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Messages - Lugnut

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2716
Modification Help / Re: First script, what's wrong with it?
« on: November 22, 2012, 04:31:49 PM »
absolutely loving beautiful nick.

2717
Off Topic / Re: Paranatural (Web Comic) - HOLY JESUS READ THIS NOW
« on: November 21, 2012, 06:02:45 PM »
http://paranatural.net/comics

list of all comic images, skip the rest of the page loading crap
plus if you're pr0 you can download them all from here

2718
Modification Help / Re: Public Buildable Vehicles - Alpha
« on: November 18, 2012, 10:12:09 PM »

what would he do with it
release an alpha?

2719
General Discussion / Re: Kaphost Blockland Servers
« on: November 18, 2012, 10:11:03 PM »
Sure, even has real time status feedback right onto the page so you can see the status at every point during the start/stop operation, and see exactly when it is complete. Next please!
websockets?

2720
This seems really cool, but one question: would the "prepper" be a kind of bot? because then it could chrash with the clearbots command.
yes and no, it'll just make a new bot.

2721
Modification Help / Re: Public Buildable Vehicles - Alpha
« on: November 18, 2012, 09:58:32 PM »
why no kaphost servers?

2722
config/server/ADD_ON_LIST.cs

lists all discovered addons and whether they're enabled or not.

simply download all enabled ones, and gogogogogogogo

2723
General Discussion / Re: Kaphost Blockland Servers
« on: November 15, 2012, 08:38:21 PM »
no I mean how do I use the panel
I can't log in with the pass I was using for blrc and stuff   

2724
General Discussion / Re: Kaphost Blockland Servers
« on: November 15, 2012, 08:32:03 PM »
but how do I use it :(

2725
General Discussion / Re: Kaphost Blockland Servers
« on: November 15, 2012, 08:05:06 PM »
oh my god lol he used a template
what a joke
am I the only one who doesn't give a stuff about this

2726
I'm just showing what I can do, which is intermediate VCE eventing, something that 90% of the people that play this game can't do.
when you said this it clicked and Irealized you were actually way above the average player

definitely an accept now

I'll have to show you my door

2727
i know, that's why i wanted the save

ps i don't intend on loading the save

it appears all this save does is has a bunch of toggle buttons you push then you hit it with a wrench then you enter a code then you get output



dude, i made a motherloving reprogrammable numerical code-door for my app.
you made a story.


don't get me wrong, stories are good, and some low-level eventing where you click and stuff happens is exactly the level of complexity you want in a dm.
however, i don't think a bunch of setEventEnabled and some "vce" qualifies you as pro scripter.

that's my conclusion: good with dm-single-one-way-only-one-button-push-it-and-it-explodes and comprehends vce, but has not demonstrated ability to do sup3r pr0 aw3s0m3 stuff



not saying a stuffty code door is super duper top of the line, (it aint no computer) but it is better than a story.

please tell me if i'm missing something, I read through the save file. I don't see anything dynamic in here.
i would accept it but i wouldn't say he's no head eventer

2728
General Discussion / Re: Destructo Wand Sword
« on: November 15, 2012, 12:56:44 AM »
the damage is like 1k melee damage fyi

2729
General Discussion / Re: Destructo Wand Sword
« on: November 15, 2012, 12:24:27 AM »
custom/private

someone will have to make it

2730
General Discussion / Re: What does this piece of code mean?
« on: November 14, 2012, 10:49:21 PM »
it looks so pretty :(

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