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Off Topic / Re: Milwaukee Riots - Buildings, Banks, Gas Stations & Cars burning - Waukesha Ct.
« on: August 15, 2016, 02:11:43 PM »
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you know what, yeah. what i said was dumb. the games are very similar, but the player base for them would be very different, imo. one's for hardcore, one for casual.Right. I just think it's what people consider a comparison. I don't think the goals of the game are apples to oranges, but I think the way they go about doing it isn't really an eye-to-eye discussion.
Star Citizen is pretty different. All of the planets will be procedurally generated, but any installations or locations you'll visit planetside will be hand-crafted. Plus, there is already a bit of more gameplay in the current alpha version of Star Citizen than there is in NMS (save for exploration, but the foundation is there) and they've been working on plenty more. However they are entirely different games-- No Man's Sky is designed for galactic exploration, but Star Citizen has a collection of human-inhabited star systems that most people will stay in. You'll be able to go out and chart out space, but that won't be what everyone is doing.Sounds about right.
Also, Star Citizen is an MMO, and No Man's Sky is singleplayer.
fundamentally, i think, the two games are so different it's not fair to compare the two. star citizen seems (i haven't played it) like a very hardcore game, and no man's sky is a pretty chill and casual game. the gameplay of the two are very different.Actually I'd say they're fundamentally similar if not the same. The difference is really in the depth that either goes to make an exploration game. A fair comparison wouldn't exactly be saying which is better rather than detailing what either game does different imo.