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Messages - SWAT One

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46
So how would I do this if I ONLY want to play sounds to the client and not touch the spawn/death functions? Like, reduced so pseudo-code:

Code: (Example Pseudo-code) [Select]
onPlayerSpawn {
    if client.inMinigame {
        client.playSound(Datablock)
    };
};
onPlayerDeath {
    if client.inMinigame {
        client.playRandomSound(Datablock2, Datablock3, Datablock4)
    };
};
onPlayerKill {
    if client(killer).inMinigame {
        client(killer).playRandomSound(Datablock5, Datablock6, Datablock7)
    };
};

47
Added in that the player death sound should not play. But I already mentioned before that the default player spawning sound should not play.

48
Suggestions & Requests / [SCRIPT] Randomized Sounds on Spawn/Death/Kill
« on: October 23, 2019, 05:14:40 PM »
Hoping this would be a simple script, but basically if a user is in a minigame, play random sounds.

So how would I do this if I ONLY want to play sounds to the client and not touch the spawn/death functions? Like, reduced so pseudo-code:

Code: (Example Pseudo-code) [Select]
onPlayerSpawn {
    if client.inMinigame {
        client.playSound(Datablock)
    };
};
onPlayerDeath {
    if client.inMinigame {
        client.playRandomSound(Datablock2, Datablock3, Datablock4)
    };
};
onPlayerKill {
    if client(killer).inMinigame {
        client(killer).playRandomSound(Datablock5, Datablock6, Datablock7)
    };
};

That's it.

49
Add-Ons / Re: HFG-19 (Shoulder-Mounted Minigun)
« on: September 13, 2019, 07:51:01 PM »
> .50 Cal
> 15 Dmg per

That's uh, surprisingly low actually

50
Forum Games / Re: Discord Boss Battles (BFBB 3)
« on: September 08, 2019, 11:52:23 PM »
We've begun, the first boss has been defeated, and the first player boss has arisen!

51
Forum Games / Re: Discord Boss Battles (BFBB 3)
« on: September 08, 2019, 12:16:50 AM »
yes but how do i play??
Join the server. You can either click the banner in the op or the link in the op that says "come on in".

We're waiting until we have 4-5 players before we begin.

52
Forum Games / Discord Boss Battles (BFBB 3)
« on: September 07, 2019, 07:24:33 PM »


Iiiiit's BACK!

You remember the old classic Blockland Forums Boss Battles ( 1 & 2 )? Well, we're back, under the same management of lord techno (or Aqua on Discord). There probably won't be much, if anything posted here, but if you want to get in on the action or just spectate, come on in!

53
You get the Blockland Forums drama board.

I insert a pack of cigarettes and a note reading "for Ivan"

54
Add-Ons / Re: [Item] Antlers
« on: June 29, 2019, 10:36:17 AM »
Real wendigo hours

55
Off Topic / Re: Why did andy give away woody in toystory?
« on: June 14, 2019, 12:00:49 AM »
Bad writing

56
Off Topic / Re: [TRUTHS] the REAL blockland tier list.
« on: June 12, 2019, 11:39:28 PM »
wew laddie

57
Suggestions & Requests / Re: [EVENT] setEventEnabled but better
« on: May 19, 2019, 08:30:44 PM »
300 total. I have one system with >800 events which ran much like a script might for managing slayer teams, where a team leader could have team membership and manage it accordingly. Granted, a script would be more efficient at doing that, but I know what I know and can event it with much more ease.

58
Suggestions & Requests / Re: [EVENT] setEventEnabled but better
« on: May 19, 2019, 05:13:55 PM »
Right.... AND I said that we agreed on that point, but I'm just asking for a simple thing that would help optimize things in a small way and I doubt would take very long to put together. Since we agreed, you're wasting your time here derailing a topic now. If you want to set up a rant topic, go for it. Just not here, please.

Edit: I routinely event systems with well over 300 lines of events all put together, so yes, for the last time, a different system would probably be easier, but unless you've heard of anyone making a node-based system for Blockland, I'd prefer to be able to use the systems I know but more optimized.

59
Suggestions & Requests / Re: [EVENT] setEventEnabled but better
« on: May 19, 2019, 04:09:30 PM »
I agree with you there, but asking for a revamped event system is much more than optimization of an existing event.

60
Suggestions & Requests / Re: [EVENT] setEventEnabled but better
« on: May 19, 2019, 03:55:01 PM »
So that would be just the text ALL? Also the op is requesting for players to define sets of numbers within the brick since not all of the events need to be enabled or disabled.

Suppose that events 0-15 are support events and events 16-40 are toggled choices. Shifting ALL might very well break the support events.

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