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Messages - Reinforcements

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781
General Discussion / Re: Dino Hunt
« on: April 19, 2013, 02:31:09 PM »
you could at least have used a bit of creativity on making the transparent things look good

really now
I have no idea what you're talking about. The pictures look great with their effects and such.

Also, try not to be a smartass, nobody likes those =/

782
General Discussion / Re: What do guys think the next update will be?
« on: April 19, 2013, 02:27:42 PM »
A new official add-on, oh boy.

783
Modification Help / Re: Compile C++ for use with blockland.
« on: April 19, 2013, 02:07:22 PM »
I don't know what that means though
That makes sense. It's just a matter of figuring out how to do it. Then, we have have super fast C++ math using actual numbers instead of strings and have lighting fast pathfinding and stuff. =D

784
Modification Help / Re: Compile C++ for use with blockland.
« on: April 19, 2013, 01:49:30 PM »

785
Modification Help / Re: Compile C++ for use with blockland.
« on: April 19, 2013, 01:32:38 PM »
http://forum.blockland.us/index.php?topic=213238.msg6026557#msg6026557
yes
But hooooowwwwww.

Anyone know how he accomplished this? I want fast math functions =D

786
Modification Help / Compile C++ for use with blockland.
« on: April 19, 2013, 10:17:17 AM »
Hello fellows,

Anybody know if it's possible to compile some C++ functions and use like an import() function in torque script so that we can do intense math without using strings for numbers? Thoughts + theories are much appreciated.

787
Modification Help / Re: Variables
« on: April 19, 2013, 10:12:37 AM »
If you define

$MyModOn = 1;

You can check/use this from any function.

If you did something like

function calcStuff()
{
    %theCalculation = 10;
}

You cannot reference that variable from anywhere else. You'd either have to return it or store it in a global variable as this local variable here would get deleted at the end of the function.

788
I saw that build. It was incredible.

789
Suggestions & Requests / Re: Multiple collision meshes for bricks.
« on: April 18, 2013, 10:14:19 PM »
Why not just use more bricks :S

790
Modification Help / Re: [Resource] A* Implementation (Pathfinding)
« on: April 18, 2013, 10:11:15 PM »
Added delayed searches.

This lets you search for a path in the background without freezing the game during it.
See this section of the documentation for further details:

http://github.com/portify/ts-pathing#delayed-searches
Oh, I didn't realize you added something new. That's pretty cool.

791
General Discussion / Re: How do i make military roleplays realistic?
« on: April 18, 2013, 09:25:46 PM »
"GO EAT NOW FOLLOW ME OH NO YOU LOOKED AT ME FUNNY BANNED NOW DO THIS STUPIDLY BUILT OBSTICLE COURSE."
lol'd.

But really, good advice.

792
General Discussion / Re: Hammereditor's Urban TDM
« on: April 18, 2013, 09:24:15 PM »
Had lots-a-fun.

793
General Discussion / Re: Hammereditor's Urban TDM
« on: April 18, 2013, 08:27:52 PM »
I could use a good TDM, count me in. Be on soooooon.

794
General Discussion / Re: Name These Shapes
« on: April 18, 2013, 07:06:22 PM »
Fractional wedges

795
General Discussion / Re: Dino Hunt
« on: April 18, 2013, 03:50:36 PM »
Updates:
-Humans no longer have a set costume
-Changed dino weapon to mclaw, which is more realistic then the power fist, because it has a chance of taking 1-2 hits, instead of just BAM
Along with removing that weird model in the dinos mouth, so it really looks like its biting you.



If I were to host now, would any of the admins be able to join?
nvm

Nice updates, I'll see if I can be on later.

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