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Messages - naturemon

Pages: 1 ... 280 281 282 283 284 [285] 286 287 288 289 290 ... 463
4261
Off Topic / Re: Pacifism! :D
« on: January 12, 2011, 12:43:29 AM »
I'm full pacifist, I have never gotten into a fight/hurt anyone intentionally.

4262
Drama / Re: Fred da kiko - Is bad logic an instrument?
« on: January 11, 2011, 11:50:58 PM »
Is mayonnaise an instrument?
No Patrick mayonnaise is not an instrument.

Anyways, I never payed much attention to him, but yea, I think he is a bit childish most of the time.

4263
Games / Re: Brink
« on: January 11, 2011, 09:37:36 PM »
Fallout set, I WANT!

4264
Add-Ons / Re: Dragunov SVD
« on: January 11, 2011, 08:27:03 PM »
well i mean if we had more guns on their side it would be better. the only way it could be better is if you could rotate the spawned item, but that would be extremely complicated.

I'm certain this was done.

Oh yea http://forum.blockland.us/index.php?topic=94288.0

4265
Games / Re: TF2 - Weapon Idea || Sniper ~ Boomerang
« on: January 09, 2011, 07:03:36 PM »
Lol did anyone else realize the soldier has no specific purpose? He isn't good for getting intel, isn't the one recommended for teaming with medics, is alright for defense, good for general offense.

Soldier is the only all-around any situation class.

4266
Games / Re: So. Rift Beta. Damn Trion wont let me Beta ;C
« on: January 09, 2011, 06:42:14 PM »
I'm pretty sure you can change just about everything. Let me check.

Noedit: "Change email address
Change password
Change country
Manage newsletters"


Edit: Did you preorder the game or did you just get invited? IF you preordered, that's an entirely different story >.<

All that will remain is your name. And there isnt much a person could do with a name. And I'm not that type of person anyways. :3

Anyways, my full name (which I do not like letting people have) that's why.

4267
Add-Ons / Re: Server_NewChat (restricted edition)
« on: January 09, 2011, 01:33:50 PM »
Last question, does this work with teams? As in do player name colors in chat change depending on team?

4268
Games / Re: zombie panic?
« on: January 09, 2011, 01:31:20 PM »
I hate this game, it's so bland, it's like left for dead minus all the special infected and you get to play as a regular zombie.

4269
Add-Ons / Re: Server_NewChat (restricted edition)
« on: January 09, 2011, 01:27:35 PM »
Can the local chat be disabled?

4270
Games / Re: RuneScape - my main is lvl 257
« on: January 09, 2011, 01:09:44 PM »
Since when can you trim items manually?

Since "Just give me your armor and I'll trim it for you"  :cookieMonster:

4271
Games / Re: TF2 - Weapon Idea || Sniper ~ Boomerang
« on: January 09, 2011, 01:07:35 PM »
Well there's a lot of overpowered weapons in TF2, like the shortstop.

The shortstop isn't very overpowered anymore, when it first came out it was overpowered, I haven't seen anyone use it decently in a while.

I think the game needs more SMGs. The Solider could have an assault rifle or something and the scout could have mabey some fast SMG.
TF2 is trying to NOT be like most games, that's why they use such obscure weapons, not assault rifles, that would literally ruin the point of the class.

4272
Games / Re: TF2 - Weapon Idea || Sniper ~ Boomerang
« on: January 09, 2011, 01:00:47 PM »
:c

Just a little thought, any weapon a sniper has cannot slow down a player because that automatically makes it overpowered due to his ability to get headshots with his rifle/bow, you can take out literally any class with it if you have skill or not.

4273
Games / Re: TF2 - Weapon Idea || Sniper ~ Boomerang
« on: January 09, 2011, 12:50:19 PM »
The Soldier could have a shotgun, that would locks on player under 15. could be called Maggot Finisher :D

The Sniper could have a revolver that slows you down when you're shot by it, making you vulnerable for a headshot, but just for a little time, like 0.2 seconds.

Eww, both are ridiculous, the shotgun is useless seeing that if you are close enough to use it, chances are you are dead anyways, revolver is overpowered beyond belief, there is nothing to make it underpowered.

4274
Games / Re: TF2 - Weapon Idea || Sniper ~ Boomerang
« on: January 09, 2011, 11:43:20 AM »
Pretty much everything counters pyros, most effective would be engineers.

I seriously beg to differ, a good pyro can easily take out almost any class unless distracted or against someone literally waiting for them (as in they 100% know the pyro is coming and preparing for it). Only class good at taking them out is a sniper, but that's at a range which a good pyro never is at.

4275
Add-Ons / Re: Banhammer & Blowtorch
« on: January 08, 2011, 10:50:01 PM »
Loved the blowtorch, IMO it's faster than using the wand too.

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