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Messages - bounty hunta

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46
General Discussion / Re: Proof no add-on is impossible to make
« on: January 16, 2014, 02:16:44 PM »
maps aren't coming back.
I missed the whole idea around why they stopped doing that, wouldn't it be possible to rescript the areas of the game that make it and maps incompatible?

47
General Discussion / Re: Proof no add-on is impossible to make
« on: January 16, 2014, 02:11:40 PM »
I was pointing more to the idea that some people thought it'd be a stupid mod to attempt to make and wouldn't ever be used by the majority.

Impossibility wasn't based upon what the engine will allow but rather what the people would invest into.

48
General Discussion / Proof that far fetched add-ons are not all stupid
« on: January 16, 2014, 02:03:58 PM »
        So way back in 2011, there was this post:
http://forum.blockland.us/index.php?topic=153791.0
          It had very mixed reviews but there was a pretty clear message by most stating it wasn't going to happen.

          A year later we get this:
http://forum.returntoblockland.com/dlm/viewFile.php?id=4103
          Which is basically what was being asked for in the first forum post and has become one of the most popular brick-packs to date.


That is all i wanted to say

49
Gallery / Re: DOF Screenshots
« on: January 15, 2014, 09:41:36 PM »
I used my dof keybind and even checked it afterwords to make sure and it took them as DOF
Check to see that your buttons work, they are certainly not DOF. If the keys aren't working or the keybinding is just not activating, consider rebinding it.

50
Gallery / Re: DOF Screenshots
« on: January 15, 2014, 09:35:15 PM »
These concepts do not go together.
Yea I knew once the brick count exceeded 20K I wouldn't be able to get as far as I planned, however I have come up with a different approach to building it with a much lower brick count and a lot less lag. So far I am just using the picture above as a proof of concept.
A) Way too many bricks for one area. I blame your trees
B) Terrain is a bit too flat. Needs more hills
C) Your using the grass emitter? ..why?
A) answered above^
B) yea I will definitely work on multilevel terrain that is more than a few plates, this was just something quick to test and see how it looked.
C) I was way too lazy today to build the grass

51
Gallery / Re: ~Video~ The Chase
« on: January 15, 2014, 03:19:22 PM »

52
Gallery / Re: DOF Screenshots
« on: January 15, 2014, 01:23:42 PM »

- I wanted to make an RPG that was expansive and really detailed so i started testing out biomes. This is an alpha version of a taiga biome.-
There are 84,500 bricks in that picture alone.

53
Gallery / Re: [BP] Blueprint HQ
« on: November 24, 2013, 01:49:16 PM »
John Freeman, your profile GIF really completes your message. As to LeetZero, I believe those are softcore shaders; a mod in development at the moment.

54
Gallery / Re: DOF Screenshots
« on: September 11, 2013, 01:53:57 PM »

Caught the GF sleeping.

55
Gallery / Re: DOF Screenshots
« on: August 24, 2013, 09:30:09 PM »
Hi guys, Humculies here. These are just some screenshots of my builds on Badspot's blockparty.










Big Brother and Ephialtes hitting one.

56
Gallery / Re: DOF Screenshots
« on: August 21, 2013, 10:11:35 PM »
Just an optical illusion


How it works

57
Gallery / Re: DOF Screenshots
« on: June 07, 2013, 01:42:52 PM »
Pretty ^

58
Gallery / Re: Just a little something we're working on :)
« on: June 07, 2013, 01:41:38 PM »
Dem shades

59
Gallery / Re: DOF Screenshots
« on: June 04, 2013, 10:27:45 PM »


This is why i love Blockland.

60
Gallery / Re: Island of miniature proportion
« on: May 28, 2013, 09:01:28 PM »
Sleven I see your point about the bareness of it and the proportional values. So today I made a new island that hopefully is better than the last one.







Although I made the ships, please disregard them.

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