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Messages - eternaldark

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46
AoT General / Re: The Development of Age of Time...
« on: July 10, 2006, 02:20:10 PM »
how come a lot of threads go OT?

Mostly because of an ADD problem that most kids have nowadays due to the excessive drug use in the 60's-70's.


ADD has nothing to do with drug use. :P Even in jest I find this slightly insulting to friends of mine that have ADD.

Ok then, Dr. Eternal, what does cause the mutation in genes to cause ADD?

btw:Most people do have ADD, even if it is a mild case such as mine.

What you are saying is that drug use has absolutely no effect on the fetus.
You, sir, are an idiot.

I'm not saying drug use has no effect on the fetus, I'm merely saying there's not much in the way of evidence to show that it would cause ADD. There's no reason to keep posting on this thread. It's gone so far from the original topic. Koden and Ladios made sure of that.

47
AoT General / Re: The Development of Age of Time...
« on: July 10, 2006, 01:17:03 PM »
xxKatiexx I think

48
AoT General / Re: The Development of Age of Time...
« on: July 10, 2006, 12:59:30 PM »
no i honestly think ive seen that avatar on a different forum so most likly bads right you are some 40 yr. old virgin who plays a talking squirrel

If you think i stole this avatar from a forum, then where did i get my pics from that i posted? or maybe the other 6 i have on my pc ^^? Add my msn and il add some rl friends if you REALLY need proof so bad.. although i dont really know why you people are being like this, iv never done anything to you. so keep your opinions to yourselves please =3

You still fail to prove it. Badspot challenged you to it. So far none of us have seen ANY proof. I don't know or care if you're female but the rest of the community seems to.

49
AoT General / Re: The Development of Age of Time...
« on: July 10, 2006, 12:51:04 PM »
how come a lot of threads go OT?

Mostly because of an ADD problem that most kids have nowadays due to the excessive drug use in the 60's-70's.

ADD has nothing to do with drug use. :P Even in jest I find this slightly insulting to friends of mine that have ADD.

50
AoT General / Re: The Development of Age of Time...
« on: July 09, 2006, 01:50:11 AM »
Back to the subject...while I really like Age of Time I think more could be done with it. It shouldn't take 2 months or so to churn out raised interiors and optimized network support. This is a really great idea for a game. More just needs to be done with it to keep players interested.

51
AoT General / Re: does anybody else like graphic design
« on: July 07, 2006, 12:27:40 PM »
What Ned is trying to say is that Kaje is full of  :iceCream: and that wooden mac mini he "made" is a ripoff with a few basic filters added to it. You could hardly call that graphic design. :P

Kaje's other stuff is nice though.

52
AoT General / Re: LITTLE WHITE MAN IN BANK WINDOWZORZ
« on: June 25, 2006, 04:41:05 AM »
no i doubt it
i was there during the whole thing
im rebel

:P In order to change a texture you'd need to download a new patch anyway. Congrats on learning to use MS paint and starting a whole thread about it.

53
AoT General / Re: Poll: which is worse?
« on: June 25, 2006, 04:35:05 AM »
If you mean in Age of Time only then lag. You can't hack Torque games easily or at all, really. Much less a precompiled version. You can, however, use client side console commands & functions but that could hardly be considered "hacking."

54
AoT General / Re: for badspot.
« on: June 22, 2006, 01:06:20 AM »
Is that directed at me or Spation?

55
AoT General / Re: for badspot.
« on: June 19, 2006, 02:04:07 PM »
Say, thats great except for the fact that you didnt make it. :P Plus makehuman models are high in polys. I've actually reduced the ones ned and I "made" so they're usable in Torque. But please, don't try to pass off the default makehuman model as your own and be serious about it.

P.S. Makehuman guys do NOT have genitals so you could do without the box.

@ Spation At their current state they wouldn't crash but appear very odd with verticies shooting out everywhere. I've tried this before and the only way is to reduce it to something at about 10k and below in polys.

56
AoT General / Re: Where is V3?
« on: June 14, 2006, 11:12:03 PM »
Oh yeah..its on the wiki

57
AoT General / Re: Where is V3?
« on: June 14, 2006, 09:51:50 PM »
I still have V3. If you need it contact me and I might send it over. However, I'm not posting any links and NOT doing this to annoy badspot. I kind of like V3. It shows how far things have come.

58
AoT General / Re: hi im new but i got an idea
« on: June 14, 2006, 09:49:33 PM »
Mines better ;)


59
AoT General / Re: hi im new but i got an idea
« on: June 12, 2006, 03:02:30 PM »


5 minutes of boredom in photoshop.

60
AoT General / Re: Port Town map.
« on: June 01, 2006, 12:08:12 PM »
Yeah..didn't seem relivant to me. Everyone knows it's there. I did mark one though.

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