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Messages - Scars75

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691
Help / Re: Can't run Blockland
« on: December 28, 2009, 12:27:11 PM »
I don't think it's an addon. I haven't downloaded one in a while and I never had the problem untill this morning. I got on and off alot last night. If It was an add-on, wouldn't I have had the problem already?

692
Help / Can't run Blockland
« on: December 28, 2009, 12:19:53 PM »
Blockland was working just fine last night. But when I tried to play it this morning Blockland crashes and I get this error message in the console:
Code: [Select]
GuiControl::awaken: failed onWake for obj: <null>

693
Off Topic / Re: Ctrl + V game.
« on: December 21, 2009, 04:47:04 PM »
 /me am God. You will all be sent to a time where Blockland is on v20.

694
Help / Re: All textures are blurry
« on: December 19, 2009, 11:21:08 AM »
NEvermind, it worked. Thanks,

695
Help / Re: All textures are blurry
« on: December 19, 2009, 11:19:57 AM »
Nothing happened even when I set everything to "Best". Do I have to restart Blockland?

696
Help / All textures are blurry
« on: December 19, 2009, 11:03:08 AM »
I'm getting tired of this. All textures (Skyboxes, shirts, faces, plain textures, ect.) are always blury. I just wanna see everything normally. Could someone please help me?

697
1. I think you would need findclientbyname("player") to do this.
2. That only finds clients from the server you use it on.
3. findclientbyname is a server-sided command and will only work if you're the host.

698
Modification Help / Re: Making a Projectile Start a JVS_Content Brick
« on: November 28, 2009, 05:15:49 PM »
Edit: Ugh, I  get it now. Now I gotta think of something usefull to post... Hmmm...
BLUBBERNUGGETS!

699
Mapping Help / Re: Adding to Blockland
« on: November 27, 2009, 12:25:33 PM »
Ok, in Torque Constructor, export as legacy DIF. Then make a folder called Map_Emptyroom and paste the .dif and all its textures into it. Then copypaste the Map_Emptyroom folder into you add-ons folder. Then insert the dif using mission editor. Then do all the .mis stuff.
OOOOOOOOHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!! When you save the map in the ME, THAT'S the mis file! Thank you! Topic LOCKED!

700
Mapping Help / Re: Adding to Blockland
« on: November 27, 2009, 11:30:56 AM »
Copy a mission file from another map, then modify it to upload your map with the .dif in it.

I read this many times and still don't get what you mean...
Are you saying that I change the name of the .mis file to something like EmptyRoom.mis then put the textures and .dif file into a compressed folder with the mission file?
Edit: I got it, but there's a problem when I try to play BL on the map.
Could not execute file "Add-Ons/Map_Empty_Room/emptyroom.mis"
Do I seriously have to put a code in there?

701
Mapping Help / Re: Adding to Blockland
« on: November 26, 2009, 08:00:11 PM »
Lol. Oops, wrong key.

Map2dif*
Dude, I know how to convert it to dif. Look at the quote. Also, I need to get the .ml and .mis file.

703
Mapping Help / Re: how do I make maps
« on: November 26, 2009, 11:23:07 AM »
Thanks for the bump.

And you use the ME for maps, not TC.
Actually kind of both...

704
Mapping Help / Re: Adding to Blockland
« on: November 26, 2009, 09:04:24 AM »
import the .dif into an empty map.
I might be an IDIOT to ask this, but how? Also, how do I get the .ml and .mis file?
And look at this, there's no ter.

705
Mapping Help / Re: Adding to Blockland
« on: November 25, 2009, 08:58:43 PM »
I believe you package it by turning it into a .zip file, but don't take my word for it, I've never done it.
You can't turn a .map into a .zip

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