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Messages - SWAT One

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211
Suggestions & Requests / Automatic SimTime Loop Autosaver
« on: May 25, 2018, 06:21:57 PM »
So although I don't know the exact point at which this occurs, I am aware that SimTime variable will exceed a certain number and go into the negatives, messing up a lot of mod functionality. Is there any way we could get some sort of thing for dedicated servers that will auto-save all bricks on the server and shut it down, say, 10 minutes after that point, with regular messages to those on the server that the server will shut down for maintenance? Perhaps it could even create an alert so the next time you start up Blockland, it would give you a prompt saying that your server was shut down to prevent the server from breaking.

212
Forum Games / Re: INHUMAN Rebooted — Chapter 1: A Common Cause
« on: May 25, 2018, 12:55:59 PM »
"Maybe. You're not the only one with body mass missing." Norum knocks twice on both of his knees, creating a muffled metallic sound with each knock. "But, this isn't beer," Norum raises the tumbler, throwing back the rest of the contents, letting out a hardy grunt as he slams the tumbler back on the counter, "and it's only my warmup."

Norum flags down the bartender, "Two shots of KSD."

213
Forum Games / Re: Land of Despots
« on: May 24, 2018, 03:20:00 PM »
Half of the scouting party comes back, some of them with scratches and gashes, one even with a missing arm. The leader exclaims that the party was attacked by bears while they tried to cross a river to the west. The man with the missing arm is near death.

214
Forum Games / Re: Land of Despots
« on: May 24, 2018, 03:14:11 PM »
Hoki's canoe rows upstream for 2 days of fairly easy river travel. The going get's a little rough, however, when ice floes start to float downriver and threaten the safety of the canoe and those onboard. They suspect there is a lake ahead.

The other canoe has much trouble making it upriver as fast-traveling rapids prevent them from taking their water route upstream. After about three hours of deliberation, they begrudgingly decide to carry their canoe in the upstream direction, but eventually stop as they spot bears in large numbers feeding from the fish as they have before. They know they cannot fight off these many bears and keep the canoe near them.



The storage huts begin construction. Those in charge of the project say that it will be completed by late spring if they only build a few huts, and mid summer if they end up going ahead with the full project.

The source of deer from the forest causes an increase of pregnancies in Juralax.

215
Forum Games / Re: INHUMAN Rebooted — Chapter 1: A Common Cause
« on: May 24, 2018, 12:36:24 AM »
"Haha, good stuff. Tried that once when I was 18 and the fumes got to me..." Norum inhales nervously through his teeth before focusing back on Peyton, "Should've paid more attention in chemistry." He finishes, smiling back, bringing the cup to his lips as he takes a sip, grunting as the liquid burns its way down.

216
Forum Games / Re: INHUMAN Rebooted — Chapter 1: A Common Cause
« on: May 23, 2018, 08:14:38 PM »
Norum's eyes widen. "Homebrewing? Beer, yeah? What kind?" Norum takes a modest sip from his glass.

217
Gallery / Re: Aircraft Carrier [May 2018 Progress]
« on: May 23, 2018, 06:50:08 PM »
Design and quality is really sweet!

218
Off Topic / Re: how do you like your steaks cooked?
« on: May 23, 2018, 06:25:36 PM »
do you also like eating the charcoal at the bottom of the barbecue
He licks the grill brush for dessert.

219
Forum Games / Re: Land of Despots
« on: May 23, 2018, 05:52:45 PM »
It succeeds. They are able to catch a good number if fish from under the lake.

220
Forum Games / Re: Land of Despots
« on: May 23, 2018, 02:37:46 PM »
In the early morning, the men carry their canoes by land past some rapids and a waterfall, where the bears had been the day before, as there was no alternative way to pass it.

After they reach a part of the river with flow accommodating enough for canoe travel, they reembark and head upriver and arrive at a fork in the river.

221
USAF Airman...

222
Wew you're sure treading in thin ice, op.

223
Forum Games / Re: Land of Despots
« on: May 22, 2018, 03:45:56 PM »
They find no river up north. (Look at the maps, Agent. If your people have been here for a while, they should know what the land is like and what it holds.)

224
Forum Games / Re: Land of Despots
« on: May 22, 2018, 01:50:36 PM »
As their eyes adjust to the darkness, the vague shapes of wolves become apparent. Eventually, the shapes take the definite form of wolves. The wolves at the edges of the group begin to peel away into the forest, and eventually, all of them turn tail and retreat back into the woods.

225
Forum Games / Re: Land of Despots
« on: May 22, 2018, 12:40:40 PM »
As the shift changes out, the howls of several wolves can be heard out in the forest. In mere minutes, glowing eyes silently observe them from the treeline.

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