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Messages - Atomshock

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61
Off Topic / Re: Pathetic?
« on: June 19, 2010, 12:09:46 AM »

62
Off Topic / Re: Pathetic?
« on: June 19, 2010, 12:07:16 AM »
school's out.
I don't talk to people, I'm the kind that sits in their depression until my MMA league lets me back in...

63
Off Topic / Re: The Slowpoke game. NEW SECOND PLAEC
« on: June 18, 2010, 11:52:27 PM »

64
Off Topic / Re: Pathetic?
« on: June 18, 2010, 11:49:01 PM »
since i was 15?
considering i cant get any money right now, stuff must be bought for me depending on the share of work i do around the house.
im not 15+ either.
I was working at 15 with a work permit.

65
Off Topic / Re: Pathetic?
« on: June 18, 2010, 11:47:07 PM »

I'm sure you've had something bought for you by your parents since you were 15

66
Off Topic / Re: Pathetic?
« on: June 18, 2010, 11:42:32 PM »
thats called building a work ethic and learning the value of money.
AKA real lovegod you are forgeted up
by work for it I mean, buying my own groceries, paying my share of bills, having 2 jobs.
Edit but this is last thing madmitten said to me. I honestly laughed.
why arent you being depressed and cutting yourself out of dissapointment?

67
Off Topic / Re: Pathetic?
« on: June 18, 2010, 11:40:28 PM »
You love them
yet they don't love you
what
To be hit and screamed at by your dad every day, and get a $20 bill for christmas, my mom doesn't care, yet I love them.

68
Off Topic / Re: Pathetic?
« on: June 18, 2010, 11:38:15 PM »
No because deep down you think that it'll be fine because they both love you
It's funny because you think my parents love me!
I've had to work for every goddamn thing I own.

69
Off Topic / Pathetic?
« on: June 18, 2010, 11:36:29 PM »
My parents are getting divorced. I love both of them so much, yet I don't care that they're divorcing, is this bad?

70
Off Topic / Youtube Comedian
« on: June 16, 2010, 11:14:31 PM »
Pop song by:Jon Lajoie.
Discuss.

71
Ah, thank you for posting this. I've been trying to come up with a new name anyway, lol. But I didn't realize there were any clans with the BLA abbreviation, so thanks :p
what about Blockland Terrain Building Association [BTBA]

72
Suggestions & Requests / Re: A new brick and event
« on: June 16, 2010, 01:25:00 AM »
you have yet to explain why, as i can't figure out how his quote relates to this
[/do'h]
Perhaps I misunderstood you, do you want an onvehicletouch event or onvehiclespawn?

73
Suggestions & Requests / Re: Vary of Vehicles
« on: June 16, 2010, 01:17:17 AM »
i don't give a stuff. i'm just laughing that he thinks i do.
Exactly.

74
Suggestions & Requests / Re: Vary of Vehicles
« on: June 16, 2010, 01:15:34 AM »
I'm laughing hard right now because you think I'm serious when I'm saying "meanie poop head"
I'm laughing right now thinking why Orion would give a stuff needing respect from a moron like naturemon, Who can't even capitalize his loving name.
and...
we don't need any more vehicles.
[/thread]

75
Suggestions & Requests / Re: A new brick and event
« on: June 16, 2010, 01:02:13 AM »
Vehicle control events do not have these events no?
http://forum.blockland.us/index.php?topic=90852.0
http://forum.blockland.us/index.php?topic=94558.0

Cross out what I said, the onvehicletouch event is Failbinned and always will be. Trader's little quote will probably explain it.
Quote
This Add-On basically uses a method of vehicle detection that Trigun used previously in an Add-On that was also failed.  It involves running a function on a schedule, several times a second that searches around every vehicle in the server to see if any bricks are near.  There's not even a guarantee that the vehicle is actually colliding with the brick because of the way this check works.  This check is based on the bounding box of the vehicle, which is almost never the same size as the vehicle's collision mesh.  So, not only do you have a persistent schedule running the entire time the server is alive, you also have a detection method that isn't accurate.  The only way to get an accurate, efficient onVehicleTouch event is to have Badspot expose the engine's vehicle collision functionality (onCollision, etc) to TorqueScript.  You're just going to have to wait for him to add this functionality, because I'm going to fail any Add-On that offers an TorqueScript-based onVehicleTouch event.
So basically, this event will not exist until Badspot finds it necessary to change the Torque Engine to make it possible
[/Thread]

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