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Messages - ThinkInvisible

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226
Off Topic / Re: The next poster.
« on: April 18, 2013, 11:34:59 PM »
False. I SEE EVERYTHING. I KNOW ALL THAT IS AND ALL THAT WILL BE. Nice try.

The next poster is a bomb.

227
Off Topic / Re: get on the bandwagon
« on: April 18, 2013, 11:31:25 PM »
oh stuff now someone has to do funky stuff with layers... wait



jpsc now you've removed all the transparency

we now have no transparency and i've not a clue how to fix it

228
Off Topic / Re: get on the bandwagon
« on: April 18, 2013, 11:26:04 PM »
Oh noooo


Ontopic:


229
Off Topic / Re: Heavy's Pizza Song
« on: April 08, 2013, 09:00:02 PM »
yeah i think this one is better

too short though :C

230
Forum Games / Re: The Rhyming game.
« on: April 08, 2013, 07:25:52 PM »
i do believe i'm stumped

231
Forum Games / Re: Signature Rating
« on: April 07, 2013, 07:21:25 PM »
'uh okay what' + 3x^2/10

232
Forum Games / Re: What drives you to play Blockland?
« on: April 07, 2013, 04:28:43 PM »
I drive a scooter to Blockland.  :cookieMonster:
well I drive rocket shoes.

233
I open and activate a package containing 1 (one) Acme Instant Hill.

While people are still in the crater.

My burial groundhill.

234
Forum Games / Re: Boredventure
« on: March 26, 2013, 07:26:01 AM »
Discover the fourth dimension.

235
Mobile KOTH?

236
Sneak attack for 15x damage!

My hill.

237
LOTS OF NEW SONGS
Totally an excuse for my inactivity.

Clockwatcher
Sad Piano
Ambience A
Starfighter
Uberspeed
Abandoned Mines
Lava Mines
Cliff Forest


Additional Downloads
ModuleTest.it - An OpenMPT file giving examples of how some of the effects can be used.

238
Games / Re: Minecraft; Version 1.4.7 Is Now Released! New OP!
« on: March 05, 2013, 08:05:50 AM »
Uh, hm. This ain't good.

Was playing the Direwolf20 modpack, space-clicked everything (Store All Possible) into a Canvas Bag and this happened along with a minecraft freeze:


Could this have anything to do with the fact that i was running a WHS backup?


Also I found an oak tree in a birch forest whaaat

239
Suggestions & Requests / Re: Accepting Requests
« on: March 05, 2013, 07:43:43 AM »

240
Suggestions & Requests / Re: Accepting Requests
« on: March 04, 2013, 07:47:31 PM »
Personal requests:
 A model that looks like the blockhead's hand to use in a projectile.
 (or just a projectile that looks like the blockhead's hand)

 Modular load system.
    Assemble a list of 'pieces' to be loaded - which will probably be duplications or something.
     Each piece has a rotation and a location.
    Load all of them as if normally loaded.
   EG: Load pieces [Wall 0 0 0 1, Wall 16 0 0 2, Floor 0 0 -1 0] At 0 0 1 0 Step 2 1 1
   in Torquescript: $parts = "Wall,0,0,0,1;Wall,16,0,0,2;Floor,0,0,-1,0;";
                             loadPcs($parts, "0 0 1 0", "2 1 1");
          translates to:
                                  Load the save 'Wall' at 0 0 0, with a 90* rotation.
                                  Load the save 'Wall' at 16 0 0, with a 180* rotation.
                                  Load the save 'Floor' at 0 0 -1, with no rotation.
                                      All of these saves will be moved one plate up.
                                      The coordinates to load the saves at will be multiplied by 2, 1, and 1...
                                        So the second wall will really load at 32 0 0.


Other ideas:
 Killscene (think skyrim) - during a kill under strange circumstances, say in a TDM, zoom both clients in and add a vignette.
 Zipline Item
 

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