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Messages - giome298

Pages: 1 [2] 3 4 5 6 7 ... 12
16
Gallery / Re: Post a random Blockland Screenshot
« on: February 15, 2014, 04:01:49 PM »

17
General Discussion / Re: Vault Break [Barely Started]
« on: February 15, 2014, 03:43:35 PM »
FYI - Don't get any ideas
This is not a Jail Escape
This is not SPO's Vault Escape

I am not set yet but the crooks have to get inside the vault and collect the treasure.

Edit (inAddition): If this was made somewhere somehow before this date and time, I had no Idea

18
General Discussion / Vault Break [Started]
« on: February 15, 2014, 03:38:19 PM »
Vault Break
The Gamemode where you break into a vault
by Giome


Title: might change later

Description:
This will be my first gamemode and I want it to look good! This gamemode will consist of two teams, Guards and The Crooks. The guards will position themselves around the map near the Vault in order to stop the crooks from hacking in! The rules will most likely change within the time I finish but we will see what is up for now below!

The rules:
Right now nothing much but here is what I got.
  • The guards will respawn every 15 secounds
  • The crooks each have 1 or 2 lives (Suggest me 1 or 2)
  • There will be a 10 minute timer
  • The guards are allowed inside the vault once the doors are open
  • may be more

List of things:
[\,] The hacking system

[X] The map (believe it or not)
[X] The Gamemode (sticking to default for now)
[OPT] A Cooler Vault Brick
may be more


How can I help:
Make a good map
You could make me a cool Vault Brick


When will this be finished:
Hoh, not soon.

Quote
Change Log:
Feb15 - Basic Hacking System/Vault Door

More Pictures coming soon!
Will Give credit to those who help

19
General Discussion / Re: Medieval RPG
« on: February 13, 2014, 07:23:40 PM »
What can you/do you want to help with?
I can build / event,  test,  model

20
General Discussion / Re: Medieval RPG
« on: February 13, 2014, 05:42:26 PM »
Woah sweet, how do you need help?

21
Modification Help / Re: Fire Extinguisher by Giome [Update]
« on: February 12, 2014, 10:48:44 PM »
You should change the text to be something funny. Such as the spray paint can.
Just look at the paint can for a reference on the type of roundness you should be shooting for, since it's a default cylindrical model.

Thanks will keep in mind

22
Modification Help / Re: Fire Extinguisher by Giome [Update]
« on: February 11, 2014, 02:40:14 PM »
--V2.5 is now out--

-The Add-on can now shoot, download link updated-

-I will work on the clearing the fires
-I will clean up here and there
-etc

23
Modification Help / Re: Fire Extinguisher by Giome
« on: February 09, 2014, 03:39:04 PM »
While not everything needs to be flatshaded, this is something that definitely does.

Also, please redo the handle/tab thing that you use to activate the fire extinguisher, it doesn't look right.
Its just from the view with the shadow. The tab thing though, are you referring to the part where it pivots or the overall shape?

I will work on the freakin flat shade/smooth shade nonsense later.

24
Modification Help / Re: Fire Extinguisher by Giome
« on: February 09, 2014, 02:52:46 PM »
yes.
-snip-
Just look at how wrong the shading is. Ever seen a fire extinguisher like that? No. They're round. You need to smoothshade the round parts for it to look properly

When have you seen anything as round as a fire extinguisher in Blockland.

25
Modification Help / Re: Fire Extinguisher by Giome
« on: February 09, 2014, 02:20:14 PM »
Will it put out fire emitters?
Yes but I need someone to help me

nothis, just make it a white bar and have it come out a bit.
What do you mean? Isnt that what I did?
Oh you mean have a little tag instead of the label?


26
Modification Help / Re: Fire Extinguisher by Giome
« on: February 09, 2014, 10:12:39 AM »
You should make it put out people who are on fire.
Yes good suggestion

Round surfaces should be smoothshaded.
Are you talking about the label? Because nothing is really that round

27
Add-Ons / Re: Deadmau5 heads (new!)
« on: February 08, 2014, 07:15:41 PM »
He sounds like a creep and his links look like candy.
I think everyone knows what I am getting at.

28
Modification Help / Re: Fire Extinguisher by Giome
« on: February 08, 2014, 05:53:51 PM »
It does look wierd if its 8. I tried making the changes and this is what I got...


This is 12 by the way

29
Modification Help / Re: Fire Extinguisher by Giome
« on: February 08, 2014, 01:43:32 PM »
If you can't see what's wrong with the model yourself, look at other Blockland models and compare.
I know there are a couple of things I need to fix but I need you to tell me what needs to be fixed that hasn't been mentioned. Please don't tell me that, it will not help.

30
Modification Help / Re: Fire Extinguisher by Giome
« on: February 08, 2014, 01:24:29 PM »
Oh my god, please get a better model.
Way to help. Tell me what needs improvement

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