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Messages - Dorso

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31
AoT General / Old AoT server
« on: February 09, 2013, 11:29:21 PM »
Hey guys, I've got modeling down to a science, but I'm just now learning scripting, I was wondering if anyone had the old moddable version of AoT I could use to practice my scripting with my own models. Any one? Preferably a safe version lol.

EDIT:
After lots of digging I found a working, clean version of Age of Time version 3. The link won't be released because out of the countless links I followed many were removed, 404'd, and so forth. Meaning someone is determined to make it inaccessible.

32
AoT General / Hooking Poll
« on: February 09, 2013, 04:21:47 AM »
Hey guys, in accordance to my latest project, I was wanting the Age of Time community's personal opinion on the type of place you guys would MOST want to hook around.
-A metropolitan city full of sky scrapers
-An old medieval city
-A forest
-a futuristic space challenge

As I said any other places you guys have dreamed of hooking is welcome, just keep it within my ability as a modeler haha.

33
AoT General / AoT facelift?
« on: February 05, 2013, 07:16:19 PM »



What else would you guys like to see face lifted while I'm at it?

34
Off Topic / Game in development
« on: February 04, 2013, 02:09:10 AM »
Most people have seen the male model I made on here, well recently with time freeing up in college, I have decided to take on a new project, and I was hoping for AoT community suggestions on what to add into the game.

Why am I asking the AoT community you say?

Well I was intending to make the game based around some of the funner parts of Age of Time, most noteably, the grappling hook.

So far confirmed choices for the game are as follows:
Grappling Hook
P2P and P2NPC combat
Weapons include, but are not limited to ; Bows, Swords, Magic, possibly guns, etc.

Any other options you guys would enjoy seeing should be noted
Also, should I make it a matchmaking game, dungeon crawling game (such as vindictus) or an open world game, and what sort of crafting options and extra skills would you guys enjoy seeing?

It will not be as high quality as the male model I posted earlier, I plan on keeping it low-poly to keep the fundamental simplicity age of time had, and to make sure all PC's (except Windows 93 of course) could run it.

Any suggestions, harsh criticism, and other AoT expected posts are appreciated.






EDIT:
The game is going to take place in a more modern / grunge environment, the rooftops will be key on combat, providng vast coverage, and hopefully I will be incooperating a major parkour installation, the biggest hold back right now is that I have yet to model/rig/animate the low-poly character I plan on using for the game. But I do plan on having the grappling hook be incooperated with the parkour system.

35
AoT General / lmfao wth
« on: January 26, 2013, 12:17:13 PM »
I went back and looked at my old topic of the male model I posted, and wtf was up with those replies.

36
AoT General / Re: New Building Models
« on: May 05, 2012, 12:48:57 PM »
No. The game isn't going to change. After blockland is finished (never) Badspot will remake AoT from scratch.

mine will probably be a v3 rerelease, its unlikely there will be online unless i  rebuild my server tower. It'll probably just be a single player story based game. unless badspot takes interest in what im doing and the male models i made and wants to implement them

37
AoT General / Re: Male Model Character Update
« on: May 05, 2012, 12:13:18 AM »
eek, their snakees, they're gone!

Asian Variant

38
AoT General / Re: Male Model Character Update
« on: May 05, 2012, 12:11:52 AM »
eek, their snakees, they're gone!

39
AoT General / Re: I miss this game
« on: May 04, 2012, 10:53:29 PM »
I haven't seen Kaphix-Ace in ages! BH or go home!

40
AoT General / Male Model Character Update
« on: May 04, 2012, 10:46:00 PM »
I haven't even attempted hair yet.

41
Games / Re: Suggestions for minecraft mobs
« on: April 27, 2012, 10:16:28 PM »
I don't think any of the Minecraft mobs use a model.

/facepalm

42
Games / Re: Suggestions for minecraft mobs
« on: April 27, 2012, 09:41:05 PM »
Then an exploding snake that isn't green and looks like an actual snake
cant use spheres.

43
Games / Re: Suggestions for minecraft mobs
« on: April 27, 2012, 09:38:40 PM »
How about a non-zombie pigman?
that would require no modeling, just a skin, lol

44
Games / Re: Suggestions for minecraft mods
« on: April 27, 2012, 09:35:54 PM »
mobs.

45
Games / Suggestions for minecraft mobs
« on: April 27, 2012, 09:32:50 PM »
I really feel like modeling, rigging, and animating some mobs for minecraft, but i couldnt think of any to make, what would you guys like to see?

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