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Messages - SWAT One

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Off Topic / Re: Hey Republicans: Why do you support Populism?
« on: August 16, 2020, 12:57:30 AM »
Came off as pretty dismissive ngl

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Off Topic / Re: Hey Republicans: Why do you support Populism?
« on: August 15, 2020, 02:24:41 PM »
did you check the twitter dictionary
Mirriam-Webster, Dictionary.com, Cambridge, Macmillan, Oxford Learner's, Google. You had the option of looking up the definitions yourself or making an ass out of yourself. What drove you to choose the latter?

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Off Topic / Re: Hey Republicans: Why do you support Populism?
« on: August 15, 2020, 01:44:05 PM »
ah yes, the first definition on Google will get him. epic.

The common thread of 6 dictionaries that I read was "causes that seek to satiate the needs common/ordinary people as opposed to seeking to satiate the needs of the elite". I don't know what insect crawled up your ass but your opinion of what populism is does not line up with official definitions. Perhaps you can define what your grievances are with the ideology that you think is called populism?

34
Off Topic / Re: Hey Republicans: Why do you support Populism?
« on: August 13, 2020, 02:19:20 PM »
Why do you all think that a Populist leader who puts opinion over policy is good for democracy, let alone yourselves? A leader who says things to say them only for political opinion is what will lead to the downfall of this nation.


Did you mix up your definitions?

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Forum Games / Re: Give your honest opinion about the person above.
« on: April 30, 2020, 01:58:53 PM »
Don't know you all that well but that post isn't very encouraging.

37
Off Topic / Re: pessimist or optimist
« on: April 26, 2020, 02:11:39 PM »
Optimist generally. I ask myself "What's the worst that can really happen?" and it's generally not that bad. If it is, then I'm realistically worried.

38
Add-Ons / Re: Bunk Buster
« on: April 02, 2020, 04:09:46 PM »
Does it explode down or in line with the projectile's velocity vector?

39
General Discussion / Re: Hosting ideas?
« on: March 31, 2020, 01:26:00 PM »
Tower defense is basically a deathrun

40
Another possibility you could try is using zones events, and if a vehicle leaves the zone have it recover. Plus, it wont be calling a constant loop on the server
I'd have to respectfully decline that idea. Zone event searches refresh automatically and much more rapidly (iirc the default zone search interval is 200ms), for multiple types of objects (player vehicles, players, physics vehicles, and bricks as opposed to just bricks), and in duplicity it slows things down a lot more than searching once every minute, few or several minutes.

This idea would be a lot less resource-intensive and require less overhead.

41
Summary: A script that runs every (interval) minutes that respawns or recovers vehicles that are stuck inside of bricks.
Purpose: To not have to deal with vehicles being off-limits because some fool drove a vehicle under the map (Thanks, physics engine) and make vehicles more available to people.

Script should detect all vehicles every (pref) minutes, and if not within (pref) distance from a player (if vehicle in a minigame, a player in that minigame), it checks to see if any bricks with raycasting OR colliding on are within it's collision zone and if so, (pref:respawns or recovers) the vehicle.

Thanks.

42
Suggestions & Requests / Shaking Charge Pulse Laser
« on: January 13, 2020, 12:18:01 AM »
So you know those flashlights that you shake to charge them?

Goofy idea, but I'd like some kinda single shot pulse laser that you charge by shaking some part of the apparatus, or the whole thing really—your design choice if you choose to do this. Has a shake-charge mode and a fire mode. Pulse laser scales in direct and explosive damage, explosive radius, and knockback the more it is shaken.

Shaking it for not very long should not do much at all. The whole point of it all is that it is stupid and unconventional.

A gimmicky quirky thing. Anyways, that's pretty much it. Thanks for reading.

43
General Discussion / Re: Very Far Away Horse
« on: November 15, 2019, 02:07:17 PM »
after sending 50,000 tank shells to it, i killed the horse, bringing our FPS down to 3 as the chat endlessly filled with
The horse has been pacified.
my chatlog is 704 KiB
update: server shut down after i killed the horse
absolute madlad

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Updated op. Not asking for overwriting functions or stopping audio any more. Just wanting to play randomized sounds off of the player objects.

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Nah I mean, what if I don't want to mess with the defaults at all. Tbh, it's not hugely important. The random sound-playing aspect is what's most important to me.

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