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Messages - (USAF)Airman

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76
Add-Ons / Re: USS Enterprise,v1(NCC-1701)
« on: October 11, 2009, 07:48:34 PM »
Haven't tried this, but if the player is mounted INSIDE the ship, you should try adding a very basic bridge, so that the mount points look more realistic.

It does have a bridge sir, A basic one to be exact I thought my two screenshots worked but I guess not, One is the bridge the other is the ship.

There also was a WWII ship called the USS Enterprise, won EVERY battle against it, and at times was the ONLY aircraft carrier on the seas.


Ontopic: I don't watch Star Trek, but doesn't that look Tiny?


Ah not entirely true, It did and didnt win all battles, It wasnt destoryed so it technically didnt loose, It did have to be escorted back to dock many times, It did win but it also took lots of damage sometimes, and it isnt tiny but not as big as old model, If so itd crash the game ude to its massive size.

Wat
Also is this safe to use? Meekl is concerned :<

Completely safe, Just do not crash it to the extreme into walls or it may crash the game just like the Carrier by GSF, Other then that no problems seen so far I test it on my own serever for crashing and what not.

Well thanks alot guys for your time.

77
Add-Ons / Re: USS Enterprise,v1(NCC-1701)
« on: October 11, 2009, 04:23:17 AM »
what's v2 going to have?

Bridge Sounds, Actual Phasers, and some other nifty features it will be a little while though, Im also going to work on another project :) Thats a bit of a secret though.

78
Add-Ons / Re: USS Enterprise,v1(NCC-1701)
« on: October 10, 2009, 12:09:38 PM »
problems: no logo , no warp speed ,controls do nothing, needs more detail , not to scale. thanks anyway  :cookie: :cookie:

Believe me I will figure out how to make it some kind of Warp Speed, I will invent a new era of Warp Speed for Blockland :) Logo, Im trying for that give me time, How dont the controls do nothing? It moves forward,backward,rolls and what not like the ship would, Working on detail, Not to scale read above. Lets be honest guys it does say v2, Which there probally more to it then only a second version be patient and it will make you happy.:) Thanks for your time though.

79
Add-Ons / Re: USS Enterprise,v1(NCC-1701)
« on: October 10, 2009, 12:06:47 PM »
That does not look to scale.

The original model was to scale, But it was so large it would crash the game easily if crashed into a wall or anyhing along those lines, It was huge, I will put up this screenie of it stuck upside down.

80
Add-Ons / Re: USS Enterprise,v1(NCC-1701)
« on: October 09, 2009, 07:58:11 PM »
You do not know how long I have been waiting.
May you have cookies rain upon you.

The bridge is fully textured with a mount for each crew (Tactical,Helm,Engineering, First Officer,Captain, Then the last seat is your imagination Either Science,COmmunications, and or Empty) Thanks.

81
Add-Ons / Re: USS Enterprise,v1(NCC-1701)
« on: October 09, 2009, 11:44:49 AM »
Thanks for a starter Millenium Falcon until a proper one is made. Or perhaps, keep the circular base but change the cab if you can.

Millenium Falcon, Where did you get that this is what that is?The title says nothing about it.....And this has no resemblance to the Millenium Falcon lol, It is the USS Enterprise, Hint the long things in the back (Warp Nacelles) Anyways, Thanks for your time but please do get your facts straight.

82
Add-Ons / Re: USS Enterprise,v1(NCC-1701)
« on: October 09, 2009, 11:37:33 AM »
Yes front window, And it is to scale, Nearly perfectly scaled actually, The next one will pretty much be same model, Maybe more detail, As far as handling I think it may have too much as said above, Takes practice then it becomes easier being Ive used it the most on my server I was one of the better fliers.Thanks for your time.

Edit: For a couple hours out, 52 Dls make me happy :)

83
Add-Ons / USS Enterprise,v1(NCC-1701)
« on: October 09, 2009, 03:06:05 AM »
This is version 1 of a new add on, Space the final frontier.....Yes ti is the USS Enterprise from the famed Star Trek Television Series, This is a great vehicle, Thanks to all my testers and supporters, and most important thanks to Cap for the model and use of it.Did I mention it has an actual bridge and in other views you can see around it?Just test it and you will see. Heres some Screens:





Then here is Download link:

http://www.mediafire.com/download.php?zmnnmfzllmm


Installation: Download the direct link into your Blockland and then Add Ons folder.


More info: This is v1 known issues, Projectile wont shoot but sounds work and willshoot just not showing the shot, But shows where it is hitting, Also I intend to add more sounds for v2 including bridge sounds for an extra affect.

Model:Cap

Rest: USAF Airman

Important:DO not crash or merge these ships.

Thanks for the time,and thanks for downloading.

84
Modification Help / Projectile wont shoot..
« on: October 08, 2009, 12:44:04 AM »
I made this Shoot On Click and for some reason the Porjectile I made wont shoot ot of gun, Also the sound I picked wont play, The projectile is .dts and sound is .wav. Heres Code, The script is default Magic Carpet I used just to test it out so dont laugh please. Thanks alot for your time.

85
Suggestions & Requests / Re: Landing gear
« on: October 07, 2009, 09:39:58 PM »
It's possible to animate regular nodes, so couldn't you animate some wheel nodes too?  The only real problem I see is what would happen if a person landed without landing gear, then tried to deploy it.  I like the idea though.

You deploy the gear while landed without it and physics cut in(Blockland Physics) and the plane bounces up into the air and flips lol, Not good.

86
Help / Re: Dedicated servers
« on: October 07, 2009, 09:35:27 PM »
SO it worked?

87
Suggestions & Requests / Re: Landing gear
« on: October 07, 2009, 04:32:46 PM »
No offense, I didnt catch it but Itd be more realistic to say "Extending Landing Gear", "Retracting Landing Gear" Those are the terms for langing gear going up or down. I just know because I play alot of FSX :)

88
Suggestions & Requests / Re: Give me Halloween weapon ideas!
« on: October 07, 2009, 04:30:50 PM »


On click make it ctach on fire like the Molotov roostertails then chuck it at someone?

89
Add-Ons / Re: Spartan Laser v5
« on: October 07, 2009, 03:57:05 PM »
This is a weapon. It doesn't matter if it from another game, it is just like weapons from other games, and other concepts, who who gives a loving stuff if it's from Halo.


Lol?

90
Suggestions & Requests / Re: Give me Halloween weapon ideas!
« on: October 07, 2009, 03:55:04 PM »
A large Bone Scythe?

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