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Messages - SWAT One

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76
Suggestions & Requests / Re: [SCRIPT] Auto-Kick Multi-Clients
« on: December 11, 2018, 02:24:06 PM »
Code: [Select]
//Code
pretty sure this will work.  I'm not at my computer r/n so i can't check.
Thanks, I'l give it a try when I can.

why don't you instead kick the most recent person that joined, what if someone crashes, and then tries to reconnect only to get kicked?
plus it would be funny to punish someone for trying to multi client if their original client lost whatever progress or position they were in
I'm not entirely sure what you're asking, but I'm trying to run a mod that requires that every user have a unique player within the game in order for it to work properly.

77
Off Topic / Re: Whats ur favorite soda
« on: December 10, 2018, 09:54:56 PM »
Anyone had Irn Bru?

78
Suggestions & Requests / [SCRIPT] Auto-Kick Multi-Clients
« on: December 10, 2018, 09:42:21 PM »
Just a simple script. If a client tries to join the server with a BL_ID matching someone currently on the server, it auto-kicks the extra client who just joined. Will exempt admins, super admin and host.

79
Off Topic / Re: My friend got raped and I made it worse
« on: December 04, 2018, 11:45:00 AM »
If you want to reconcile it, maybe start with the whole "Look I said some things that were not right to say at the time and I'm sorry about what happened to you." Might help, I hope.

80
Forum Games / Re: Freak Out The Cashier at Walmart
« on: December 02, 2018, 09:26:20 PM »
Personal lubricant, painkillers, stomp rocket

Peanut butter, bird seed, self-waxing kit

High-voltage cables, a welding mask, a single carrot

81
Add-Ons / Re: [Brick pack] Kitchen
« on: December 01, 2018, 12:21:56 PM »
Thanks, downloaded.

83
Add-Ons / Re: [Vehicle] RV
« on: November 19, 2018, 07:13:44 PM »
Perfect for those meth lab rps

84
Add-Ons / Re: Server_Railroad - Build railroads and drive trains!
« on: November 08, 2018, 12:22:55 PM »
Yeah but not quite as well tbh. Plus these are bigger and easier to use.

85
Add-Ons / Re: Server_Railroad - Build railroads and drive trains!
« on: November 08, 2018, 11:09:45 AM »
Omg this is forgetin awesome. Been wanting something like this for around a decade.

Also Subway trains would be really nice with this. Although, how possible are multi-car systems, really?

86
Forum Games / Re: think of a liquid before coming in here
« on: September 18, 2018, 07:59:55 PM »
Mercury at the width of 2mm, at the muzzle velocity of 500mph.

Probably could cut a car in half.

87
Forum Games / Re: INHUMAN Rebooted — Chapter 1: A Common Cause
« on: September 16, 2018, 09:03:07 PM »
Norum gasps as he takes the bullet and examines the hole through the car to try and determine the trajectory of the bullet.

88
Forum Games / Re: INHUMAN Rebooted — Chapter 1: A Common Cause
« on: September 09, 2018, 10:01:13 AM »
Norum goes prone and attempts to take aim at anyone he can see from under the car.

89
Forum Games / Re: INHUMAN Rebooted — Chapter 1: A Common Cause
« on: September 05, 2018, 05:19:33 PM »
"Taking right." Norum rushes into the smoke to the right and then runs to take shelter behind the bumper of the green car, trying to observe is possible any muzzle flares in any particular buildings.

90
Forum Games / Re: INHUMAN Rebooted — Chapter 1: A Common Cause
« on: September 02, 2018, 12:24:57 PM »
"Nah, they'll just concentrate fire there because they know our objective. If I can move up and get some decent cover, I might be able to hit the enemy with my SAR. That would work best with covering fire if it can be provided."

If Norum would be close to the edge, he'd peek around the corner and try to see if any taking up positions in the favelas were visible.

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