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Messages - SWAT One

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3541
Population set at 11,211,668.
I'll need a PM explanation at why the population is set that high.



Location:
Accepted, but location needs to change as Nizza claimed it first:


Players shouldn't be able to give nations their nation's land at all, let alone 10%. If they leave, their nations should remain as NPCs.

Capitol City: Landon
Major Cities: Landon, Alberton, Worcestershiredon
southeast of nyn, and south of that, hugging that gulf. (backwards c)
Accepted.  Can't put you on the map until you have the location of your cities specified, though.  Also, the 10% isn't up to their discretion.  It's solely for moderators.  As for anyone wishing to become a moderator, they must be a nation that is not competing for supremacy.  Arcon is one such nation.  I amy need a moderator in the near future, as I didn't anticipate this much volume.

And also, this:
the game hasnt even started and you're already complaining
Let's just wait and see how it works.



Also you all can do diplomatic stuff in the mean time.  Just no war or heavy actions.

3542
Also swat, you missed two parts of overseas territories.





My bad.  I forgot to fill that in.



Thanks for moving, mattsos.  That helps a bit.

3543
Accepted.

Accepted.

Accepted.

Accepted so long as you update your population to a valid amount.

Accepted.



Rivers updated on map.  Some nations were not put on the map because of prior claim conflicts and also because I need to eat breakfast.  I'll do another round of revisions when I get back.

3544
Accepted.  The only condition is that you draw specifically on the map where you want to start.
Got the message while I was typing.  I'll be editing you in now.

Accepted.  I just need a starting location, and you can start.



i like how everyone insists on starting out at the maximum starting population limit
Because everyone wants to be the first world.  This has been true since the beginning of Nation RPs.  The current population is manageable, but pretty much requires that your society starts out as mostly agrarian.  In this environment, hiking up your population too much will also hurt you, so there's now a practical reason to balance it.



The Arconic Parliament and the Prince pass a law to help improve water programs by improving the nation's irrigation systems and wells.

Also, two things:  1) If you guys could add demonymns to your nation posts, that would be great.  2) I'm going to guess that the answer is overwhelmingly yes, but do we want rivers?

3545
         
    P   R   I   N   C   I   P   A   L   I   T   Y      
    o f
    A  R  C  O  N
         

    "Through tests and trials, we rise.  Through adversity, we excel."


                                                                                                                                                                   


       Government    


    Head of State
    Prince Önecht Jaema III (Passed)
    Prince Önecht Jaema IV

    Minister of Labor
    Sir Gunther L. Magnus
           
    Minister of Finance
    Lord Tristan Babin
                   
    Parliamentary Chairman
    Sir Saville Lamontagne

    Nation Name:  Principality of Arcon
    Government Type:  Parliamentary Principality
    Economic:  Market-Leaning (79% Market)
    Capitol City:  Auregge
    Major Cities:  Auregge, Oydvyn, Côte Verte, Porte de l'Est, Regnée
    Settlements/Colonies:  Collineville, E. Auligne River

                                                                                                                                                                   


       Demography    


    Demonymn:  Arconian
    Population:  9,703,628 (as of 3/15)
    Official Languages:  Flemish (46%), French (39%)
    Other Minor Languages:Sonodin (11%), English (4%)
    Religions:  Protestant (85%), Catholic (15%)
    Comparable Culture:  Belgian, French

                                                                                                                                                                   


       Diplomacy    


    Direct Alliances:  Wienza, Avalonia
    Independent Trade:  Conservatia/Baytiyyad, Anglond, Kyrev
    Treaty Organizations:  Navaidan Commerce Organization
    Mutual Embassies:  Avalonia, Wienza, Izlandia, Conservatia/Baytiyyad, Seris, Kyrev
    Protectorates:  Izlandia: Lookout of Aegia
    Strategic Partners:  Conservatia/Baytiyyad

    First Oydvyn Naval Conference
        Original Members:
     Arcon, Conservatia, Seris, Anglond, Vlast, Washk, Valbrandsvåg, Milhamiah
        Authors:  Arcon, Vlast
    • A common system of signing and flag-bearing be used at sea, river and lake travel be used to communicate.  It is to be communicated by a flag-wielder as well as by flags raised on the mast.
    • The flag wielder is to communicate messages using a variety of signals by adjusting colored flags.  The nature of flag communication must be a language all its own, mutually understandable between any two ships of differing language.
    • The mast-raised flags indicate the ship's primary intention.  Instead of running up a white flag, which submits the vessel to search and seizure, two new flags are to be established:  One for trade negotiations, and one for negotiations in general.

                                                                                                                                                                   


       Policies    


    Maritime Trading:
    • As long as no entity has ill will for Arcon, it's government, its citizens, et cetera, trade will be permitted at a general tariff rate of 13% for non-allies, and 9% for allies on all goods with exception to—
    • Wares such as gunpowder, shot, ammunition, armor, and guns of any kind are to be taxed at 13% for non-allies.
    • Slavery is banned in Arcon, and any ship bearing slaves to enter Arconian waters or to pass through its ports will be promptly turned away without question.

                                                                                                                                                                   


       Culture    


    Coming soon!

                                                                                                                                                                   


       Military    

    Total:  230,000

    (Standing and reserve forces are on rotation to ensure each group is properly-trained.)


    Royal Arconian Army
    Royal Arconian Navy
    Local
    i = Infantry, c = Cavalry, a = Artillery, e = Also functions as extraterritorial force

    • Aurelles/Ouest Division
      • 3rd Regiment (i)
      • 4th Regiment (i)
      • 5th Regiment (c)
      • 6th Regiment (a)
    • Oydelles/Nord Division
      • 7th Regiment (i)
      • 8th Regiment (a)
      • 9th Regiment (c, e)
      • 10th Regiment (i)
    • Rieulland/Sud Division
      • 11tt Regiment (i)
      • 12th Regiment (i, e)
      • 13th Regiment (c, e)
      • 14th Regiment (a, e)
    • Frontière/Est Division
      • 15tt Regiment (i, e)
      • 16th Regiment (i, e)
      • 17th Regiment (c, e)
      • 18th Regiment (c, e)
      • 19th Regiment (a, e)

    Extraterritorial and Royal Guard
    e = Extraterritorial, r = Royal Guard

    • Capital Regiment (r)
      • 1st Royal Infantry Battalion (r)
      • 2nd Royal Cavalry Battalion (r)
    More later.

                                                                                   


       Notable Works & Persons    


            The Modern Economy
            by:  Sir Gunther L. Magnus

    Within The Modern Economy, Magnus first calls the attention to the world's shifting economic foci, chiefly on the progress and further potential in steam power, the emergence of mechanical apparatuses as a means of significantly efficient production, and the potency and permeability of foreign trade when handled well or poorly.  In the middle of the book, focus is turned toward classifying sectors of the economy, which when coupled with foreign trade in a region where coastal economies vary differently from economies in the interior, predicts the role of nations ahead, that each becomes reliant upon one another.  The interior, which needs food, water, and lumber is most often able to provide raw mineral resources.  The nations along the coast are able to produce these to fulfil this need, and additionally are able to refine and manufacture goods using mineral resources.  In nations along riverways within the interior, a mixed economy is favorable, combining mineral extraction, farming, and refining, however, none of these traits could ever be done to complete efficiency, due to the limited amount of water available at any time.

    The Modern Economy elaborates the following terms, Domestic Complex and Foreign Complex, which are entire industrial sectors, or the mass relevant agrarian and industrial sectors combined.  Likewise, each is divided into Domestic/Foreign Industrial/Agrarian/Extraction Complex, or DIC, DEC, DAC, FIC, FEC, and FAC.  The balance of these, as well as the careful moderation of these sectors leads to either economic success and stability, or economic downfall and the permience of predatory foreign industry.

    Biography:        Gunther Luther Magnus was born in Burelleis a suburb outside of Oydvyn, Arcon to merchant and lawyer Karl Phillip Magnus and mother Marie Williamsen Magnus on April 2, 1797.  His father and uncle, both tradesmen, often took him on his business trips abroad, where the young Gunther developed his political and economic point of view.  By 1814, he had his own practice as a lawyer, where he had gained great success.  His published works in law are used today in Arcon's law schools, and are regarded to be fine material, however, it wasn't until his publishing of The Modern Economy in 1824 that gained him acclaim internationally.  Following this work, in 1841, after the death of the late legendary statesman and Minister of Labour Lord Edward Guiles, Magnus was elected to the position and remains in office to this day.

            Lord Edward Guiles
            Statesman, Land speculator, Economist, former Minister of Labour (1830-1844)

    Biography:        Edward Guiles was born as the second son to Lord Fillipe B. Guilles and Danielle Rieutort-Guiles on September 23, 1760.  After his father died on February 15, 1824, his limited inheritance granted him a small amount of land.  His thrifty decisions and later discovery of iron on his land led him to amass a fortune four times as large as his older brother Gaston H. Guilles, despite him having six times the land.  Eventually, Edward acquired his brother's land following a card game that pit each brothers' land against the other's.  In working this, he created a greater fortune from it than his brother.  As Arcon made its acquisitions south and southeast, Guiles made investments in fertile land and bought out land that later became some of Arcon's premiere coffee and cacao plantation land.  His fortunes gained him recognition throughout the nation.  In 1830, he was appointed by parliament to become the Minister of Agriculture and Industry (Now Minister of Labour).  His keen economic insight, particularly on the "proper conditioning of a middle class" Prince Önecht Jaema III granted him the title of "Count" in 1835.  He died on July 1, 1844, leaving behind a legacy of smart economic conditioning and fairness toward unions, but also fairness to business.  In 1845, a monument was created in Capital Square on the green opposing the Ministry of Labour to commemorate his life and legacy.
    [/list][/list]

    3547
    Forum Games / Nation Forge — Iron Desert I: Secondary OP Post
    « on: January 30, 2016, 02:50:45 AM »
    Resource Propositions
    Submit/Review Resources

    MAP PREVIEWS



    Proposed Agricultural Highlights

    The bolded areas are the mapped growing regions.  The non-bolded regions are the types of crops that would fall under the bolded categories if the crops are not specific.  Crops that are listed in categories may require variable amounts of irrigation.  This irrigation is to be taken into account before planting.  Ex: Though growing zones may display that high-irrigation cereals grow well around 200 miles into a desert, this accounts for land fertility.  Crops such as rice will not grow well in these conditions unless floodplains are created around a river where high-irrigation cereals can grow.

    Staple Crops
    • Low-Irrigation Cereals
      • Millet
      • Sorghum
      • Barley
      • Buckwheat
    • High-Irrigation Cereals
      • Wheat
      • Oats
      • Maize
      • Rice
    • Legumes
      • Lentils
      • Beans
      • Chickpeas
      • Soybeans
      • Peanuts
    • Tree Nuts
      • Almonds
      • Cashews
      • Pecans
      • Walnuts
    • Spuds & Tubers
      • Potatoes
      • Sweet Potatoes/Yams
    Spices
    • Garlic
    • Onions & Shallots
    • Tree Spices
      • Cinnamon
      • Nutmeg
      • Cloves
    • Chili
      • Chili Peppers
    • Low-Irrigation Herbs
      • Oregano
      • Thyme
      • Sage
      • Yucca
      • Yarro
    • High-Irrigation Herbs
      • Rosemary
      • Basil
      • Lavender
      • Echinacea
      • Parsely
      • Rhubarb
      • Juniper
    • Coffee
    • Tea
    Fruits & Luxuries
    • Grapes
    • Bananas
    • Cacao
    • Cotton
    • Mulberry
    • Dates


    Proposed Contemporary Subterranean Resources

    The bolded areas are the mapped subterranean resources.  The non-bolded categories are the types of minerals/ores that would fall under the bolded categories if the minerals are not specific.

    Stone
    • Marble
    • Granite
    Ores
    • Ferroalloys
      • Iron
      • Cobalt
      • Nickel
    • Gold
    • Silver
    • Copper
    • Tin
    • Zinc
    Fossil Fuels
    • Coal



    Proposed Future Subterranean Resources

    The bolded areas are the mapped subterranean resources.  The non-bolded categories are the types of minerals/ores that would fall under the bolded categories if the minerals are not specific.

    Ores
    • Aluminum/Bauxite
    • Titanium
    • Tungsten
    • Silicon & Germanium
    Fissile
    • Thorium
    • Uranium-Plutonium
    Fossil Fuels
    • Oil
    • Natural Gas



    3548
    N   A   T   I   O   N     F   O   R   G   E
    I   R   O   N     D   E   S   E   R   T


       Official Nation Forge Chat    

    Welcome to the Navaidan continent, which consists of mostly desert.  Your nation will be among those to join others in this scorched environment.

    M   A   P

    [PHYSICAL]  [TECTONIC]  [AGRICULTURAL]



    T   I   M   E   S   C   A   L   E   S

    Peacetime
    1 IRL Day  =  1 IG Year

    Wartime
    1 IRL Day  =  4 IG Months


    N   A   T   I   O   N   S

    Player NameFlag/
    Anthem
    Nation NameMilitary* (MIL)Economy* (ECN)Development* (DEV)
    SWAT One            Principality of Arcon        ☆☆☆☆☆☆☆
    Juncoph            Kingdom of New Romekate        ★★★★★★★★★★
    Maxwell.            Kingdom of Scotia        ★★★★★★★★★
    grunterdb1951            Baytiyyad Caliphate        ★★★★★★★★★
    mattsos            Holy State of Milhamiah        ★★★★★★
    Kringleberg            Grand Duchy of Valbrandsvåg        ★★★★★★★★
    Swat 3            Republic of Anglond        ★★★★★★★★
    Operator¹            Federal Serisian States        ☆☆☆☆☆☆☆☆☆☆☆
    Mr. Hurricane            Federalist Republics of Vlast        ★★★★★★★
    CypherX            Empire of Kyrev        ★★★★★★★★★★
    Plethora            United Republics of Avalonia        ★★★★★★★★★★★
    Badger            Combined Emirates of Espovon        ★★★★★★★★
    Snow2            Democratic People's Republic of Ruthenia        ★★★★★★★
    bigcapitalbaka            Samhe Sol        ★★★★★★
    Decepticon            Empire of Jyväskansa        ★★★★★★

    *  
    1★ =
    Hermit
    2★ =
    Weak Power
    3★ =
    Moderate Power
    4★ =
    Major Power
    5★ =
    Superpower
    n☆ =
    Moderator Power Scale

    O   R   G   A   N   I   Z   A   T   I   O   N   S

    Politically Active Organizations

    Western Development Coalition
    Alliance, Trade Network, Diplomatic, Research


    Navaidan Commerce Organization
    Trade Network, Diplomatic, Research


    Politically Inactive Organizations

    Agricultural Research Organization
    Economic, Agrarian, Research


    International Armed Merchant Licensure Foundation
    international Law, Private Contracting Firm


    International Organization of the Sciences
    Technologic, Research


    A   P   P   L   I   C   A   T   I   O   N
    Just fill this out and post it.  Any fields marked with an asterisk* are required; others are optional.  Feel free to add any additional fields or modify the formatting as you see fit.  Replace the parenthesized() portion with your solution.
    Code: [Select]
    [center][size=20pt][b](Short Nation Name* :: America)[/b][/size]
    MOTTO*

    [img width=600]FLAG URL*[/img][/center]

    [b]Nation Name:[/b]  (LONG NATION NAME* :: Ex: United States of America)
    [b]Government Type:[/b]  (GOVERNMENT TYPE* :: Ex: Oligarchic Republic)
    [b]Economic:[/b]  (ECONOMY* :: Ex: Market-Leaning)
    [b]Head of State:[/b]  (HEAD OF STATE* :: Ex: Andrew Jackson)
    [b]Capitol City:[/b]  (CAPITOL* :: Ex: Washington DC)
    [b]Major Cities:[/b]  (MAJOR CITIES* :: Ex: New York City, Philadelphia, Boston)

    [b]Demonymn:[/b]  (DEMONYMN* :: Ex: American, Americans)
    [b]Population (Start ≤ 5,000,000 or contact me):[/b]  (POPULATION* :: Ex: 12,860,702)
    [b]Language(s):[/b]  (LANGUAGES :: Ex: English (primary), German)
    [b]Religion(s):[/b]  (RELIGIONS :: Ex: Protestant Christianity)

    [b]Alliances:[/b]  (ALLIANCES*)
    [b]Trade:[/b]  (TRADE DEALS)
      R   U   L   E   S
      I want this game to be fun for everyone.  So please don't be that person who ruins it for everyone.

      • 1. No Omnipotence  No powergaming or fabricating ludicrous numbers and statistics out of nowhere.  Remain scientifically relevant to the time.
      • 2. No Omniscience  No metagaming.  Usually I am lenient on this, but this is the traditional style so it just goes.
      • 3. Substitution  No substitute roleplaying as anyone else unless authorized.
        • A. Owner Sovereignty  The owner of a nation is always more sovereign than any substitute.
        • B. Substitution & Stasis  A player may not go inactive for more than 7 days without declaring a stasis.  Stasis will automatically be declared after the 7th day.  Any player substituting for the owner is then ejected from control of that nation until the owner returns.
        • C. Disciplinary Restriction  If any player is undergoing or has undergone any disciplinary action, they may not be allowed to substitute or authorize a substitution.
        • D. Exchange Limit  Substitution is strictly a two-way exchange.  Each player can either substitute or be substituted.  One player can't control a conglomerate of multiple nations.
        • E. Inactivity Declaration  Substitution and stasis must be declared publicly, and must last at minimum of three days.  Continual usage of this for convenience in order to dodge Rule 9 will result in disciplinary action.
      • 4. Loss & Resignation  If you lose or resign, you may start a new nation as long as you were not involved in any serious disciplinary issues.
      • 5. Inheritance Limit  For the sake of fairness, if players want to hand off assets to a player when resigning, the max that can be gained is 10%.
        • A. Frequency Limit  Players can only donate their assets upon resignation twice.  Once the player loses or resigns, they lose an opportunity to pass their assets on.
        • B. Disciplinary Restriction  Players under disciplinary measures cannot donate land.
        • C. Neighbor Rule  Territory can only be gained if the land is either adjacent or can be connected over sea routes.
      • 6. Be Original  Please be creative and name your nation, its concepts (religions/ideas), and its constituents(people) originally.
      • 7. Map Limit  No expansion beyond the map borders.  I may have external powers out there in the future, but for now, it's just a small-scale project.
      • 8. Quiet, Please!  Do not OOCly argue in the thread.  Take it to any external source.  Just don't litter the thread with an unpleasant argument.
      • 9. Mergers & Acquisitions  Do not try to merge nations.  Nations can be vassalized.  Any form of a supra-sovereign organization that can be used to bypass rules 3, 5 and 9 is prohibited.
      • 10. No Infallibility  A player's rule is not absolute to decide the events that occur within the nation.  For instance, raising taxes to fill government coffers and saying that the people are okay with it will be viewed critically.
        • A. Secret Actions  Secret actions, with any holes in their design, are not immune to leaks.
        • B. Government/People Control  Actions in general are subject to critical review.  You act as the de jure government.  The greater your influence over the people, the more you can
      [/list][/list]

      3549
      Off Topic / Re: Would You forget A Clone Of Yourself?
      « on: January 29, 2016, 05:42:45 AM »
      No.  Probably not.  I'd probably just try to brainstorm ways with my clone how to mess with people.  :P

      3550
      Actually, my bad.  The left one is a hoodie, and the right one is a mid-sleve shirt.  She could have been wearing the shirt underneath, but the outfits are remarkably similar.
      lol

      you followed the exact same progression

      3551
      Off Topic / Re: Eight Hour Arms
      « on: January 28, 2016, 12:11:55 AM »
      bitch you almost made me tip the FBI
      Same.

      Anyways, good luck.

      3552
      Drama / Re: Lord Tony, Master Baiter
      « on: January 27, 2016, 11:27:21 PM »
      you see the problem, at least with me, isn't that tony goes after people aggressively, it's that he goes into a thread, stuffposts and baits until people get riled up, and then just fans the flames until he climaxes from all the attention and then he goes back into recession for like 2 hours before he goes and tries to do it again.
      Well yeah that's what he's doing, but doesn't it seem like you're giving him fuel by allowing yourself to be upset by this?  If my presumptions are wrong, by all means correct me.

      3553
      Religion doesn't fit within the realm of science, which after years or even months, is made outdated by new research.  Religions seek to answer the philosophical, spiritual and the social, which are something innately human.  With exception to the hyper-rare cases where it is absent, morality is also a human condition.  Every human being has some sort of code to dictate whether something is morally right or wrong, and when people inevitably ask why, they either conclude that they hold the key to their morality, or, as biblical scholars state, that because of the inherent evils of mankind can't be akin with good, there must be a source to all good.  People who conclude this do not necessarily identify this good as God, but it can be often the case.

      3554
      Actually, my bad.  The left one is a hoodie, and the right one is a mid-sleve shirt.  She could have been wearing the shirt underneath, but the outfits are remarkably similar.

      3555
      Also funny that she's wearing the exact same thing in both pictures.

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