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Messages - Evar678

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121
Off Topic / Re: Pivot animations, post your animations here.
« on: March 07, 2015, 03:33:09 AM »
i want pivot, not tisfat zero. i tried tisfat zero, im not good at it.
[img]http://s15.postimg.org/pxe1zx2p7/forgetin_hell_m8.jpg[/img]
that's what the pivot download screen basicly is.
and the last time it actually almost worked, the file was "canceled" because of it being 'malicious to your browsing experience'
I think we get that; There was just an ongoing discussion about T0, calm down O_o

Make sure you're downloading it from pivot's actual site:
http://pivotanimator.net/Download

Download's right here


If you can't run the setup, then try the 'alternative installer' link, which is a .zip file that contains a setup.exe. Unzip that and run it.

I'm pretty sure the site you were visiting is actually malicious, so.

122
Off Topic / Re: Pivot animations, post your animations here.
« on: March 06, 2015, 04:58:04 PM »
made this:

my first :D
I was bored I'm sorry

Also i want to know what's with the joints flashing on the figure?
Did i do something wrong?
Nice!

Yeah, make sure the selected layer is the TIMELINE layer when you export it. I kind of derped when I wrote it and it doesn't automatically select it, so the handles become visible on every frame that's a keyframe
There is a proper download.If that's "malicious" then stop using a stuffty antivirus.

Even after following that suggestion, I'm getting the GIF glitch. Speaking of glitches, I've noticed that lights can only be animated on the first and last keyframe; in any middle keyframe, they just seem to edit the first keyframe.
Lights are glitchy too! x3..

It's good that you guys are using this, though. Try to mention each glitch you come across and I'll make a note of it for this weekend (I usually don't work on weekends so I'll attend to them then)
Besides, I love seeing you guys make stuff! It's awesome

123
Off Topic / Re: Furry Megathread - Furry Things Here
« on: March 06, 2015, 01:51:35 AM »
Almost forgot about this one...She forgot to draw a tail on my friend ;-;
His ref sheet didn't have one, its common sense tho  :panda:
-img-
Oh goodness that's amazing.

124
Off Topic / Re: Pivot animations, post your animations here.
« on: March 05, 2015, 05:52:11 PM »
Yeah, sorry about .gif exporting, I made it in the middle of a phase where I was adding a lot of stuff so I just sort of wrote it and left it alone without much testing.

Try what KickFlow did, maybe that would work. Do note that the program hanging is a side effect of exporting because I never made it asynchronous.


O snap, nice!

I will actually continue work on this when I can, promise ^-^
I just can't put as many hours on this as I used to because I have a job now, but in my spare time I'll be doing this.

Dowload plz
https://sourceforge.net/projects/tisfat-zero/

T0 does have a build in auto updater that'll tell you whenever there's new stuff; It only runs on program start so starting it up every now and then will keep you up to date when things start happening

125
Off Topic / Re: Pivot animations, post your animations here.
« on: March 05, 2015, 02:01:03 PM »
I hate double posting

However, the tutorial's done
https://www.youtube.com/watch?v=RBBEz8WzeZ0&feature=youtu.be

I'm sorry if I'm difficult to understand at points, I'm not a huge talker unless I'm streaming. Video's still processing, so quality will be potato until youtube finishes doing magic with the file.

I did forget to mention one thing: You can right click and drag on the canvas to drag the entire figure, there's also some options if you simply right click the canvas. Sometimes you might have to left click on a joint on the figure for the right click drag thing to work.
Right clicking a keyframe allows you to set the figure's position to the previous/next keyframe
Also, the object properties dialog works for just about every type of stick you can add.

127
Off Topic / Re: Pivot animations, post your animations here.
« on: March 05, 2015, 12:52:05 PM »
Is it possible to make the limbs move with the physics but only the limbs? Like It's super hard to get the right position without loving the whole body up. Also having the last keyframe of the animation should automatically set to the previous keyframe every time you make a new one. It's weird seeing your animation go then everything drifts to the middle when you're just previewing it lol.
Hold ctrl and left click a joint to lock/unlock it. Note that this doesn't work 100% properly, but for these purposes it does

If you're moving the arms then lock the neck joint
If you're moving the legs then lock the hip.

If any of the parent's children joints are dragged, then IK won't pass through the locked parent, however if you drag a joint and one of it's children are locked, then it functions as if it wasn't locked at all, so.
This is probably the most major bug in T0. (Besides you know, crashing.)

Haven't found anybody good enough at math to fix this

Also, regarding the gif exporting - I'm pming you with a link to an updated version, I'm not entirely sure what bugs there are in this (but there shouldn't be anything noticeable compared to the current version).

If exporting works then I'll push the update to the auto updater

128
Off Topic / Re: Pivot animations, post your animations here.
« on: March 05, 2015, 06:03:24 AM »
TISFAT Zero is really, really nice, but I can't animate at all in it. The walk animations I make just look ridiculous. And I can't show a GIF, since the program freezes about halfway through rendering until it finishes, and then half the animation is missing.
Yeah, it seems like something actually screwed up somewhere in the source.

Interesting to see people showing interest in the program, I might actually fix it up in this case.
Thanks! ^-^

It's still in early alpha, technically speaking. I could spend a couple weeks ironing it out to be used for proper animation

129
Off Topic / Re: Pivot animations, post your animations here.
« on: March 05, 2015, 05:48:02 AM »
So I figure it out how to make the key frames and everything, when exporting, it just exports like this.


I'm not entirely sure why this happens; I'll look into it

???
stuff. Forgot lol. Was busy with work.

On it now

130
Off Topic / Re: Pivot animations, post your animations here.
« on: March 03, 2015, 04:36:17 PM »
Holy loving stuff the way the objects move around is amazing, if you fix these bugs I will be using this a lot more than Stykz.
Heh.

Nevermind I can't figure this stuff out for the life of me, mini tutorial on how to work it?
I could. I was supposed to make a tutorial series on this anyway.

Give me like an hour or so.

132
Off Topic / Re: Pivot animations, post your animations here.
« on: March 03, 2015, 03:27:00 PM »
ahem i helped :P
You're in credits in the program + on the sourceforge page you boop!

I didn't forget silly

133
Off Topic / Re: Pivot animations, post your animations here.
« on: March 03, 2015, 03:22:47 PM »
Can you release said software?
It's in incredibly early alpha:
https://sourceforge.net/projects/tisfat-zero/

Certain things break occasionally, but technically it's in a usable state.
It doesn't have enough popularity for me to be assed to fix some issues with it. Maybe with some motivation I would.

134
Off Topic / Re: Pivot animations, post your animations here.
« on: March 03, 2015, 03:15:10 PM »
Not exactly pivot, but I made the stick figure animation software that I used to make this animation, does that count?




135
Creativity / Re: LoZ: Twilight Princess - Darknut .blend File
« on: March 02, 2015, 07:22:57 AM »
Interesting that it's rigged; I might use this to practice animation a bit more in the near future.

Cheers

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