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Messages - Evar678

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16
Games / Re: NeonXSZ - Available now but fully releasing Feb 16
« on: January 19, 2016, 11:54:12 AM »
I was in the alpha for this

Sorta wonder how it evolved now.

17
Games / Re: Terraria Expert mode
« on: January 15, 2016, 02:59:19 PM »
Added

18
Games / Re: League of Legends - Pre-Season (Jhin Announced 1/12/16)
« on: January 14, 2016, 07:16:11 AM »
The shen rework looks pretty stuffty to me. I didn't think shen was particularly useful before when his only use was to babysit bot lane, but now he actually seems to have some minigame in his kit with the new w and it looks like he'll take more skill to do essentially the same job
Did you mean to say less skill? His E and R are untouched and his previous Q and W didn't contribute much to a fight (Let alone helping his allies)

You could arguably say the heal from his Q but did it really have more of an effect than an aoe that causes every ally inside to dodge all basics?
Not to mention his energy problems are probably a bit more toned down, and his old W was moved to his passive.

19
Add-Ons / Re: Ghosting Utilities
« on: January 06, 2016, 07:03:43 AM »
so the host when saving bricks doesn't save it server sided, if not hosting a dedi?
or is this just so you don't have to deal with ghosting as you move around?
Yes if you type /ghostallbricks before saving then you'll save all the bricks on the server.

20
Off Topic / Re: Furry Megathread - Furry Things Here
« on: December 15, 2015, 05:31:57 PM »
I bet u and your boyfriend have weird kinky gay love!!
Not really weird, just normal gay love

21
Off Topic / Re: Furry Megathread - Furry Things Here
« on: December 15, 2015, 04:51:07 PM »

22
Games / Re: Space Engineers (Planets)
« on: November 14, 2015, 12:47:12 AM »
I'm not sure, but I'm almost certain that the diameter of most planets is about 50,000m or something close to that.

Actually I just properly read patch notes;

Quote
planets are 120km and moons are 19km in diameter by default

23
Games / Re: Space Engineers (Planets)
« on: November 13, 2015, 06:11:46 AM »
forget what he said
Planets are loving huge
Thats what I said though.

24
Games / Re: Space Engineers (Planets)
« on: November 13, 2015, 04:25:45 AM »
holy crap how big are those planets compared to a ship
Let me just throw around some arbitrary but decently accurate numbers. To put it into perspective, a decent medium sized large ship might be 200m long or so.

The distance you need to be from a planet to not be affected by gravity is about 40,000m
The average distance between planets is roughly 2 million meters
I'm not sure, but I'm almost certain that the diameter of most planets is about 50,000m or something close to that.

Given, technically a ship can be as large as you want it to be but lets keep it reasonable.

25
What's been working for you guys on lee sin mastery wise?


This is what I use

26
Ay, whos up for some space engineers survival? I'm curious as to how well it works now
I'll play for a bit

27
Post: http://forums.keenswh.com/threads/update-01-107-space-master-mode-building-from-roosterpit-bugfixes.7372251/
Video: https://www.youtube.com/watch?v=b7_j80uIyIo

Quote
Summary
With this week’s update we are implementing a feature that enables building directly from the roosterpit, a new admin toolset that empowers server admins to better manage their games, and some more bug fixes.
The Space Master (accessed by pressing ALT+F10) empowers server admins to better maintain their servers or to enforce the server rules and create a game environment on the fly (think Dungeon Master). It enables them to teleport where they want, spectate in worlds with a disabled spectator, setup custom trash removal, or manually cycle through ships, stations and characters and then have them deleted, de-powered or stopped. Please bear in mind that this is the first iteration and many more things will be added within the upcoming updates.
Another great new feature is the Construction roosterpit that allows you to place new blocks in the exact same ways as you were used to but from the comfort of your small or large ship (by pressing CTRL+G while in roosterpit). To be able to build from inside the roosterpit you need to have conveyors feeding you the materials directly to the roosterpit. You can also use the materials from your character's inventory. Building from roosterpit has two modes of usage: “building” just for placing blocks and “classic” where you can use actions like wielding, grinding etc. You can not use the remote control for building from the roosterpit.

Features
- Space Master (ALT+F10)
- Building from roosterpit (CTRL+G)

Fixes
- fixed crash when reconnecting from cryochamber
- fixed wheels too fragile
- fixed hydrogen LODs
- fixed buttons misplaced in G screen graphics
- fixed sound block still playing when it should not be

28
Just saying, I wouldn't mind doing a bit of RP in space engineers if anyone's up for it and needs players. Add me on steam and we could play sometime.

Also update today is probably going to be more big fixes and optimizations.

Though, it is the first update of november, so maybe they'll give us something neat.

29
> kurapika as shyvanna

Interesting. Voice of Leorio is voicing somebody as well, forgot who. I wonder if Gon / Killua will be in there somewhere.

Also I vote voice of Hisoka as Shaco.

30
Games / Re: RuneScape Megathread ~ Hellaween
« on: November 02, 2015, 03:26:26 PM »
Wow, bonds more than doubled in price since I played..

I had a feeling I should invest in buying quite a few off the ge back then and making them tradeable.

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