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Messages - Lugnut

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46
Help / Re: Help me set up my blockland server (port bullstuff)
« on: July 05, 2015, 02:09:25 AM »
after a really long chat and debugging we've resolved several issues that swollow was having

now, it's been boiled down to one final issue

first of, swollow's etwork topography consists of a stuffty westell DSL/ethernet converter router (192.168.1.1) his family probably got from his stuffty no-name telecom, which is the first thing between the network and the internet.
after that is a dlink router at 192.168.1.47, which is running the wifi network everything is connected to. after that is swollow's computer at 192.168.1.51, as you can see above.
after quite a stuffload of difficulty, the westell router is configured for upnp as well as the dlink one. blockland runs under upnp, and you can join the server... but then you promptly get an authentication check failure, because everyone who joins the server is given the ip of 192.168.1.47

this is not an issue with port forwarding, this is an issue with swollow's bizarre network topology and stuffty routers

does anyone have any idea how to make the dlink router function not like a transparent proxy?

47
Suggestions & Requests / Re: Controller support
« on: July 04, 2015, 11:52:37 PM »
torque has controller support built in

48
Modification Help / Re: BlockDoc - A Blockland coding wiki
« on: July 04, 2015, 11:51:40 PM »
%keyDown? It would explain what it is.
perfect

49
I remember two games that I think were on the cartoon network site. One was Samurai Jack and the other was Scooby Doo.

On the samurai jack one, I think it was a basic platform game. As you progressed, you could get better weapons. I think there was a cheat system too, and I remember "Honor", "Compassion", and "Courage" were some of the cheat codes. Gah I want to know what it was.

In the Scooby Doo one, it was a topdown game where you roamed around searching for keys and other items. I don't remember the plot or what you had to ultimately do, but just remember several different environments like a beach, an old yard with fences of some sort, and a house.
that was really easy
http://www.gamewinners.com/Cheats/index.php/Samurai_Jack:_Code_Of_The_Samurai

googled the cheat codes and 'samurai jack'

50
General Discussion / Re: Setro's Fourth Of July Party [ONLINE]
« on: July 04, 2015, 05:55:28 PM »
> create bot hole
> events
> onBotSpawn > Bot > SetPlayerScale 2

> maximum american achieved

51
Modification Help / Re: BlockDoc - A Blockland coding wiki
« on: July 03, 2015, 12:54:31 PM »
I need a name for the argument that is used to read what the status of a button press is in keybound functions
blagh
example: toggleConsole(1); // toggles console
what name should we use for the argument that has a 1 in that example? it's a 1 when the key is down and a 0 when the key is up.

52
oh my god yoyos

53
arma should work for this
the weapons mechanics and playerbase is already there,
you're missing things like horses, and you'd probably need other weapons though. i can't imagine either of those things isn't possible, but i know that arma has map modifications somehow.

54
Help / Re: Iban's City RPG Problems
« on: June 20, 2015, 01:31:01 AM »
it's a bug with onLoadPlant; the gamemode only gives bricks their special properties when you plant them normally. A quick solution would be to delete/replace everything, but if you want, Furling and I released a version of CityRPG without the bug here.
can directly confirm this fixes the mentioned issue

55
Suggestions & Requests / Re: Splatoon items and events
« on: June 15, 2015, 03:42:29 PM »
i think this would be perfect for blockland

56
Add-Ons / Re: Improved Fetch/Find
« on: June 15, 2015, 12:44:37 PM »
im sure some starfish admin will use this to drop people into spikes, lava, landmines, etc.
forget

i think i'll report this add-on because of the abuse potential
surely badspot will fail it and the 85% of other add-ons that can abused in some way

/s

57
another way, but with more calls to random, would be
Code: [Select]
for(%i = 0; %i < %targets; %i++)
if(getRandom() < 1 / (%i + 1))
%final = %targets[i];
works great with linked lists, in case you have any

%final will be the final result, %targets is size of the array, %targets is also the array
i don't think this would give you an even distribution of winners

or even a guaranteed winner

59
Games / Re: Old games you played but forgot the name of: the thread
« on: June 12, 2015, 02:32:56 AM »
Platform(s): Windows 98
Region: America
Genre: Puzzle, Pseudo-action
Estimated year of release: Early 2000s
Graphics/art style: Top down, pixel art, probably 8x8 or 16x16. Almost positively Christmas themed.
Notable characters: Green ball controlled by player.
Notable gameplay mechanics: Bulldozers would push moveable blocks along certain directions back and forth. Campfires would kill you, I think. There were movable bricks, some you could probably push. There were also timer bricks that did something... not quite sure what.
Other details: I'm at least 90% certain this game was downloadable (it was positively offline) from the web, as the person who gave it to me downloaded it from a website. It might've been part of a suite of Christmas games, with one other one being some kind of assembly line control game? I say 'pseudo-action' because I think you could move as fast as you could press the arrow keys. The game might've sped up when you did that though, not sure.

60
Games / Re: What are some good couch-multiplayer PC games?
« on: June 05, 2015, 12:37:59 AM »
monaco

hammerwatch

dungeon defenders

i hear left 4 dead 1 is split screen multiplayer

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