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Messages - naturemon

Pages: 1 ... 275 276 277 278 279 [280] 281 282 283 284 285 ... 463
4186
Games / Re: Spiral Knights
« on: January 29, 2011, 12:56:15 PM »
Ugh, I can't even play now. Whenever I try and move it'll push me all over the place.

Didn't happen to me, but I do think it has very...glitchy controls. Also the "Energy" thing is pretty stupid.

4187
Add-Ons / Re: Add-On Favorites (by Flaw)
« on: January 29, 2011, 09:56:35 AM »
My suggestion has been heard :D

4188
Suggestions & Requests / Re: Saving mod configurations
« on: January 28, 2011, 08:41:55 AM »
RTB Groups?

Not exactly. I'd much rather click on load "configuration name" than go through the trouble of putting mods in groups, then realizing I use one mod for 3 different types of my server.

4189
Suggestions & Requests / Saving mod configurations
« on: January 27, 2011, 10:02:11 PM »
There should be some client sides mod that allows you to save certain add-on set ups and name them.

Example, I have a DM set up and I hate disabling and re-enabling these add-ons later on.

So I save the DM Add-ons as "DM" and make a new configuration for my current server, then I can easily reload the other configuration by selecting it from a list.

4190
Help / Re: Ways of a constant message displaying using VCE?
« on: January 27, 2011, 09:49:59 PM »
NOEDIT: Oh I see never mind, skipped over "No client output event for OnRelay"

4191
Help / Re: Ways of a constant message displaying using VCE?
« on: January 27, 2011, 09:48:55 PM »
No client output event for OnRelay.
Try this.

Input<Self<FireRelay
OnRelay<Self<FireRelay
OnRelay<Self<VCEIfValue<Jumping == 0
OnVariableTrue<Client<CenterPrint[<var:pl:health]
OnVariableFalse<Client<CenterPrint[<var:pl:health]

Why would I make it more complicated? There was nothing wrong with the first one, and it was much simpler.

4192
Help / Re: Ways of a constant message displaying using VCE?
« on: January 27, 2011, 09:40:45 PM »
Or download the addon I made for this

A link would be appreciated.

4193
Games / Re: Are they going to kill of the DS because of the 3DS?
« on: January 27, 2011, 09:39:35 PM »
There's a big difference from possibility and it happening Placid.

4194
Help / Ways of a constant message displaying using VCE?
« on: January 27, 2011, 09:33:55 PM »
Is there another way of making a message display to a player no matter where they may be in the server?

(Example, I want the player's health to show in BottomPrint and never go away, but always be accurate and constant)

Is there a way to do this?

4195
Games / Re: RIFT: Beta Review
« on: January 27, 2011, 09:30:46 PM »
interface doesn't always matter,

classes/races/skills/gameplay also matters

I see races/classes common to every RPG, almost every RPG has classes/races. Gameplay is arguable, but skills would be certain depending on how they were integrated into the game.

4196
Off Topic / Re: Help a poor fellow out.
« on: January 27, 2011, 09:21:44 PM »
Live in Miami, FL. My lawn ain't got no snow.

Edit: goodnight Blockland.

Prostitution is an option  :cookieMonster:

4197
Off Topic / Re: Help a poor fellow out.
« on: January 27, 2011, 09:17:16 PM »
Not until A break. loving school.

Anybody know some part time jobs that don't involve fast food?


Mcdonal-oh wait. Mow lawns through the snow!

Ontopic: shovel people's lawns/property for a certain amount of cash depending on the size.

4198
Games / Re: Are they going to kill of the DS because of the 3DS?
« on: January 27, 2011, 09:14:25 PM »
I respect Sony more than any other company because once they switch to new consoles, they still produce the old ones until they are too old.

Hopefully Nintendo understands this.

4199
Games / Re: RIFT: Beta Review
« on: January 27, 2011, 09:13:10 PM »
Honestly here is the point why people say WoW Clone. Although Wow is not the first of its kind it IS the most successful MMORPG at this time, so while these new MMORPG's may be great, if it isn't innovative enough it will die away due to the fact it cannot get enough people do to WoW's already establish subscriber base.

Thus every game will be labled "WoW Clone" (I acknowledge there WAS similar games before it) unless it takes on a entirely new type of gameplay or else there is a large chance it wont get enough subscribers to support it.

Thus people stick with WoW due to the fact they are used to and put a lot of time/money into unless they can find a game that is so much better, they stop playing WoW and switch to the new game but the problem is that this game honestly isn't,  and I bet the success of this game will be minimal.

All MMOs aren't considered WoW clones unless the interface is exactly the same, AKA RIFT.

4200
Drama / Re: Bannings, revokings, etc.
« on: January 27, 2011, 08:11:14 PM »
I am not necessarily POSITIVE, but saying it is a life time membership and it not being one is false advertising. No?

It is a life time membership, unless you do something to wreak havoc on the game.

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