Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lugnut

Pages: 1 ... 180 181 182 183 184 [185] 186 187 188 189 190 ... 879
2761
Gallery / Re: {SECRETS} True Love!
« on: November 10, 2012, 09:00:18 PM »
"forget the brim of my hat is too big" - Outpact
"what the hell my hands are reaching through his hands" - MagmaBloom

2762
General Discussion / Re: Is Blockland Badspot's main source of income?
« on: November 10, 2012, 08:59:37 PM »
came across like you were calling torquescript stuff and unoptimized 
it is, but that wasn't the intended statement

2763
General Discussion / Re: Is Blockland Badspot's main source of income?
« on: November 10, 2012, 08:54:22 PM »
i guess that was too subtle confusing, i was getting at how important optimization is in torquescript, so i found it funny that kompressor would make a book about it

forget i guess it was a one-time thing

2764
General Discussion / Re: Is Blockland Badspot's main source of income?
« on: November 10, 2012, 08:06:36 PM »
lol video game optimization by a guy who works with torquescript

nvm poorly formed joke

2765
I would use player::damage(%this, %obj, %sourceObject, %position, %damage, %damageType) depending on the situation.
%obj is the player.
%sourceObject is the player who fired it.
%position is for where it hits (Always going to be body)
%damage is the damage they receive, which can easily be modified for damage reduction / critical hits,
%damageType fetches the damage type.
I'm positive this function also works with AIPlayers.
so %this and %obj is the victim?

2766
General Discussion / Re: On bad admins and admin gimping:
« on: November 10, 2012, 06:47:45 PM »
wtf is gimping

2767
Modification Help / Re: How to get the Datablock from the Uiname
« on: November 10, 2012, 02:09:26 AM »
what are you trying to accomplish?
here in coding help, we're skilled at telling you that you're wrong and you need to do it a different way.

so yeah, tell us what you're trying to do.

2768
I don't know off the top of my head, but I do know that if you were PurpleMetro I would've spewed a 60pt "trace(1);"


that's all I have to offer, trace(1);

2769
Modification Help / Re: File object help [.Dat]
« on: October 31, 2012, 04:48:59 PM »
file objects are a stream of data.
all writeline calls on an appending fileobject set data to the end.

better method:

$varprefix::blah = asdf;
$varprefix::noob = blah;

export("$varprefix::*", "file/path/of/config/file.cs");

to recall all data

exec("file/path/of/config/file.cs");

2770
Off Topic / Re: I accidentally out-of-the-boxed linear equations
« on: October 30, 2012, 01:46:11 AM »
Are you trolling? I mean c'mon. This is ridiculous.
i have trouble remembering things by name. the concepts come back to me quickly though.

additionally, op is advanced I think

2771
Off Topic / Re: I accidentally out-of-the-boxed linear equations
« on: October 30, 2012, 01:22:21 AM »


OP admit it, you're an idiot along with many people in this thread. The United States school system at work. l2basic math.
...................
hardly.

2772
Off Topic / Re: Max4344 now uses Windows 8
« on: October 30, 2012, 12:54:40 AM »
And IE10 has autocorrect :o
its not like it's been done in every browser since the beginning of time or anything


wait did ie9 not have autocorrect

2773
Off Topic / Re: I accidentally out-of-the-boxed linear equations
« on: October 30, 2012, 12:53:52 AM »
It makes a line, when graphed. E.g., x-2 or 43t+14.
oh yeah

2774
Off Topic / Re: Max4344 now uses Windows 8
« on: October 30, 2012, 12:43:14 AM »
do you like cheeseburgers?

2775
Off Topic / Re: I accidentally out-of-the-boxed linear equations
« on: October 30, 2012, 12:42:33 AM »
how do i not know exactly what a linear equation is by name

Pages: 1 ... 180 181 182 183 184 [185] 186 187 188 189 190 ... 879