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Messages - giome298

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61
Modification Help / Re: Atomic Ray Gun by Giome
« on: February 16, 2012, 02:47:23 PM »
Can I see a picture of what you did

oh sorry I thought I had a pic of the bones

It's up y'know, are you there?

62
Modification Help / Re: Atomic Ray Gun by Giome
« on: February 16, 2012, 02:12:39 PM »
When you add your joints say this is the gun

//---/(
//-
You want your joints like this
//---/(------->Muzzlepoint
//-------> Mountpoint

Srry no pics posting from iPod

Isn't that what I did?

63
Modification Help / Re: Atomic Ray Gun by Giome
« on: February 15, 2012, 07:37:26 PM »
Thanks and ill edit it later but right now I have a problem! Check the post in a few mins.

edit: Now

64
Modification Help / Re: Atomic Ray Gun by Giome
« on: February 14, 2012, 07:04:49 PM »
This is actually pretty good for your first. Though the model it self could use some tweaks, like making the barrel connect smoother to the grip. It's just what I think, I'm not a modeler or anything.

Edit
Well I don't know, the more I look at it the more I'm changing my mind. Now the only thing I see wrong is the grip. But it's your first so it's not a big deal.

Yeah that happened to me too XD

Eh, im going to export it now and see how it turns out.
Ill try to update any requested tweaks or fix anything asap

65
Modification Help / Re: Atomic Ray Gun by Giome
« on: February 14, 2012, 04:01:35 PM »
Bump for update

-Removed the too many faced cylinders

66
Modification Help / Re: Atomic Ray Gun by Giome
« on: February 14, 2012, 03:13:35 PM »
Hello Giome its me Lucas



If you look at the thing I circled it shows you that its 224 faces with that alone

if you look here



you will see that its only 56 faces a dramatic difference

we do this to lower the amount of polys in a model so for example if you had that addon in blockland and we were having a 20 person tdm it might be a little laggy or so because of its polys

its to do with memory and the overall theme of blockland in my opinion its best to make the weapon fit the overall theme of the game and lowering the polys helps your model fit into the game while still having less polys

I had the same exact problem with my models and I just want to share this with you

wow I just learned something new today,
thanks Lucas for pointing that out!

See you soon lol ill get to work.

67
Modification Help / Re: Atomic Ray Gun by Giome
« on: February 14, 2012, 05:35:14 AM »
Ok thanks everyone, I will go change it.

oh and hey excalibur haha

68
Modification Help / Re: Atomic Ray Gun by Giome
« on: February 13, 2012, 08:52:18 PM »
use 8 side cylinders.

Wait can I keep the ones I'm using now? I mean I don't think I could change it. Ill try but what is wrong with these?

69
Modification Help / Re: Atomic Ray Gun by Giome
« on: February 13, 2012, 08:38:42 PM »
Yeah that picture works. I would suggest you don't use circles for all that.

I made circles for the nozzle area

whats wrong with them?

70
Modification Help / Re: Atomic Ray Gun by Giome
« on: February 13, 2012, 08:17:23 PM »
I can't really see the model...
get a bigger picture.

I dont know how to remove the other one, but the one on the bottom should work.

You technically add color as a .png included with your addon

Yeah but how would you put the colors to those specific meshes?

71
Modification Help / Atomic Ray Gun by Giome
« on: February 13, 2012, 08:04:27 PM »
Hello! I am a new add on maker! I have just made my own private add on but I am going to make this, this week!

As you can see I am too lazy right now to talk about it but I will post some pictures below. Comment / give me feedback on how it is. I wont work hard but I will try! Hope this will make it, not like that Dog AI i wanted to make.


Where do you add color on the meshes.
-Blender or -Milkshape  ?



///IMPORTANT///
My  gun in-game is at a different position, I will add a picture of the bug. Can anyone tell me what happened?

It pops up below me or behind me.
I tried rearanging the position in blender but I dont know where to go
I do have two bones for projectile and mountpoint parented to detail32

I think it has to do with rotations. Got any ideas?

72
Help / Re: Loading Add-On Ingame?
« on: February 05, 2012, 11:09:28 AM »
On the server, type this into the console:
Code: [Select]
exec("Add-Ons/Server_MyAddon/server.cs");
If the add-on was installed after the server started,
Code: [Select]
discoverFile(%file = "Add-Ons/Server_MyAddon/server.cs"); exec(%file);
Note that any add-on the loads weapons, vehicles, ect. won't work, due to the fact that datablocks are no longer allowed to be created.



Perfect, exactly what I wanted, thanks.

Ill leave this unlocked if there is anyone else with anything better.

73
Help / Re: Loading Add-On Ingame?
« on: February 04, 2012, 10:08:08 AM »
There is an adding called system_loadaddon I have it and will not give it out. Sorry

Yeah ive heard of that thing. I don;t know if it will help for dedicated servers though.

74
Help / Loading Add-On Ingame?
« on: February 04, 2012, 10:03:23 AM »
I know it is possible and I want to know how.

In a normal hosting game and Dedicated game

How do you load an add-on from your folder because I am a poor scripter and all I could get was:

""client.cmdserver('exec.("Add-Ons/Script_Fire/Server.cs")');""

It said it was eval just the client thing didn't work I tired,
servercmd, commandtoserver, clientcmdtoserver, etc.

75
Off Topic / Re: boys are to fapping as girls are to ???
« on: January 14, 2012, 08:06:29 PM »
No stuff, what are you, 12?

Also, "schlicking" just sounds dumb.
It's a really new term probably off the internet (4chan) that I don't really hear, and don't plan to use.

It was a joke bro

besides you killed it anyways...

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