Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Reinforcements

Pages: 1 [2] 3 4 5 6 7 ... 11
16
Off Topic / 2spooky4me
« on: August 23, 2013, 10:54:59 AM »

17


Clik2Plai (Read below b4 playing!!!)
(Requires Unity Webplayer, click the cub to play game)

If u can get to 120 score u r winnrrr!!!!111oneee!!! Gam is vry hard and cnnot be beeten by peepeple that arn't bst gamer 2013!!!! ONLY PLAY IF U R BST GAMMMRRR!!!

Ctrls!(vry important!):
WASD - Moove
Space Br - Sh00t
Left sift - hold2sprint!!!!!!111one

HaVE funnn!!!!1j11kj111QQ

18
Modification Help / Change time of day for day/night cycle?
« on: June 13, 2013, 06:01:11 PM »
Is there a way?

19


What is it from?

20
Games / Ragdoll Olympics
« on: June 08, 2013, 09:22:26 PM »
http://sos.gd/olympic/

Doooo iiittttttt

21
General Discussion / ❒-Reinforcements' Space Spleef
« on: April 26, 2013, 02:55:21 PM »

Hi guys. I'm here to bring you another quality server. Refer to the FAQ if you have any questions or just ask.

Server down right now.
-Join-


Q: What is it?
Join and see! Or, here's a formal definition.

Q: So it originated from Minecraft?
Yep, but it's an adaptation with powerups and other fun stuff.

Q: Ew, I hate Minecraft
Then you're a bloody wanker hater and can go die.

Q: How do you play?
Once again, you should probably just try playing it, but the main goal is to break blocks below your opponent to make them fall.

Q: If I hate Minecraft, should I still play it?
Yes.

Q: Can I request songs to play?
Yes! You can request songs with /RequestSong, but you need points to request songs. (Not minigame points, since those reset with the minigame. Instead, use /Points to check your points. You get 3 points upon winning a round)

22
Suggestions & Requests / I need a good music pack
« on: April 24, 2013, 05:52:29 PM »
Hi,

I need a good music pack with a working link. Can't seem to find any giant ones that have a working download. As you might have inferred, I just need a giant variety of music.

23
General Discussion / Reinforements' School RP - DOne
« on: April 20, 2013, 06:17:57 PM »
Hey guys, I'm hosting this. The server's up right now if you'd like to join. I'd bump the old topic, but it got too old.

24
Modification Help / Compile C++ for use with blockland.
« on: April 19, 2013, 09:17:17 AM »
Hello fellows,

Anybody know if it's possible to compile some C++ functions and use like an import() function in torque script so that we can do intense math without using strings for numbers? Thoughts + theories are much appreciated.

25
General Discussion / The best v21 argument I've seen.
« on: April 16, 2013, 02:45:04 PM »
It makes so much sense.
(InB4MapsAreNeverComingBackHat ersFloodTopic)

thats how it works with all features. the more you cut, the less you have to worry about. removing vehicles and their physics makes it easier to work with player physics. you can rewrite systems to make them easier to work with. i've seen so many cases where indie developers scrap their engine because it was all poorly patched together. but, of course, they remade it to be better than before by adding new features while keeping, yet improving, the original ones.

people are going to complain and justly so. thats what happens when you remove things people have gotten used to. the developers say "its going to increase update speed" but people have yet to see anything more than "official" add-ons. if people are going to be satisfied, they are going to want to see their old features back, or at least a way to compensate.

a vehicle physics update would be nice. if you've played my tdm, you see how stuffty tanks work with the bricks and how planes can fly through cubes, jeeps can drive through walls, and tanks get stuck on 1x height slopes. of course. a way to loop a "brick terrain" would be cool as well, that way even if we don't use the whole thing, the map doesn't just awkwardly end with steep cliffs or infinite space.

players would like to at least hear about features like this possibly being added in. it would be nice if we saw the "true power" of terrain/interiors being cut

I agree with the first bold statement because even though we got the shader update, most all that's been coming out are bug fixes and add-ons. We have an amazing modding community. The developers need to focus on things that the community cannot do. (Engine updates, actual game updates)

26
Modification Help / Set environment variables?
« on: April 12, 2013, 03:56:45 PM »
I try to set them using serverCmdEnvGui_SetVar, but sometimes when people join or leave, the environment goes back to the way it was before they were set. I don't get it.

27
Games / The Drowning
« on: February 16, 2013, 09:49:07 AM »
Oh man, the whole story behind this is realllllyyyyyy cool.

Watch the trailer

http://www.thedrowning.com

28
General Discussion / Super max shaders?
« on: February 12, 2013, 05:49:52 PM »
I remember there was a console command/value you could change to make the shaders go beyond max, anyone know it?

29
Modification Help / Packaging the echo function?
« on: February 06, 2013, 08:02:34 PM »
Essentially I want the server to relay whatever it gets into my console. I'm good everywhere except to find which function everything uses to print to the dedicated's console. I've tried packaging the echo function, but I don't think it'll let me.

Anyone know which thing to package/what to do?

30
Put very simply:

I have brick terrain belonging to the terrain group (BLID -23459)

Friends build on terrain.

Save entire thing

clear bricks

load entire thing

All the things built by friends now belong to the terrain group (BLID -23459)

Why does this happen?

Pages: 1 [2] 3 4 5 6 7 ... 11