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Messages - SWAT One

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181
Forum Games / Re: Land of Despots
« on: June 06, 2018, 03:06:25 PM »
The Khan turns to his advisor. "Have the craftsmen make dummies and plant them along the hills for the warriors.", he says.
The advisor bows out silently.

The dummies are created by the town Craftsman and in 4 days' time are set up on and around the hills for combat practice. Those that are worked beyond further use are replaced.

Your military advisor returns to you. "There are wild horses in the plains surrounding us. We might be able to obtain these and break them, but there are also another 10 horses that the people possess for their work that are accustomed to man. Should we seize these?"

Your domestic advisor dissents, "Please, the military has enough for now. The people need to work and eat. We feed the soldiers after all."

A great argent erupts in the tent.

"Are you threatening the military with starvation should we take your horses?! We would be weak if we don't expand our army!"

"No, we can only do so much without our stock. Please, do not take them!"

Your advisor-governor silences them and implores you make a decision.



Shef rises, stretches and rubs the soreness from his limbs and continues walking, albeit at a leisurely pace, all the while keeping an eye for anything edible.  As he goes, he drinks any dew he can find on larger leaves he passes.  His hunger only grows, but his years of hardship have prepared him well to endure and keep on moving.
He picks out greens, nuts and berries that are familiar to him. To his near left and right, there is brief shouting and rustling of bushes. 6 hunter-warriors stand up, javelins in hand.

Wait a minute... These men look familiar.

They seem to notice the same in you as well, and relax their weapons. One of the men, perplexed, inquires, "Shef? Shef is that you?"

182
Forum Games / Re: Land of Despots
« on: June 06, 2018, 01:44:21 PM »
"Yes, Great Khan."

Military drills start, but a number of officers request training dummies and courses up in the hills to the west. Your military advisor dissents, "Although they might gain some valuable experience in the hills, it is for your consideration, whether we would be at risk from attack from our new neighbors to the north."

183
Forum Games / Re: INHUMAN Rebooted — Chapter 1: A Common Cause
« on: June 06, 2018, 09:35:08 AM »
Norum returns the grin. "KSD. Stands for Kills stuff Dead. 197 Proof. On me." He raises the shot.

184
Forum Games / Re: Land of Despots
« on: June 06, 2018, 12:49:53 AM »
Some minor scouting parties are sent to head eastwards along the coast, to map it out.
The scouting party travels by canoe for 8 days along the coast and arrives at a river delta. They have enough supplies to make it 6 days over land, and can continue to eat fish from the waters, but only for so long without being malnourished and only if they can get to land safely to cook it. They also find bivalves and crabs near to the shore.

The river ahead is not small by any measure.

The hunting paths are carved out successfully, however 2 men die to bear attacks and 1 is injured critically in one such attack. 1 man dies to wolf attacks, but the party he was in remarked he had been antagonizing them. Several hunters report plentiful deer and foxes. Ten fox furs are gifted specifically to the Halut-dan.

The territories are marked in due time. The shamans warn the men of the camp they must not cross into the swamp at the fork.

(Will update map later.)



A man enters. It's your new defense advisor. He bows at your feet and reports earnestly to you. "We have 24 horses ready for battle, Great Khan."



Shef, in his travels eastward, finds the old, familiar marking on a tree trunk, indicating his people, at least at some point, had been nearby.



BOOM— thump thump   thump, Clack Boom, Clack Boom—BOOM— Clack clack   clack—
The sounding of drums proceeds and a small choir of women begin singing over the drums, "Mother spring, sweet dewdrops falleth, gate of plenty may we enter. Wind and rain, soft, strong Sky gifteth, may we eat this year our fill.

The festivities sound dull from the inside of the tent. A servant man, helps Tiwak te-Koh to his feat, the ancient shaman's legs quivering as he finds the strength to stand.

"Tell me, is everything ready?"

"Yes, holy one," the servant answers, handing him his staff and leading him by the hand to the door, letting him go gently as the Yaksha shifts his weight back onto his staff.

Pushing his way through the flaps of the tent, the shaman receives cheers from the crowd as he exita in full ceremonial garb—a great many furs draped in layers over his light frame. The song picks up in volume as the latest verse ends. The drummers pick up the pace, leading into a new rhythm. The men, baritones and bases, sing a melody. "May the spirits, ancient voices, guide the spirit of this man. May our kinsman and our land dearest, be blessed in the new year forevermore."

The drums crescendo and speed up yet again, few drummers dropping out on every other beat, and then more until the next group drops to half of that, the drummers slowly dropping to a pace a quarter that of what they started with at the height of the crescendo. This rhythm goes on as several children are sent out in front of the rest of the crowd.

The Yaksha appears barely able to stand.

Dhokem looks over his shoulder to see Tiyala speaking right into his ear. He is at first startled, but quickly relaxes, speaking back in a hushed tone, "I tried to give them what you said, and they agreed that this ceremony would be the last he would oversee."

The children begin singing a melody to the slow-beating drums, starting with an introduction and chorus sung all together.

"This one? You know that he very well could—"

"Husshh—" Tiyala responds, "I know. Let's hope it won't come to that."

The children each take turns singing solo I'm between collectively-sung chori.

185
Forum Games / Re: Land of Despots
« on: June 05, 2018, 06:23:43 PM »
10 men come forward, raising the total number of his men-at-arms to 46.

186
Forum Games / Re: Land of Despots
« on: June 05, 2018, 11:34:43 AM »
Late Spring.

The snow has all melted and a rainstorm is on the way.

The Haluti camps along the river are completed.

The Yndryssians prepare for a festival.

187
Forum Games / Re: Land of Despots
« on: June 04, 2018, 07:19:52 PM »
The yaksha lets out a sigh, "So... Are you sure that other peoples had moved in?"

"Yes, Yaksha. Our scouts heard chopping of trees at the western river and spotted men on boats heading upriver," a tall, bearded man, adorned in furs, silver beads, and mixed leather and iron armor says, kneeling on a floor of stacked woven mats of grass.

The elderly man across from him, lounging on a bed of furs "How... how long ago was this?" His focus trails off at the end of the question.

"Eight days, sir," the man suppresses the sound of annoyance in his tone, but the emotion is clear on his face.

"I see..." There's a long pause, the elderly man staring off outside the tent, eyes vacant of focus.

"I'll be taking my leave, then," the man says, bowing before rising to his feet. He exits the log house, pushing aside a wooden door and allowing it to be pushed by the wind back into place, the yaksha's attention still focusing on some unknown point in space.

"General, General Tiyala!" A man's voice catches the tall man's attention. "Yes, what is it, Dhokem?"

The man, middle aged, stout and portly, signs of silver hair showing, and adorned in a fur coat and silk sash approaches Tiyala. Though through laboring breaths from his jog, he manages to speak in a hushed tone as they stroll through the village as the general looks onward, "How did it go?"

"Not well. He asked me four times what we found and five times when we found them."

"Do you think that it might be time to consider–"

"Wait." The general raises a hand in front of him, his eyes scanning his immediate proximity. "Let's take this somewhere private."

They walk to a larger yurt near the edge of town and sit down around a table. Cognizant of the thin walls, they continue in hushed tones.

"Tea?" Dhokem offers.

"Yes. Please." The general pauses and looks around the yurt. "It is time to consider bringing this to the Ynyshu, and soon."

"But–the Kaiyely is in two days," Dhokem takes a pot off from the stone stove, with water boiling in it and takes it over to a wood countertop, opening a ceramic container and scooping dried tea leaves into a tin cup, and pouting the hot water over them.

"I know..." he trails off, a hand coming up over his face, dragging down to reveal Dhokem setting the tea down in front of him. "Thank you."

Dhokem sits down across from him, sharing in a moment of silence between them, the wood of the fire crackling away.

"You know I cannot come to the Ynyshu-ka without being summoned," the General states, "But if they don't, I suggest you to advise them that they have a new yaksha in mind."

The two men continue on with their deliberations for a sizeable length of the afternoon. At the end, Tiyala stands and curtly bows, "Call the Ynyshu together, the spirits will make  this right. Thank for the tea. It was lovely as always."

188
Forum Games / Re: Land of Despots
« on: June 03, 2018, 05:11:16 PM »
Yndrys


Population: 196
Apparent Ethnicity: Yndric (Khanty mixed with Koryak)
Mythos: The Yndric peoples believe in three great spirits, Okhna, father spirit of the sea, Khana, mother spirit of the land, and Awekha, spirit of the sky. The sea murmurs and roars, and the sky blows and storms, but the land itself is silent. Eons ago, the three spirits worked together to create life to fill the earth, land, sea and skies alike. And so, the earth became full with living creatures. Khana, however, received the greatest gift of all, humans, which were incredibly smart and felt great emotions. Awekha, jealous of this creation, stole the voice from Khana and gave it to all the creatures of the land, and gave the best of the voice to humans. Awekha, in greater jealousy, taught humans to till the earth, to kill other animals and to chop down trees, but even so, they still praised Khana as she continued to bring forth prosperity and life to them. She taught them to kill animals of the sea to then use the prosperity of Okhna for their selfish desires, but they then praised the sea for it's prosperity. Having enough, she then taught the humans to kill each other. The humans, then, rejected the voice of Awekha, rejecting her gift of enmity, and instead using the gift of voice and song to praise the land and the sea.
Culture: Because song and voice is so pivotal to the Yndryssians, they conduct every manner of ceremony with song. (Most of their culture is seen through their power structure)
Power Structure:
I. The Family
The family unit is an important part of Yndryssian culture. A family consists of individuals, or Kamek, who are led by a family head, or Kamek-li, who is the first available successor in a larger family unit, starting first with the male heirs in the nuclear family, then the female, then to the male first cousins, then to the female first cousins. If there is no one found in this group, then the title will go to the oldest in the family, regardless of love. The nuclear family and direct descendants of the Kamek-li are the Pa-kam, and siblings of the Kamek-li and their descendants are the Pa-kwey. Anyone of the Pa-kam who marry the member of another family's Pa-kam will merge the two families. The newly-merged family will be led by both Kamek-li until the most qualified and senior in order of succession can succeed as the new Kamek-li. Any Pa-kam who marries the member of another family's Pa-kwei will absorb the Pa-kwei and their direct descendants into the Pa-kam's family. Any Pa-kwei that marry another family's Pa-kwei shall form their own family unit, the husband becoming the Kamek-li.

II. The Leaders
The Kamek-li are granted rights above the rest of the Kameks, and form a council, or Ynyshu which helps to guide three political leaders of the Yndryssian people. The first is the Woshu-li, or the leader of the military who has earned the respect of the troops and approval of the Ynyshu. The Yaksha, or the spiritual and cultural leader of the people, serves for life, selecting their successor prior to their death or removal from office. If they have not selected a successor prior to being removed from office or death, then the Ynyshu choose a new Yashka. The Yashka is more or less the head of state, and leads all ceremonies of note. The third is the economic leader, who is elected from the Ynyshu by the Ynyshu to represent the tribe's economic needs.

III. The Destitute
Those who are orphaned, or the Kamek-kyo, are overseen by the Yaksha and the Ynyshu. They are raised independently until the age of ten, where they take part in one or both ceremonies to determine their path of life. In late spring, it's trials of spirits, they practice divination, making of salves and medicines, and ultimately try to enter a shamanic trance, where if they succeed, they may become a priest or assistant to the Yaksha. In the early autumn, the trials of war take place, where the youth may prove their aptitude in hunting and other physical challenges. Those that pass become hunter-soldiers. Those that fail in both areas are seen as a nuisance by society since they have no support except what small charity they might receive from the community.

Leader Name: Yaksha Tiwak te-Koh
   Physical Description: An old shaman, age clearly showing on his face, arms and feet—anything not covered by voluminous garments. He has a long beard and a nearly bald head, covered only by sparse, whispy hairs. He walks bent over and with a hobble-y gait, using his staff as support—a stick with a deer skull mounted on its end, feathers and beads adorning it. Only recently, the people have been noticing signs of tremors.
   Personality: Most of the kamek see the Yaksha as a kind and charitable old man, but those closer to him know that this is not the only dimension of his personality.

Men-at-arms: 58

189
Help / Forum Text Being Censored
« on: June 03, 2018, 11:46:05 AM »
I thought that it was supposed to happen only when logged out/when you browse as a guest?

190
Help / Re: onActivate is Admin only?
« on: June 03, 2018, 11:00:26 AM »
Any add-on that adds extra targets to onActivate could be the potential one breaking it.
Damn I forgot I posted this topic.

I've had this problem a few years back, and it seems that Event_Owner had broken it for me.
This was the answer. You'd think that it would've been fixed by now, but w/e.

Thanks guys!

191
Off Topic / Re: Youtube is on a Downward Spiral
« on: June 03, 2018, 10:52:22 AM »
the master matthew drinking game: one drink for every time he complains about youtube
I'm not looking for an excuse to become an alcoholic.

192
Suggestions & Requests / Re: Mirror for Add-On "Ghosting Utilities"
« on: June 01, 2018, 12:32:03 PM »
http://leopard.hosting/download.php?f=uqjoz

For future reference, if you see a justfilehosting.space link, just copy it, change it to leopard.hosting, and then it should work.
Oh, cool, thanks!

194
Forum Games / Re: Land of Despots
« on: May 30, 2018, 03:35:28 PM »
The party sets up the downriver camp with no issues. The other advance team, tasked to setting up a camp upstream at the fork spot a group of scouts standing in the swamp rummaging through their supplies. One of them spots the group and alerts the rest, who become cautious.

They have enough supplies for 3 day's travel, 4 if they conserve i—what are those men doing across the river?

195
Forum Games / Re: Land of Despots
« on: May 30, 2018, 02:30:13 PM »
The scouts reach the river and travel down its banks for 2 days. They keep careful watch for bears, and, after navigating past some rocky areas, they arrive at the fork of the river in a swampy area upstream of the divided rivers.

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