).  Blatsa.
    Inexplicable Fate – Indiscriminately eat both the red pill (Tegacha berry) and the blue pill (Shendama berry).  Svala.
    Zoologist – Discover three species of Fauna.  Blatsa.
    Botanist – Discover three species of Flora.  Faraji.
    Ah, that's better! – Fashion a fur coat to battle the cold.  Blatsa.
    Requiem – Die from simply giving up on life.  Svala, Loec, Faraji, & Heshimun.
    Requiem – Have your kill stolen by a predator.  Veshikk & Φln.
    Gratitude – Accept a gift from a shaman.  Veshikk.



    73
    Modification Help / Question: Can raycasts detect projectiles?
    « on: November 18, 2015, 06:08:55 PM »
    Question in title.  Experienced comments welcome.

    74
    Alright so I want to brush up on my compositional skills so I'm gonna make short compositions of no more than 90 seconds for anyone who requests it.  If you want something that's in excess of 90 seconds, see the pricing section below.  Note, however, that my sample library is very limited.  If you or anyone you know has access to a better sample library, CONTACT ME so I can upload better quality stuff.

    Conditions for Use
    This music is free for listening and downloading for personal use.  You are prohibited from redistributing or modifying these works, using them in your own work, converting into different formats, or posting this material elsewhere without author's permission.  By downloading any and all files that are linked or referenced in this post, you agree to these terms.

    Guidelines for requests:

    • Be detailed if you want something specific.  Anything that you do not specify will be subject to artist discretion.
    • I will only handle one of your requests at a time.  You can submit as many requests as you want, but only one of yours will be handled at a time.
    • Queue is first come, first serve.  The only exception is if you have multiple requests, in which case your requests may be staggered in the queue.



    Reviews

    The Resonte! on Action Theme
    Jairo on Ancient Sino-Asiatic Theme
    Foxscotch on everything, specifically on Underwater Theme



    Extended Duration Pricing
    (if applicable)

    I will automatically fulfill your request within the time guidelines.  If I go out of this time frame due to the nature
    of the piece to fulfill a proper form, you will not be required to pay commission fees.  I will only request
    payment for higher duration tiers if you request it.


    Duration < 90 seconds  —  —  —  —  FREE
    Duration = 90 seconds – 120 seconds  —  —  —  —  $0.50
    Duration = 120 seconds – 180 seconds  —  —  —  —  $1.50
    Duration = 180 seconds – 300 seconds  —  —  —  —  $3.00
    Duration = 300 seconds  —  —  —  —  $5.00 +  [Enquiry]

    Playing and downloading this music will be FREE.  Cost is applied to the commissioner only.  Commission fees do not apply towards extending rights granted within the Conditions for Use.




    Completed Requests
    All completed requests

    Action/Battle Theme
    As requested by The Resonte! & foulprariedog
    Listen  •  Download

    Underwater Theme
    As requested by Bosie1997
    Listen  •  Download

    Ancient Sino-Asiatic Anthem
    As requested by Jairo
    Listen  •  Download

    Sun-Man Theme
    As requested by Unwritten Calendar
    Listen  •  Download

    Emotional Orchestral Piece
    As requested by Couatl
    Listen  •  Download

    Queue Trials

    none right now

    Request Queue
    BOLD = In Progress

    Con-Man's Theme – by bigcapitalbaka
    Infiltration Theme – by Unwritten Calendar

    Rejected Works
    (Works that the commissioner considered not up to snuff, but is posted here anyways.)

    none yet


    75
    Add-Ons / Industrial Sounds & Ambience
    « on: November 02, 2015, 03:24:09 AM »
    INDUSTRIAL  SOUNDS  &  AMBIENCE

    Ever wanted to liven up your server with a variety of industrial sounds?  Does that default "Factory" loop just make you sigh, wishing your factory wasn't animated with boring rhythmically clanging metal noises?  Ever wondered why your steampunk build just simply didn't come to life?

    Well, wait no longer, because today, your server can be home to the beautiful hum of machinery, servos, and hydraulic pumps.



    Industrial Soundpack 1 v1
    13 Sounds

    Sound_Industrial_1.zip
    (Dropbox)
           
    Industrial Soundpack 2 v1
    21 Sounds

    Sound_Industrial_2.zip (Dropbox)

    Industrial Ambience v1
    16 Loops

    Music_Industrial (Dropbox)



    To install the soundpacks, drag the .zip folder into your Add-Ons folder.  To install the music, extract the files from the zip and put them independently into Add-Ons/Music, making sure that they are not in an any other enclosing folder.

    Enjoy, folks!

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