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Messages - Evar678

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4231
Forum Games / Re: The Imposssible Get out of the room Game! Bet you can't!
« on: November 02, 2009, 08:54:22 AM »
have him interact with the door, to see if it was even locked.

4232
Gallery / Re: Heightmap (.gif) => Save File (.bls)
« on: November 02, 2009, 08:47:55 AM »
You win truce.
WOW!
No, seriously, you should release this.

4233
Help / Re: can not make a mini game!!!!
« on: October 31, 2009, 03:04:07 PM »
yeah get the tdm update.
Wynd_Fox officially ended this post.
Lock it now legoaceking

4234
Help / Re: Music not working
« on: October 31, 2009, 03:03:29 PM »
that is enabled already....
same thing for me
idk why my music isnt working
here's what happens:
I join my server, then i make a music brick.
After that, i wrench it, and the music list doesnt contain any music at all.
Idk, v13 bug?

4235
Help / Re: Needed Add-On
« on: October 31, 2009, 02:44:01 PM »
Also how do I make text appear when you reach a certain area or touch a certain block?
Search is your friend.
But since apparently you're too lazy / stupid, here.
To make text appear:
OnPlayerTouch -> Client -> CenterPrint -> blah blah blah blah
or
OnActivate -> Client -> CenterPrint -> blah blah blah blah

In case you don't understand variables, you'd get the key from the event: OnActivate -> Player -> SetVariable -> [Key] == [1]
Just use a random brick.
If you still don't understand this, leave blockland.

4236
Modification Help / Re: Model needed
« on: October 29, 2009, 07:03:39 PM »
Ill make you a blank model if you want. What do you want, a melee wep, a Gun, or a thrown wep?

4237
Off Topic / Re: What happens when you talk to yourself. . .
« on: October 29, 2009, 06:17:46 PM »
Alright, well i was on my Server [ SINGLE PLAYER ]
I went to the bathroom, then i came back and then i built some fast house. THEN i started Role-Playing for a while until the wierdest thing happened.

Welcome to Blockland Kobewarrior.
Kobewarrior: Im maybe gonna build a house.
Kobewarrior: Aww crap, Walls messed up D:
Kobewarrior: Now, time for roof.
Kobewarrior: There, Now. I must build a City. . .
*5 Hours Later*
Kobewarrior: Alright, done.
Kobewarrior: Now, time to buy some Fruits. . .
I AM PUREOWNAGZ connected.
Kobewarrior: Omg, ummm...Helllooo?
Kobewarrior: Heeellllooooo?
Kobewarrior: Anyone there?
Kobewarrior: O_O
I AM PUREOWNAGZ spawned.
Kobewarrior: Where are you? *Spys on Him*

But then when i did that, it showed that i was spying on MYSELF!

Kobewarrior: Wut the Heck!?!?
Kobewarrior: How am i him?
I AM PUREOWNAGZ left the Mini-game
Kobewarrior: Uhhh.....Helllloooo? Anyone there?

Then i figured that a bot was walking around. It kinda freaked me out cause it was all white, i was in Bedroom dark. So yeah.

Kobewarrior: H-h-helllloo?

Then i heard a Relay event that was Relaying the sound: Alarm. And the song: Creepy was on.

I started inspecting until something just hit me. Gun Shots,
I went to the source. but then i figured out that when i was at the bathroom, my cousin tryed freaking me out. then my Cousin barged in the room and yelled out "APRIL FOOLS!" Then i was confused. it was October. Anyways. i DID get freaked out.

Things aren't always what they seem. . .
LOL

4238
Kalipher will win i think

4239
Modification Help / Re: Mission Editor
« on: October 29, 2009, 06:12:04 PM »
This could easily be done the old way, then again, there are some noobs out there....

4240
Modification Help / Re: Weapon Animation is too fast
« on: October 28, 2009, 08:28:11 AM »
The FPS inside the modeling program doesn't matter. You have to modify the state timeouts in the weapon image
Code: [Select]
	stateName[2]                    = "Fire";
stateTransitionOnTimeout[2]     = "loadcheckA";
stateTimeoutValue[2]            = 0.4;//------------------this thing
stateFire[2]                    = true;
stateAllowImageChange[2]        = false;
stateSequence[2]                = "Fire";
stateScript[2]                  = "onFire";
stateWaitForTimeout[2] = true;
stateEmitter[2] = gunFlashEmitter;
stateEmitterTime[2] = 0.05;
stateEmitterNode[2] = "muzzleNode";
stateSound[2] = SpasShotSound;
stateEjectShell[2]        = true;

Thanks Strato

4241
General Discussion / Re: How long do you think Blockland will survive?
« on: October 26, 2009, 08:13:56 PM »
For some strange reason I can imagine Badspot working at KFC or something. I wonder what his real job is besides Blockland.
Me too.

4242
Add-Ons / Re: Report Command
« on: October 25, 2009, 05:43:04 PM »
Let me guess,you use to play Roblox?
ibet he did.
Nevermind that..
On Topic:
Idk about you other guys, but i think it will be usefull.
The following error or errors occurred while posting this message:
Warning - while you were typing a new reply has been posted. You may wish to review your post.


XO

4243
Faces, Decals, Prints / Re: Face_Weee
« on: October 25, 2009, 05:41:35 PM »
Eww
It may be your first one, but
No. Just no.
eww.....

4244
Faces, Decals, Prints / Re: Face_Weee
« on: October 25, 2009, 05:40:23 PM »
eww.

4245
Clan Discussion / Re: Caution's Clan Tips and Layout
« on: October 25, 2009, 05:37:01 PM »
Sorry but you can't expect anyone to look at this and then make a clan
Hes rite.
Off topic:
DAMN IT ADMINS STICKY THIS ALREADY!!

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